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Evolving system, depending on the hero's level

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Dr Super Good

Spell Reviewer
Level 64
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Jan 18, 2005
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You can create an event which fires every time a hero levels up. Just test its level against a constant (like level == 25) and then do your evolution script using flow control like an if then else statement using the reslt of the comparison. If this involves changing units, you have to be careful not to lose references to the hero or attributes belonging to the hero.
 
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