[Folder]Soft-Altered-Melee

Bamboolize
Player Suggest: 1v1
Map Creator: Zucth
323018-33b8afac9fad8d61390da771b66a4f47.png

Map Description:
A forest of it. This place is a jungle, I see no truth.

Neutral Building:
6 Expansion Goldmines
2 Tavern
2 Goblin Merchant
2 Lab

Creep Camp:
4 Green
6 Orange
0 Red

Information:
-playable size 112x72.
-sadly there is no blight bamboo animation from them.

v.hotfix, move tavern a bit.

Model Credit:
-"Bamboo" by HerrDave
-"High Bamboo" by eubz

Placeholder Space.


Creator Note:
-this map has used custom doodad.
-I know that this "Soft-Altered-Melee" is not really approved on Hiveworkshop. If it's down, it's down.
-If there is new map of the same kind it will be released in this place. As for now the name & pack.png remain a place holder.
Previews
Contents

Bamboolize (Map)

Reviews
Remixer
Review - Bamboolize (Version February 27th 2025) Synopsis: Bamboolize is a two-player melee map featuring bamboo trees (which are normal trees with new look). The terrain work is beautiful and typical to Zucth's quality, the map is an excellent pick...

Remixer

Map Reviewer
Level 33
Joined
Feb 19, 2011
Messages
2,112
Review - Bamboolize
(Version February 27th 2025)
Synopsis: Bamboolize is a two-player melee map featuring bamboo trees (which are normal trees with new look). The terrain work is beautiful and typical to Zucth's quality, the map is an excellent pick for a one-on-one match.
Map Aesthetics: Aesthetics look good. Bamboo is used well in combination with Sunken Ruins objects, while the rest of the map is an unusual mixture of tropical and dark tones. Good job. I am puzzled by the city tiles under shallow water - is this just for colour tone or is there a reason for this (does not look very organic). Overall strong job with the terrain work.
Map Layout: very nice layout. Clear yet pretty and effective. Properly mirrored. I'm a little concerned about the top-most Tavern as the hero is rather easy to be blocked between the ruins walls and the Tavern itself (as they have this little 'spot' for him.
Neutral Objectives: As always, brilliant job with the creep strength and placement. Good job.
Map Gameplay: A quality melee map once again. I don't have an issues with custom skin objects. A lot of people do, but that's on them.
Comment: Further note, if you want the map to classify as melee, even in Editor, you can do this by replacing the skin of any normal object with a custom import (in this case the bamboo tree wall). You can just overwrite what a tree wall looks like by defining the Bamboo import path as that object model path - voilá: you have a bamboo ingame, but no custom objects and the World Editor sees the map as melee again.
 
Top