• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

First major terrain project any tips?

Status
Not open for further replies.
Level 9
Joined
Feb 16, 2011
Messages
595
I'm sorry, I don't speak .rar. Could you translate this into YouTube please?

Or, better yet, images! I speak .png fluently.

Sorry I didn't want to waste time with making a youtube acc I'll do that although not so sure about png's Don't want to waste time with that either :p

Edit: Finished
 

fladdermasken

Off-Topic Moderator
Level 39
Joined
Dec 27, 2006
Messages
3,690
Sorry I didn't want to waste time with making a youtube acc I'll do that although not so sure about png's Don't want to waste time with that either :p
That's alright. By rule of thumb, though, best practice of uploading stuff to critics is to make it easily available to them.

Anyways, it looks like you have a solid foundation going. It really depends on where you want to go from here. Do you want the terrain to be more than just functional?

First order of business should be to set a terrain fog and include some form of height difference, either way. Then add flora, props and environment details. If you want a good overview of what a Sunken Temple playable can look like, this paints a pretty good picture. http://www.wc3c.net/showthread.php?t=106729

Good luck!
 
Level 24
Joined
Oct 12, 2008
Messages
1,783
Anyways, it looks like you have a solid foundation going. It really depends on where you want to go from here. Do you want the terrain to be more than just functional?

Seconded.
Right now, its near impossible to give any good judgements since you only have a framework of a terrain and not a finished piece.
We also do not know how your game works and hence cannot judge on that front either.
Though I will say that perhaps the doodads may be overscaled. Again, depends on how important that is to your map's gameplay.

Personally, I would just keep adding stuff until you feel it is finished.
 
Level 9
Joined
Feb 16, 2011
Messages
595
I want it to be more than just function it should look like an ancient reactivated temple Keyword though 'Reactivated' and the Overscaled parts are on purpose due to the fact that I want players to ignore the Sea and thank you for the link Fladdermasken it's a good reference but I want people to feel like they're trapped in the temple if they go too far or that they're going to die/lose their troops.

PS the gameplay is complete I just want to take this chance to perfect the area since it's my first try at a project like that.
 
Status
Not open for further replies.
Top