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Fall of Deathwing

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Dragon Soul - Fall of Deathwing
by Davis Productions Team



Map Info: Well, to start off, this is the second hallf of the first raid I made 4 yeaars ago, a pretty old project; Dragon Soul in 1 map. Not a whole map, just last 4 bosses. Its something like Raid Finder, so I named it Raid Finder. Its 5 man raid with 4 epic bosses and super entertainment. Its already completed and I wanna drag a bit attention to it here as well.
Main point of the map is to have as much fun because it's not difficult and you always get a second chance on wipe. If you continue wiping, then its problem in you, not the boss. Ultraxion is pretty easy for starting boss, Warmaster Blackhorn can be a bit difficult, but becomes very easy when u learn it. Spine of Deathwing and Madness of Deathwing are pretty clustered, but easy encounters and you shouldn't have much trouble beating them.


Features:
5 controlable heroes, 4 unique boss encounters, 3 main systems; Deadly Boss Mods, Damage Show System, Dungeon Journal System and some irrelevant ones.
The point is to kill all 4 bosses and not run out of time fightning them.
After a boss wipe, or aggro range crossover, boss resets. In case you wiped, boss resets, your heroes ressurect.
Heroes are rolled in this order: 1 tank, 1 healer, 3 dps.
Cheats are allowed in this map, but are not recommended.


Screenshots:


These are just some old screenshots from the beta I found on my site.

DFdxTlk.jpg


Sx3TTDM.jpg


CC2TOBD.jpg


oduWLzJ.jpg



Credits:

Models:
Henry (Warcraft Underground Administrator)
Sanistra (Warcraft Underground Global Moderator)
Danny (Warcraft Underground Member)

Icons:
Systemfre (Warcraft Underground Moderator)
andreariona
Blizzard Entertainment

Sounds:
Garodar
Bloodgrin


Changelog:


General:
- Implemented all of the main mods and models, along with textures.
- Placed most of the NPC's on their places.
- Upon a boss kill, casters get full mana back.
- Squished the Skybreaker.
- Fixed all path blockers and blockers on warmaster encounter.
- Added a text at the beginning instead of intro cinematic. This doesn't need intro cinematic unlike SoWT.
- Tweaked the Twilight Assault Drakes size.
- Dungeon Journal 90% Updated and fixed some grammatical errors in them.
- Fixed some visibility issues.
- Fixed the aspects attacking issues.
- All of the wyrmrest defender NPC's have been recolored to passive.
- Fixed all visibility issues.
- Fixed the Twilight Drake Moving Speed.
- Fixed description of the map and its quests.
- Fixed Warmaster Blackhorn's weapon and shield. He no longer holds 2 weapons in his hand, wot.
- Fixed the movement speed of Tentacles. They can no longer move.
- Increased the Shaman's mana regeneration from 3.2 to 4.2 due to mana issues on each encounter.
- Added path blockers for all boss fights now. You can no longer escape the encounter.
- Added DBM for Warmaster Blackhorn.
- Disabled all fake teleporters designed for beta tests.
- Removed Hunter class from the map.
- Removed Rogue class from the map.
- Added Frost Death Knight class in the map.
- Added Demonology Warlock class in the map.
- Already adopted all the new classes with previous variables for hunter and rogue.
- Added Felguard model.
- Added Ghoul model.
- Added Imp model.
- Fixed mana in Metamorphosis form.
- Increased Felguard's health.
- Increased Imp's health.
- Reduced Goriona's size. Some people might find it annoying.
- Increased Felguard's size.
- Slowed Warlock's attack speed in Metamorphosis form by 0.25 sec.
- Increases mana regeneration for Metamorphosis by double the amount.
- More updates to the new classes. Might remove and replace some spells.
- Fixed issues with Goriona's patrol pathing.
- Fixed Felguard's damage.
- Fixed Imp's damage.
- Fixed isssue where Warlock's pet summon would give the warlock Heroic Will buff.
- Added specialization nameplate in experience bar for all heroes.
- Redesigning Warlock and Mage's in proccess.
- Fixed mana regeneration after the boss fight/boss wipe for Demonology warlock.
- Madness of Deathwing DBM system scripting underway.
- Increased Rage/Runic Power regeneration for Death Knight and Warrior due to spell nerfs.
- Reworking all classes underway.
- Increased rage/runic power regeneration by 250.
- Fixed walk speed for Warlock and Death Knight.
- DBM for Madness of Deathwing scripting underway.
- Fixed every DBM name incorrection due to class changes.
- Every dps class will now have Crit Strike as their passive, tanks will have Parry and healers will have Potent Healing.
- Adding additional abilities to replace the blank spots due to Crit, Parry, Potent removal as a baseline leveling skill.
- Fixed issue where Dungeon Journal would block Heroic Will due to lack of buttons.
- Dungeon Journal now disappears from the bars after you aggro the boss.
- Fixed Metamorphosis's demon movement.
- Fixed issue where DBM would randomly display warning from Warmaster Blackhorn's encounter.
- Restored Warlock's mana regeneration back to 40.
- Fixed issue where Death Coil was not able to target Ultraxion due to Ultraxion being undead.
- Increased shaman's mana regeneration from 4.20 (insert Kappa here) to 20.
- Fixed Elementium Bolt size.
- Fixed DBM leaks.
- Added DBM for Madness of Deathwing encounter.
- Added all boss dialogues in Madness of Deathwing encounter.
- Fixed and added all DBM warnings in every encounter.
- Smoothed every class' rotation and ability to make the classes more enjoyable.
- Implemented the Goblin UI in the map.
- Implemented every icon and replaced all placeholders in the map.
- Optimized general functions of the game such as UI and overall gameplay.
- Added merchant NPC on Warmaster Blackhorn encounter.
- Removed Firebolt from Wild Imps and replaced it with Cleaving Attack passive.
- Lowered Wild Imp's health by 65%.
- Lowered Felguard's health by 50%.
- Lowered Ghoul's health by 75%.
- Reduced Wild Imp damage by 45%. Increased Felguard's damage by 15% to compensate.
- Finalizing all map general functions and addons. They are all nearly finished.
- Added starting gold.
- Reduced Imp's health by 30%.
- Finished DBM completely.
- Fixed Fire Potion disabled icon.

