(11 ratings)
Well, I didn't pay attention to polycount. Just made it, and it came out with a relatively "low" polycountNicely done! Another great model by you. This time I am glad it's made of less polygons than your usual models.![]()
Oh yeah, the shield. I use it as in game attachment, but maybe I could attach it permanently.Why did you left out the shield? I assume it could have some clippings but maybe it's some other reason.
You definitely need to do that. Just add it here as a second bundle.Thank you guys!
Well, I didn't pay attention to polycount. Just made it, and it came out with a relatively "low" polycount
Oh yeah, the shield. I use it as in game attachment, but maybe I could attach it permanently.
Please add proper collision shapes to the model. Look up on a standard wc3 model they need to be set.
Furthermore you might want to add a team coloured plane behind the model that shows up only in portrait animations.
Well, I don't really think that collition shapes are that important, for, the model has proper extends on each animation, wich makes it selectable.
About team coloured background, well I think it depends on the taste of each one. (The model's owner is very well distinguishable because the armor is team coloured)
Okay, okay. I won't argue because of this. Gonna do it soon.Again, please add one anyway. It is not that hard to do.
Since almost all standard wc3 unit portraits have a team coloured back grounds, so you might want to add just another model to this with said team coloured back ground.
Okay, okay. I won't argue because of this. Gonna do it soon.![]()