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DotA sacred warrior - burning spear

Discussion in 'World Editor Help Zone' started by alpha 100 f, Jul 5, 2010.

  1. alpha 100 f

    alpha 100 f

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    Hi,
    I just tried to remake Huskars burning spear.
    For all guys who don't know sacred warrior: burning spear is an auto-cast ability which improves your weapons (like searing arrows). Instead of dealing additional dmg the target receives damage over time. Most important: the dot stacks!
    And this is my current problem. Is there any blizzard-made ability I can use or how can one trigger this?
     
  2. Spyda Man

    Spyda Man

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    i'm not sure but you could use poison arrows and try it out by changing the damage to stacking. I'm just sayin
     
  3. alpha 100 f

    alpha 100 f

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    I tried yesterday but it did not work.
    "Smells like tRiGgEriNg" :ugly:

    I'll work on a solution an post it here when finished...
     
  4. darkalex13

    darkalex13

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  5. Pharaoh_

    Pharaoh_

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    It is quite simple actually; base it off poison arrows, like @Spyda man suggested, with stacking type set to Kill. Then, the triggering part:
    • One
      • Events
        • Unit - A unit Is issued an order with no target
        • Unit - A unit Starts the effect of an ability
      • Conditions
      • Actions
        • Custom script: if GetTriggerEventId() == EVENT_PLAYER_UNIT_SPELL_EFFECT then
        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • (Ability being cast) Equal to Bash
          • Then - Actions
            • Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) - 15.00)
          • Else - Actions
        • Custom script: elseif GetTriggerEventId() == EVENT_PLAYER_UNIT_ISSUED_ORDER then
        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • (Issued order) Equal to (Order(poisonarrows))
            • ((Triggering unit) is in BurnersGroup) Equal to False
          • Then - Actions
            • Unit Group - Add (Triggering unit) to BurnersGroup
          • Else - Actions
            • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • If - Conditions
                • (Issued order) Equal to (Order(unpoisonarrows))
                • ((Triggering unit) is in BurnersGroup) Equal to False
              • Then - Actions
                • Unit Group - Remove (Triggering unit) from BurnersGroup
              • Else - Actions
        • Custom script: endif

    • Two
      • Events
        • Unit - A unit Is attacked
      • Conditions
        • ((Attacking unit) is in BurnersGroup) Equal to True
      • Actions
        • Unit - Set life of (Attacking unit) to ((Life of (Attacking unit)) - 15.00)
     
  6. VestriDeus

    VestriDeus

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    If you want it to be an autocast style spell, you can base it off of frost arrows, and use a trigger to deal damage over time. Base it off of frost arrows, and give it a dummy buff, and use this thing:

    • Event
      • Time - Every 0.5 seconds of game time
    • Conditions
    • Actions
      • Unit Group - Pick Every Unit in (Units in (Playable Map Area) matching (((Matching Unit) has buff (dummy frost arrows buff)) equaly to (true)) and do (Actions)
      • Loop - Actions
        • Unit - Cause (Whoever has the spell unit) to damage (picked unit), dealing (x) damage of attack type (spell?) and damage type (magic?)