Is there an event I've overlooked that will detect when a player attempts to place a building somewhere but can't because something is in the way or they don't have vision?
Not just at the time they place it, but also when the worker arrives at the spot but reports he can't carry out the order.
Closest I've been able to find is the "wait for sound to play" trigger action... perhaps I could have a trigger run every second with that action, and somehow detect whether that action got skipped or not?
Not just at the time they place it, but also when the worker arrives at the spot but reports he can't carry out the order.
Closest I've been able to find is the "wait for sound to play" trigger action... perhaps I could have a trigger run every second with that action, and somehow detect whether that action got skipped or not?