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Editing the "Doom" ability to have levels

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Level 2
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Oct 7, 2008
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Back before patch 1.19 I had a map that had a hero ability based on the "Doom" ultimate ability.

It worked fine.

But after goin back to the map recently and testing the map -- After lvl one, All units I target give the "This Unit is too powerful" message.

I've tried to see if there was a "maximum creep level" datafield in the ability like in Possession and Parasite but can't find any.

Any ideas?
 
Level 2
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Oct 7, 2008
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Well, I looked in the patch notes and found out that Doom got a maximum creep level in patch 1.17

Is there any way to remove that?

In any case, my problem is that after leveling the skill. At lvl one it works fine but at lvl 2 and above, ALL targets are considered above max creep level. Except critters....
 
Level 2
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Oct 7, 2008
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abilitymetadata.slk

did some googling and found out that abilitymetadata.slk is what I need to manipulate what datafields exist for abilities.

Anyone have a tutorial on this?
 
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