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Flying unit stays on the ground in the editor but is off the ground in game

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Level 14
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Nov 17, 2010
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I'm having an issue with a unit. I made a door doodad into a unit and changed it's pivot point to one side so I can turn it with triggers to open it. It works pretty well, but for some reason when I set the flying height to 0 it sits on the ground in the editor but is raised off the ground slightly in game.

I don't want to make its movement "foot" because I run into issues with pathing blockers. I have actually had this issue with a few different models that I wanted to make move with triggers. Is there a way to make sure it sits on the ground all the time no matter what?

Thanks

Also the Art- Elevation- Sample Points and Sample Radius are both set to 0 and 0.00 respectively
 

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Level 14
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Nov 17, 2010
Messages
1,265
I feel like I have tried that and it wouldn't allow me to move it when there were pathing blockers near it. I will try it though and report back.
 
Level 13
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Alternatively, have you tried using a destructible with changing pathing? You could make it like a gate since it's a door, and give a different pathing model depending on if it's open (alive) or closed (dead).
 
Level 14
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The problem with those two options is that I have to trigger it's movement to get it to swing open. I periodically change it's facing angle to open it up and then remove the pathing blockers. I can't change it's facing angle if it's movement is set to NONE. And I can't make a destructible move. If all else fails I will set the movement type to NONE and just use a trigger that moves it instantly facing an angle and just move it to the same spot but change the facing angle.

UPDATE: Setting the movement to Foot and the collision size to 0 seems to work just fine. I thought I had tried that already, but I must not have. Thanks everyone for your suggestions!
 
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