- Joined
- Jun 14, 2008
- Messages
- 176
I am trying to add a "Waveform" skill(from DotA) to my map.
Waveform: Causes the hero to, "teleport", move in a line and damage enemies until the hero reaches it's destination.
I have used a trigger paskovich made.
I edited the trigger a little(I made variables for unit group, added remove variable after use, and added a destroy special effects trigger) and here it is:
The problem is, when I use it ingame, the hero doesn't stop. The hero even goes all the way out the map boundaries/view(though, map doesn't crash).
"WaveformCounter" and "WaveformLength" is supposed to determine how far/how long the spell goes but it doesn't seem to work.
Does anyone know what's wrong with the trigger and can help me with this?
Waveform: Causes the hero to, "teleport", move in a line and damage enemies until the hero reaches it's destination.
I have used a trigger paskovich made.
I edited the trigger a little(I made variables for unit group, added remove variable after use, and added a destroy special effects trigger) and here it is:
-
Waveform
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Events
- Unit - A unit Starts the effect of an ability
-
Conditions
- (Ability being cast) Equal to Waveform
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Actions
- Set WaveformHero = (Triggering unit)
- Set WaveformHeroPoint = (Position of WaveformHero)
- Set WaveformTempLoc = WaveformHeroPoint
- Set WaveformTargetLoc = (Target point of ability being cast)
- Set WaveformLength = (Distance between (Position of WaveformHero) and WaveformTargetLoc)
- Set WaveformCounter = 0
- Unit - Hide WaveformHero
- Trigger - Turn on Waveform 2 <gen>
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Events
-
Waveform 2
-
Events
- Time - Every 0.05 seconds of game time
- Conditions
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- WaveformCounter Less than (Integer(WaveformLength))
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Then - Actions
- Set WaveformTempLoc = (WaveformTempLoc offset by 75.00 towards (Angle from WaveformHeroPoint to WaveformTargetLoc) degrees)
- Special Effect - Create a special effect at WaveformTempLoc using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
- Special Effect - Destroy (Last created special effect)
- Set WaveformUnitGroup = (Units within 350.00 of WaveformTempLoc matching ((((Matching unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to True) and (((Matching unit) is alive) Equal to True)))
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Unit Group - Pick every unit in WaveformUnitGroup and do (Actions)
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Loop - Actions
- Unit - Cause WaveformHero to damage (Picked unit), dealing (200.00 x (Real((Level of Waveform for (Triggering unit))))) damage of attack type Spells and damage type Normal
- Set WaveformCounter = (WaveformCounter + 75)
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Loop - Actions
- Custom script: call DestroyGroup(udg_WaveformUnitGroup)
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Else - Actions
- Set WaveformHeroPoint = WaveformTempLoc
- Unit - Unhide WaveformHero
- Trigger - Turn off (This trigger)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events
"WaveformCounter" and "WaveformLength" is supposed to determine how far/how long the spell goes but it doesn't seem to work.
Does anyone know what's wrong with the trigger and can help me with this?