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Fix Inverted Polygons

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Level 24
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Nov 9, 2006
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2,561
So i'm using this model by -Grendel, "Ostarion Skeleton King" in my map Warcraft Royale. The only problem is that the lighting doesn't work. Which means the model isn't affected by ambient light, daytime, nighttime, etc, but most importantly you cannot tell when the hero is invisible because of it. So the the request is to fix the inverted polygons to make this model functionable. I've asked before about a fix, but it doesn't seem like he has the time to respond or something i don't know. Anyway the request is basicly to fix the model so that it works, which shouldn't be a problem.
 
Level 24
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Nov 9, 2006
Messages
2,561
Well generally he's a lot darker on the cape and shoulder, which is also the parts that don't turn transparent during invis.
The bones however seem to work.
 

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  • WC3ScrnShot_082819_015547_01.png
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  • WC3ScrnShot_082819_015556_02.png
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Level 14
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Apr 30, 2018
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351
That is because materials of said parts have additional layers with a modulate filter which makes them significantly darker.
Anyway, I removed these layers from the model, it looks much less dark now (and it probably won't mess up with invisibility again)
 

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  • HeroOstarion_optimizedFixedV2.mdx
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