• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Does some1 know how to create anims?

Status
Not open for further replies.
Level 45
Joined
Jun 3, 2005
Messages
6,982
Creating..is abit too early for you...

Certain models have certain bones.
Human-like models and orcs and such will "usually" have the same named bones.
So you should be able to transfer human like anims from one humanoid to another easily.

But you cant have wolf anims on a human, it wont work since the bones are named differently. You will have to open the mdl in notepad and look for the bone part and you will have to manually rename the bones.

Or you can use magos editor to move the bones around abit (but u cant animate in magos)

Oink Anim Tran Tut
 
Yeah transferring animations can be a bit pain in the ass sometimes...
Remember that both models need to be in .mdl form to work.

Usually the problem is that the first unit has a bone and the second one has a helper with the same name.

Bones and helpers are almost the same thing, except helpers can't store information so when you transfer an animation, the helper get's information and the model gets bugged.

If this is the problem, you have to open the models in a note pad and change every "helper" word to "bone" (except the very first word, which is "NumHelpers") then you will need to set the number of "NumBones" to NumBones + NumHelpers and the number of "NumHelpers" to 0)

Another problem can be (like Werewulf said) that the bones have different names. In this case no information is transferred and you need to rename the bones to have the same name or find another model with the needed animations...


I hope this helped...
 
Transfering Animations can be very succseful though. Try transfering DemonHunter Animations onto High Elf Swordsman model. It comes out very well. But your gonna wanna remove the Stand Alternate, Walk Alternate etc... Try it. Now try putting Peon Animations onto Timber Wolf model. As you can see its rilly gay... He looks like a rag doll doing flips... It all depends on the Nodes or Bones that they have.
 
Status
Not open for further replies.
Top