• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Dummy.mdx model edit for more z rotations

Status
Not open for further replies.
This is the map with the model in it

http://www.hiveworkshop.com/forums/...9434-snippet-needs-work-particle-particle.w3x


I am just totally lost on figuring out how to edit it myself since I've never done model editing... so..

right now it supports angles from 0 to 180. 0 makes the unit face down flat on its face and 180 makes it lie down on its back. I want it to support 0 to 270. Angle 270 would make the unit stand on its head (upside down).

Much appreciated to anyone who adds in the new angles ^)^.

If someone could tell me how to add them in pretty easily, then I could do it myself as well : ).
 
So can anyone fulfill this request? You could also make a new model. It just needs to rotate about the z axis based on the animation index.

The reason for 0 to 270 instead of 0 to 180 is because of non projectile models that face upright at 0 degrees. Non projectile models would end up having a range from lying on their back to lying on their face. It'd be cool to use both projectile and non projectile units =).


To give you a better idea
Peasant at 0 degrees
Code:
 *
/|\
 |
/ \

Arrow at 0 degrees
Code:
----------->
 
Status
Not open for further replies.
Top