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[Folder]Soft-Altered-Melee

Bamboolize
Player Suggest: 1v1
Map Creator: Zucth
323018-33b8afac9fad8d61390da771b66a4f47.png

Map Description:
A forest of it. This place is a jungle, I see no truth.

Neutral Building:
6 Expansion Goldmines
2 Tavern
2 Goblin Merchant
2 Lab

Creep Camp:
4 Green
6 Orange
0 Red

Information:
-playable size 112x72.
-sadly there is no blight bamboo animation from them.

v.hotfix, move tavern a bit.

Model Credit:
-"Bamboo" by HerrDave
-"High Bamboo" by eubz

Murloc Invasion
Player Suggest: 1v1
Map Creator: Zucth
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331918-6bd541d69b1e1bcc5c4727677322b285.png

Map Description:
After the last war, murloc has won. Now we need to living in fear, be careful of him. He is searching for us.

Neutral Building:
6 Expansion Goldmines
2 Tavern
2 Goblin Merchant
2 Merc - Special

Creep Camp:
8 Green
12 Orange
2 Red
+1 Special camp

Information:
-playable size 102x134, might be a bit smaller due to special area need for trigger.
-the map was made for Mr.Light_1v1MappingContest

Patrol creeps, that come by every 7 minutes. Can be spawn from both side at the end of the road that connect to the city area.
the dino-murloc creep drop c5, for contesting part.
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As for the layout I try LR mixed up with PI. But try harder to push for PI concept.
I later add close lv6 green camp due to fear that I might push too hard for player to contest middle.

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Model Credit:
-"EasterTree 0-9" by Blizzard Entertainment
-"AnimatedCatTailDv075" by kellym0
-"AnimatedFlowerCV.025" by kellym0
-"AnimatedFlowerFv076" by kellym0
-"AnimatedFlowerBV.088" by kellym0
-"AnimatedAquaticPlantAv056" by kellym0
-"Mur'loc Mounted Allosaurus" by kellym0
-"ReAnimatedHermitCrab Blue + Green" by kellym0
-"Ruined Buildings Pack" by Fingolfin
-"Branches Ground - Variation A" by Remixer
-"Roots Large - Variation A" by Remixer
-"Straight Track" by Sephiroth_VII
-"Half Circle Track" by Sephiroth_VII
-"Roads and Structures" by purparisien
-"Road Fencing (2 Versions)" by The_Silent
-"Small Road Barrier and Road Cone" by The_Silent
-"Highway Light / Street Light" by The_Silent
-"Direfury's Murlocs (Coastal)" by Direfury
-"Bee" by Heroic_Milkman
-"Footprint" by HappyCockroach

Extra Credit:
Big big thanks to knecht who helping me on trigger part. When ever I run into a problem. Also special thanks to Wolfask

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Placeholder Space.


Creator Note:
-this map has used custom doodad.
-I know that this "Soft-Altered-Melee" is not really approved on Hiveworkshop. If it's down, it's down.
-If there is new map of the same kind it will be released in this place. As for now the name & pack.png remain a place holder.
Previews
Contents

Bamboolize (Map)

Murloc Invasion (Map)

Reviews
Remixer
Review - Bamboolize (Version February 27th 2025) Synopsis: Bamboolize is a two-player melee map featuring bamboo trees (which are normal trees with new look). The terrain work is beautiful and typical to Zucth's quality, the map is an excellent pick...

Remixer

Map Reviewer
Level 33
Joined
Feb 19, 2011
Messages
2,113
Review - Bamboolize
(Version February 27th 2025)
Synopsis: Bamboolize is a two-player melee map featuring bamboo trees (which are normal trees with new look). The terrain work is beautiful and typical to Zucth's quality, the map is an excellent pick for a one-on-one match.
Map Aesthetics: Aesthetics look good. Bamboo is used well in combination with Sunken Ruins objects, while the rest of the map is an unusual mixture of tropical and dark tones. Good job. I am puzzled by the city tiles under shallow water - is this just for colour tone or is there a reason for this (does not look very organic). Overall strong job with the terrain work.
Map Layout: very nice layout. Clear yet pretty and effective. Properly mirrored. I'm a little concerned about the top-most Tavern as the hero is rather easy to be blocked between the ruins walls and the Tavern itself (as they have this little 'spot' for him.
Neutral Objectives: As always, brilliant job with the creep strength and placement. Good job.
Map Gameplay: A quality melee map once again. I don't have an issues with custom skin objects. A lot of people do, but that's on them.
Comment: Further note, if you want the map to classify as melee, even in Editor, you can do this by replacing the skin of any normal object with a custom import (in this case the bamboo tree wall). You can just overwrite what a tree wall looks like by defining the Bamboo import path as that object model path - voilá: you have a bamboo ingame, but no custom objects and the World Editor sees the map as melee again.
 
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