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fancy passives

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Level 4
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Mar 27, 2009
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how would i make it so that i could have it so that when a unit triggers the passive ability...bash for example it would cast Kaboom.
 
Level 6
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Sep 13, 2008
Messages
261
I know of 1 ways offhand.
1. script your own bash and have it go off at same time.

  • Bash
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • ((Attacking unit) is A Hero) Equal to True
      • (Level of Bash for (Attacking unit)) Greater than 0
      • (Random integer number between 1 and 15) Equal to 1
    • Actions
      • Unit - Pause (Attacked unit)
      • Unit - Order (Attacking unit) to Neutral - Activate Kaboom!
something like that
 
Last edited:
Level 28
Joined
Jan 26, 2007
Messages
4,789
I know of 1 ways offhand.
1. script your own bash and have it go off at same time.

  • Bash
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • ((Attacking unit) is A Hero) Equal to True
      • (Level of Bash for (Attacking unit)) Greater than 0
      • (Random integer number between 1 and 15) Equal to 1
    • Actions
      • Unit - Pause (Attacked unit)
      • Unit - Order (Attacking unit) to Neutral - Activate Kaboom!
something like that

This is a very good example, but you might want to use a damage detection system for that
(Damage detection, credits go to M4stah)
 
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