• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Fantasy Tactics Alpha Build 22

Contents

Fantasy Tactics Alpha Build 22 (Map)

Level 4
Joined
Aug 30, 2004
Messages
58
at first I thought this was going to be a lame hero defence. But when I played I noticed there was some very impressive stuff in it.

Things I liked:
-Only 1 item type can be used at a time, but you are able to carry as many as you like.
-Weapons add % to your damage, cool and effitive.
-The FFT job system has been tryed many different ways, this is one of the better wc3 adapated ones.
-Original abilitys to choose from. I was getting tired of the same ones over and over.
-Looping enemys is cool with random magic buffs. (voodoo spell is a pain)
-Able to keep your levelup-gained/bought stats is sweet.
-The spawning based on players is nice. and solo mode is great.

Things i did not care for:
-The tower needs a shorter attack range. This is not realy a problem just an annoyince.
-The dificulty of each rounds seems to jump around a lot. one will be super easy then the next will sloter you.
-Could both fountains do hp and mp? or better yet just have 1 fountain.
-Only 2 classes have the range to use the raised terrain (archer and channeler). I know not all classes are added yet!

I vote this a 4.7/5 sence its a alpha and has room to grow. (once finished im sure it will be a 5/5)
 
Top