Does anyone know What save system TWRPG uses?

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The save code in The World RPD works great and auto saves the info as a text file in your doc\wc3\CustomMapData\TWRPG folder path.
I need this!
I assume he is using a system someone made in here unless he made his own..? Can someone point me to it please thanks!
Link to the map site:
Map Downloads - The World RPG
CodeGen 1.0.2

This Save/load System does as you want it creates a code and in a folder in documents.
 
Do you know if its the same exact one? It gives an output looking like this, pretty slick.

function PreloadFiles takes nothing returns nothing

call Preload( "---------------------------------------" )
call Preload( "User Name: Bond009" )
call Preload( "Played Version: 0.36f" )
call Preload( "Compatible Version: 0.24c ~" )
call Preload( "Class: Thunderer" )
call Preload( "Level: 4" )
call Preload( "Current EXP / EXP needed to level: 1265 / 1400" )
call Preload( "----------Hero Inventory----------" )
call Preload( "----------Bag----------" )
call Preload( "----------Storage----------" )
call Preload( "---------------------------------------" )
call Preload( "Load Code 1: -load hNt9AAqPAz8jdy3xL43NHq$DgYwOQQUmXkT@rm4" )
call PreloadEnd( 0.0 )

endfunction
 
Do you know if its the same exact one? It gives an output looking like this, pretty slick.

function PreloadFiles takes nothing returns nothing

call Preload( "---------------------------------------" )
call Preload( "User Name: Bond009" )
call Preload( "Played Version: 0.36f" )
call Preload( "Compatible Version: 0.24c ~" )
call Preload( "Class: Thunderer" )
call Preload( "Level: 4" )
call Preload( "Current EXP / EXP needed to level: 1265 / 1400" )
call Preload( "----------Hero Inventory----------" )
call Preload( "----------Bag----------" )
call Preload( "----------Storage----------" )
call Preload( "---------------------------------------" )
call Preload( "Load Code 1: -load hNt9AAqPAz8jdy3xL43NHq$DgYwOQQUmXkT@rm4" )
call PreloadEnd( 0.0 )

endfunction
yes it gives the exact same thing.
 
Do you know if its the same exact one? It gives an output looking like this, pretty slick.

function PreloadFiles takes nothing returns nothing

call Preload( "---------------------------------------" )
call Preload( "User Name: Bond009" )
call Preload( "Played Version: 0.36f" )
call Preload( "Compatible Version: 0.24c ~" )
call Preload( "Class: Thunderer" )
call Preload( "Level: 4" )
call Preload( "Current EXP / EXP needed to level: 1265 / 1400" )
call Preload( "----------Hero Inventory----------" )
call Preload( "----------Bag----------" )
call Preload( "----------Storage----------" )
call Preload( "---------------------------------------" )
call Preload( "Load Code 1: -load hNt9AAqPAz8jdy3xL43NHq$DgYwOQQUmXkT@rm4" )
call PreloadEnd( 0.0 )

endfunction
but the storage and the bag is extra things you have to add.
 
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