Spells:
- DEBUGGED all of the former hero spells and remade them.
- Rewrote spell scripts and fixed their hotkeys as well as tooltip.
- Healing Wave icon changed.
- Summon Pet now summons a wolf pet.
- Healing Wave icon has been revamped.
- All of the keybindings have been fixed.
- Hunter's Hotkeys have been fixed.
- Twilight Onslaught fixed.
- Developing new spell system using Blizzard default spells and icons.
- Made some automatic spells instantly triggered when attacking (Explosive Shot, Healing Surge).
- Fixed all broken tooltips and incorrect formula's.
- Fixed all shaman healing spells and increased the potency of Healing Surge.
- Fixed Healing Surge "Essence of Blight" debuff.
- Removed all rogue spells and variables from the map.
- Removed all Hunter spells and variables from the map (all except Parry).
- Added death knight abilities: Obliterate, Chains of Ice, Raise Undead, Death Strike, Death Coil.
- Added warlock abilities: Soul Fire, Corruption, Summon Felguard, Summon Imp, Metamorphosis (Touch of Chaos Auto Attack).
- Added casting time on most spells.
- Fixed Imp Swarm issue where "Summon Felguard" and "Imp Swarm" abilities stacked and both went off together.
- Fixed Raise Dead where it stacked with "Summon Felguard" and "Imp Swarm".
- Fixing Metamorphosis cooldown and working on adding new abilities in Metamorphosis.
- Fully implemented the cast time of all casting abilities like Frostbolt, Firebolt, Soul Fire and Chain Lightning.
- Healing Wave now works on Death Knight.
- Imp Swarm now has a mana cost of 800.
- Summon Felguard mana cost increased to 500 (up from 5).
- Corruption mana cost increased to 200 (up from 150).
- Soul Fire mana cost and damage has been increased by 100%.
- Tranquility mana cost increased to 300 (up from 100).
- Obliterate runic power cost has been fixed to 65.
- Raise Dead no longer has a cooldown and now costs 150 mana (up from 100 to avoid pet spam).
- Chains of Ice mana cost has been increased to 35 (up from 25).
- Critical Strike now has 35% chance to crit.
- Parry now has 25% chance to parry an attack.
- Added new passive called Potent Healing: Increases all healing done by shaman by 20%.
- Added Blink as a new mage ability.
- Added Breath of Sindragosa for Death Knight.
- Added Sweeping Strikes for the Warrior.
- Implemented the work of Sweeping Strikes ability.
- Added Hand of Gul'dan for Warlock instead of Corruption.
- Fixed hotkeys for all new class abilities.
- Fixed issue where all shaman healing abilities were unable to heal anyone.
- Fixed issue where Parry ability was unavailable to the Warrior due to requirements.
- Fixed issue where Felguard was considered Feral Spirit.
- Imps summoned by Imp Swarm are now permanent until killed.
- Fixed Imp's Firebolt. It now does 500 damage, has hotkey as 'Q' and its mana cost is now 100.
- Warrior's Shield Slam cost has been increased to 25 (up from 5).
- Warrior's Thunder Clap cost has been increased to 50 (up from 5).
- Death Knight's Death Coil cost has been increased to 60 (up from 50).
- Death Knight's Obliterate cost has been decreased to 35 (down from 65).
- Death Knight's Chains of Ice cost has been decreased to 25 (down from 40).
- Death Knight's Breath of Sindragosa cost has been inccreased to 100 (up from 80).
- Mage's Firebolt ability's damage has been increased to 800 (up from the low 400).
- Mage's Frostbolt ability's damage has been increased to 950 (up from the low 400).
- Removed Parry from Warrior. Seems useless in most fights.
- Renamed Potent Healing to "Mastery: Harmony".
- Implemented the Firebolt mechanic for Imps.
- Warlock's Hand of Gul'dan mana cost has been decreased to 50 (down from 150).
- Fixed Sweeping Strikes tooltip mistake.
- Fixed Critical Strike icon mistake.
- Fixed The Heroic Will buff Felguard randomly gets upon summoning.
- The following nerfs are redone again due to mana/fury/runic power managment.
- Frostbolt cost has been decreased to 60 (down from 150).
- Firebolt's cost has been decreased to 50 (down from 150).
- Chains of Ice cost has been decreased to 5 (down from 50).
- Thunder Clap cost has been decreased to 15 (down from 50).
- Soul Fire cost has been decreased to 50 (down from 300).
- Shield Slam cost has been decreased to 10 (down from 25).
- Obliterate cost has been decreased to 15 (down from 35).
- Death Coil's cost has been decreased to 10 (down from 50).
- Chain Lightning's cost has been increased to 50 (up from 10).
- Sweeping Strikes' cost has been decreased to 40 (down from 100).
- Breath of Sindragosa's cost has been decreased to 25 (down from 100).
- Fixed issue where spells weren't usable on 'Ward' targets.
- Mana Surge cost has been decreased to 10 (down from 15).
- Increased Healing Rain cooldown from 80 seconds to 140 seconds.
- Fixed issue where spells weren't usable on 'Ward' targets.
- Mana Surge cost has been decreased to 10 (down from 15).
- Increased Healing Rain cooldown from 80 seconds to 140 seconds.
- Fixed issue where Obliterate couldn't hit 'Ward' targets.
- Fixed issue where Death Coil was unusable on all targets.
- Fixed spell delay for warlock and death knight abilities.
- Reduced the amount of imps summoned by "Imp Swarm".
- Increased Shield Slam damage by 20%.
- Increased Taunt range by 10%.
- Reduced Metamorphosis duration and the cooldown by 50%.
- Fixed issue where Detah Coil did not work on Hideous Amalgamation.
- Rereduced the amount of imps summoned by Imp Swarm. The map already has too many pets.
- Reduced Metamorphosis duration from 80 to 60 seconds.
- Reduced cast time for Soul Fire from 1 to 0.5 seconds.
- Removed cast time for Hand of Gul'dan.

