I'm finishing up my first map for release and am getting very excited about it.
One thing I thought I should consider is freeing up some memory and such because there are over 450 triggers and some of them run very very frequently (i.e. custom move system).
I seem to recall there being a custom script action that allows me to destroy triggers that will never run again.
My questions:
1. Is there a custom script that I could call to destroy, for example, a trigger called: Initialize? (please type exactly as I don't know JASS and just use custom script lines exactly as given to me).
2. If so, would destroying triggers save much memory or processing speed or whatever resources I might run low on?
Thanks
One thing I thought I should consider is freeing up some memory and such because there are over 450 triggers and some of them run very very frequently (i.e. custom move system).
I seem to recall there being a custom script action that allows me to destroy triggers that will never run again.
My questions:
1. Is there a custom script that I could call to destroy, for example, a trigger called: Initialize? (please type exactly as I don't know JASS and just use custom script lines exactly as given to me).
2. If so, would destroying triggers save much memory or processing speed or whatever resources I might run low on?
Thanks