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Earth Elemental

Submitted by Thrikodius
This bundle is marked as approved. It works and satisfies the submission rules.
I had this idea about one or two months ago. But when I attatched and then tried to animate, the mesh didn't follow the bones properly. So I simply accepted the fact that I couldn't do such stuff on my own (wich is the reason to the high amount of Geosets in my Frosty model). But then I found a way around the problem, beeing reinforced by Magos.
So I have spent some time now, animating the model and gathering tips through a WIP thread.
I'd like to thank: Just_Spectating, Avator, BlinkBoy, Pyramidhe@d, Revolver, NhazUl, Misha, -TYRANID- and wereguy2 for support, critique and usefull hints.

The model uses a <acronym title="Warcraft 3"><acronym title="Warcraft 3">Wc3</acronym></acronym> cliff texture and it also has all natural cliff textures from War3.mpq imported. I will upload a guide on how to change the texture on this model using magos model editor. Check the comments for that one.

Now please enjoy the model. Give credit and don't edit the poor dude.

UPDATE:
Pyritie's moderation
Pyritie: It looks good, but it just needs a few things changed. First of all, that dust particle that goes all around it needs to be lowered to about 30-40 or so. ~110 is far too much. Also when the model is underground, hide that other dust particle emitter. It also needs a death sound event object. Maybe a birth one too.

Fixed all that and one more thing. I found that when you changed the texture to Lordaeron Winter cliffs, the wrapping caused the dude to get snow on his belly. In his case it breaks the laws of physics. So I changed the wrapping on the dirt parts (the arms had the same issue), now you can almost see a little biceps on the arms :)

UPDATE_2: Finaly found the sound. :csmile:

UPDATE_3: Team colored gemstone added on the chest after a request (read comments on page 2).

Keywords:
Earth, Elemental, Ground, Dirt, Grass, Monster, pwnage, Strength, Dust, Sand, phail
Contents

Earth Elemental (Model)

Reviews
Moderator
19:25, 24th Apr 2009 Pyritie: It looks good, but it just needs a few things changed. First of all, that dust particle that goes all around it needs to be lowered to about 30-40 or so. ~110 is far too much. Also when the model is underground, hide...
  1. HappyCockroach

    HappyCockroach

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    Pyritie hates particles.
    The model is so useful and creative, with a bit of .mdl edition we can fit it to whatever we need in terms of cliffies! Good job.
    +repzors
     
  2. Thrikodius

    Thrikodius

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    No he doesn't but there is a limit to how many particels there should be. When I made the ground particle emitter I didn't lower the particle amount cause it was the only particle source.
    But when I made the other particle emitters I didn't think about the ground particles since they wheren't on when I tested the new ones.
    And sadly Pyritie hasn't been around to review it again since I fixed that.
     
  3. Mamma_Pappa

    Mamma_Pappa

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    That sucks, but it can take some time.
    Afterall, its downloadable and stabile, so you just need the stamp which says
    "approved" , I dun think so.
    You will get rep and a 5/5 from me.
    Wc3-Like, Stable, No really big or noticeable bug/problem that you can fix.

    5/5 +rep for your excellent work.
     
  4. dimitri231

    dimitri231

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    Hmmm, Very good model, 4.5/5!U will get 6/5 if u can do the back according to the terrain.
     
  5. Thrikodius

    Thrikodius

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    Did you read the discription or did you skip it because there was too much text? :ccry:
    If I add grass on the back and change the texture to dungeon cliff so that it will match the environment, how would it look then?
    The thing with this is that it's supposed to be usefull for any terrain.
     
  6. Vakama_Lynx

    Vakama_Lynx

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    Nice model! +rep
    hey, what animation program did you use?
     
  7. Thrikodius

    Thrikodius

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    The one I sent to you.
     
  8. MGCǂSpectre

    MGCǂSpectre

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    It would be nice if it could use the texture of whatever the terrain is. Say with Loard Summer - grass as it is, with fall - orange grass, with snow - teal grass, etc. And differnt rock. There was a system to change textures, I don't remember who did it and where it went but that would be perfect for this model.
     
  9. Rizz_Boomer

    Rizz_Boomer

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    it kinda reminds me in that robot thing, homer
    simpson never finished, wich crawls without legs
    along the street.... non the less its a nice idea but
    its not really my taste.
    (especially because i thought its supposed to be a green tounge).
     
  10. Blaxor

    Blaxor

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    really nice ^^ now it's time to create a king of the hill map where the ramps are these monsters (should be ranged) and when they walk up the hill the ramps moves away and starts shooting boulders at the ones up on the cliff :D 5/5 and have a cookie :cute:

    EDIT: I cant give you a cookie untill I've given out some to other people :O so you'll have to wait :cute:
     
  11. N8-11_GER

    N8-11_GER

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    coz it looks so funny 5/5
     
  12. Mamma_Pappa

    Mamma_Pappa

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    Improved 100 times.
    As I said before: 5/5
     
  13. Showrstudios

    Showrstudios

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  14. Thrikodius

    Thrikodius

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    Actually I got the idea from a "Learn do draw fantasy" book I got for christmas about 4 years ago. In case you wonder, I never learned how to draw fantasy.
     
  15. Dragon9560

    Dragon9560

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    looks funny
     
  16. Callahan

    Callahan

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    Did you tried Replacable ID 11 instead of importing all cliff textures?
     
  17. Thrikodius

    Thrikodius

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    Yes I did and the texture was just white as if you made a unit with the bridge model.
     
  18. iOwn4Fun

    iOwn4Fun

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    good model but in game its not grass, its sand.. grass is better
     
  19. iOwn4Fun

    iOwn4Fun

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    what i have say, nice model but in game its not like this one. in game its a sand elemental XD. cause in game its not grass but sand
     
  20. iOwn4Fun

    iOwn4Fun

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    nice one but in game he is not grass but sand