Bosses:
- Ultraxion 90% scripted.
- Heroic Will keybind fixed.
- Madness of Deathwing full scripting underway. 60% updated.
- Warmaster Blackhorn bug fixing underway. 90% updated, not fixed.
- Buffed Ultraxion and damage by additional 10%.
- Fixed Warmaster Blackhorn add damage and reset timer.
- Fixed the Twilight Onslaught positioning and cast timer.
- Doing a workthrough in Madness of Deathwing encounter.
- Warmaster Blackhorn debugging underway.
- Replace Twilight Elites as units to hero units.
- Goriona is now immune to all damage until phase 2.
- Twilight Elites are now affected by Twilight Onslaught, but in a punishing way for your heroes.
- Ultraxion enrage timer moved from 270 seconds to 240 seconds.
- Fixed the Skybreaker timer from 250 seconds to 450 seconds until self-destruction.
- Unsuccessfully trying to unbug Warmaster Blackhorn reset.
- Warmaster Blackhorn's enrage timer moved from 450 seconds to 530 seconds.
- Nerfed Twilight Onslaught damage by 35%.
- Working my best to fix Warmaster Blackhorn.
- Still working on fixing this boss.
- Fixed some Warmaster Blackhorn's add that circled around the restricted areas causing crashing variables.
- Nerfing Twilight Onslaught damage by 10%.
- Fixed Warmaster Blackhorn encounter reset issues. The encounter can now be finished and continued.
- Madness of Deathwing scripting underway.
- Spine of Deathwing encounter scrips have been completely wiped clean and will be procesed again after other encounters are finished.
- Fixed warning signs of Ultraxion during Fading Light in which it would display the name incorrectly.
- Final encounter design for Madness of Deathwing. Encounter tests underway.
- Dialogue implementation for bosses underway.
- Fixed issue where killing random mob would trigger Madness of Deathwing second phase.
- Spine of Deathwing scripting underway.
- Reworking some changes on Madness of Deathwing encounter.
- Fixed Nozdormu sound on Ultraxion encounter.
- Fixed issue where Madness of Deathwing encounter would not reset upon wipe.
- Fixed issue here Mutated Corruption would spawn twice.
- Fixed issue where all Elementium Bolts wouldn't do damage upon reaching platform.
- Fixed issue where Mutated Corruption wouldn't spawn properly.
- Fixed alot of leaks in the Madness of Deathwing encounter.
- Fixed reset conditions for Madness of Deathwing encounter.
- Increased the spawn time between 1st and 2nd wave of Blistering Tentacles to 45 seconds.
- Added Hemorrhage mechanic on Madness of Deathwing encounter.
- Added Cataclysm mechanic on Madness of Deathwing encounter.
- Increased the damage Elementium Bolt does after death by 500.
- Fixed issue where Cataclysm wouldn't stop after defeating the Arm Tentacle.
- Fixed issue where Elementium Bolt would do damage to player characters only once and not multiple times.
- Fixed issue where Arm Tentacles were friendly.
- Fixed speed of Arm Tentacle. They can no longer move, or attack.
- Fixed issue where dying unit would trigger phase 2 on Madness of Deathwing encounter.
- Increased the time between Cataclysms from 120 to 240 seconds. The current time is just not enough to defeat the Arm Tentacle.
- Revamped Blistering Tentacle mechanic.
- Fixed issue where Cataclysm wouldn't stop upon breaking an Arm Tentacle.
- Fixed Mutated Corruption's Impale mechanic.
- Removed Impale mechanic from Corruption.
- Implemented Hideous Amalgamation along with its abilities.
- Implemented Corrupted Blood along with its abilities.
- Removed 'Roll' mechanic from Spine of Deathwing. Its bugging out all the time anyway.
- Fixed movement speed of Corruption.
- Fixed hostility of Hideous Amalgamation and Corruption tentacle.
- Implemented Hideous Amalgamation's and Corruption's abilities.
- Finishing and finalizing Spine of Deathwing encounter.
- Finalizing Madness of Deathwing encounter.
- Changed the Burning Tendon auto attack funtions. It can now attack in longer range.
- Increased the Hideous Amalgamation auto attack damage by 10%.
- Reduced the spawn time of Corrupted Blood from 15 seconds to 10.
- Increased Plasma Blast damage from 1000 to 2500.
- Added Kalecgos' and Nozdormu presences for Madness of Deathwing encounter.
- Fixing respawn of Corruption tentacles on Spine of Deathwing encounter.
- Fixed the glitch where u could walk through rocks/plates on Spine of Deathwing encounter.
- Reduced Plasma Plast damage by 60%.
- Finished Spine of Deathwing encounter completely.
- Finished Madness of Deathwing encounter completely.

