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Expanding the Player Limit

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Level 12
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Mar 16, 2006
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992
I've searched and not found anything through 15+ pages.

Is there any way to have the player limit bumped past 12, so that I could have 6 v 6 with 2 allied computers capability? Think of it as a 6v6 hero arena with 2 factioned computers. Or even a 12 player game with 4 computers?

Is it possible, and if it is, how would I make it happen?

Thanks in advance
 
Level 12
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Mar 16, 2006
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992
I thought that was an option, but I was hoping there was another way.

So if I were to have 12 players and 4 computers- Having creeps would be out of the question?
 
Level 3
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May 30, 2007
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its hard, but it works...

the main problem you face is hosting online, otherwise i could get u 30 players, and as many ai teams as ur ram can handle,

to go above 12 players you have to set up a probe head for b net and several data combination and division circuits, which you can only do in binary after you finnish the map


a probe head is an map interface that connects to b net and *looks* like a normal map

i would have to write out the codes 4 u, but i realy dont have 30 hours on ur behalf, find a charmelian sensor image, and host that in b net, it searches the program u use it on (warcraft3) and apears like a file that the program can open, then when you try to open it it saves what the program is looking 4

basicly that means if you try and play a charmelion controll on wc3, you will find the points of disguise u need on ur probe head, this means you can then create a dual output data channel, which means the info comming OUT of the mapo file for 2 players, runs through one host terminal on b net, and an import data splitwhich means that two players worth of data is forced through one terminal,

that means you can have 24 players playing, although if you go over 15-16-17 and have 1 set team, the other players disapeer of the bottom of the game lobby, which has no scroll.

that put 24 users into 1 map, and you keep your 4 neutrals an items n stuff

so u wud need : basicly to be fluent in binary (my brother is and he did most of mine) and to download or buy a charmelion pad




the downsides are that this dose mean 24 players playing at hjalf teir connection speeds, of 1 host, (LAGGGGGGGGGG)
can also *rip open* a terminal by trying to force to much data through, which shuts down your game, and in majorcases an entire continent of b nett, and probably wrecks ur wc3 so u wud need to reinstall

SO only use in vvvvv fast, low memory games and only add what u need.
 
Level 12
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Mar 16, 2006
Messages
992
So basically if what you described works, it's more work than even making the map, and I'd be wasting time trying to have a 12 player 4 computer map?

That is, unless I had someone do whatever you described just now.
 
Level 12
Joined
Mar 16, 2006
Messages
992
Correct. Unless you did something very complex and triggered creeps to autoattack or something.

Isn't that a pickle.

Thanks everyone for your help.

The part about streaming two players data through one player port was interesting, if not confused because of how it was written. =)

Thanks again.
 
Level 10
Joined
May 31, 2007
Messages
645
You could make it another way. Making the creeps air pathable, make air pathing set ot one way you want and make them spawn for all players of the team, but player won't be able to control them, just tell them to move in the paths. Make a trigger ordering them go front. Make a trigger that will cause the players not to order them and done. If it's for an aos you could create triggers to change some things. Otherwise if for a hero arena just make them spawn where you want and change paths. Make a custom AI and it's done!
 
Level 12
Joined
Mar 16, 2006
Messages
992
You could make it another way. Making the creeps air pathable, make air pathing set ot one way you want and make them spawn for all players of the team, but player won't be able to control them, just tell them to move in the paths. Make a trigger ordering them go front. Make a trigger that will cause the players not to order them and done. If it's for an aos you could create triggers to change some things. Otherwise if for a hero arena just make them spawn where you want and change paths. Make a custom AI and it's done!

They wouldn't be able to control them, but they would be able to see them, correct?

What I wanted was 12 players 4 computers 1 creep, but I found out I'm limited to 12 players, 3 computers, and 1 neutral hostile. If I did a 12/4 deal, I wouldn't have the NEUTRAL creeps, I would have factioned creeps. While I've been considering it as an option, I honestly don't know if I want go through the trouble.

Thanks again
 
Level 3
Joined
May 30, 2007
Messages
54
im sorry the way i describe things is a bit, all in 1 go
yeah basicly only if u realy need what u want, i suppose a more human thing to do would be to add more player colours, and then use the four creep types, and then set the units as seperate from the polayers, with nutral colours
 
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