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Does Unit - Position - Z leak?

It doesn't create a point, it returns a real value.

The danger of Z value is that it may not give an exact value for every player, meaning that if you use said value in any gameplay related mechanics, you can cause desyncs.
Good to know, and so far the function works flawlessly in my use case! Besides, is there a standalone JASS function that directly get a unit's Z?
 
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