- Joined
- Nov 17, 2010
- Messages
- 1,266
I'm having an issue with a unit. I made a door doodad into a unit and changed it's pivot point to one side so I can turn it with triggers to open it. It works pretty well, but for some reason when I set the flying height to 0 it sits on the ground in the editor but is raised off the ground slightly in game.
I don't want to make its movement "foot" because I run into issues with pathing blockers. I have actually had this issue with a few different models that I wanted to make move with triggers. Is there a way to make sure it sits on the ground all the time no matter what?
Thanks
Also the Art- Elevation- Sample Points and Sample Radius are both set to 0 and 0.00 respectively
I don't want to make its movement "foot" because I run into issues with pathing blockers. I have actually had this issue with a few different models that I wanted to make move with triggers. Is there a way to make sure it sits on the ground all the time no matter what?
Thanks
Also the Art- Elevation- Sample Points and Sample Radius are both set to 0 and 0.00 respectively