Other:
- Jass Debug spells were cancelled, due to crash issues.
- Goriona ownership fixed fully.
- Fixed the visibility cheat causing a map crash.
- Fixed few visual glitches in the map.
- Fixed the Game Interface bugs that were in the map due to visual glitches including terrain.
- Madness of Deathwing map crash due to unchanged variables fixed.
- Fixed the copy + pasted variables causing a crash.
- Added new variables to the game map for certain areas that are including bosses with terrained places.
- Fixed terrain path blockers where players would be able to glitch out of Skybreaker.
- Fixed lag issues at the Maelstrom caused by the water model. Still, you might have slight lag if your PC/Laptop is not very good.
- Fixed Skybreaker and Wyrmrest Temple weird screen glitches.
- Fixed jumps from platform to platform on Madness of Deathwing encounter.
- Fixed teleportation white circles for each encounter and they are now properly placed on a region.
- Fixed issue with cloud glitches on Spine of Deathwing and Warmaster Blackhorn bosses.
- Fixed platform scaling for players.
- Fixed 4th Arm Tentacle positioning.
- Fixed platform jumping issues on Maelstrom area.
- Significantly reduced the lag issues on the Maelstrom area.
- Optimized the Platform jumps. Made them more smoother.
- Fixed Wyrmrest Temple tileset position glitch that occured during Ultraxion encounter.
- Fixed all known lag and glitch issues in the map.

- Fall of Deathwing fully scripted and released.


UPDATE

- Hopefully you'll enjoy this new and more complete 3.0 map content.
Previews
Contents

Fall of Deathwing (Map)

Level 1
Joined
Jul 13, 2016
Messages
4
I hope i can play this perfect map with my friend .
Will you make the map with Multiplayer mode in the future?
 
Level 1
Joined
Jul 13, 2016
Messages
4
OK , thats ok
Can you tell me where did you get the Ysera's flying model? I need some models to help me make a map?
 
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