- Joined
- Jun 20, 2004
- Messages
- 20
I've just shifted ownership of the hostile units on my map from neutral hostile to a computer player to prevent game desynchs, but their call for help range is way out there.
When one of their units is attacked, he seems to send out a distress call to a distance of at least 800. Anything else owned by that computer player within that distance comes running.
None of the settings in the unit editor, or in gameplay constants, have any impact on this happening, so is this sort of thing in one of the .ai files I could modify somewhere?
Any help would be greatly appreciated
When one of their units is attacked, he seems to send out a distress call to a distance of at least 800. Anything else owned by that computer player within that distance comes running.
None of the settings in the unit editor, or in gameplay constants, have any impact on this happening, so is this sort of thing in one of the .ai files I could modify somewhere?
Any help would be greatly appreciated