....You dont need anything complicated.
Just go to object editor, lets say its an archers arrow you want to dodge, Just lower the projectile speed, and UN-CHECK the box that says Homing Projectile.
There you go... Now the archer attacks the footman, make the footman move away.
Tadaah....
THROUGH the footman
and by that u mean...?
When you say one like in elimination, do you then mean a perfect one which even travels correctly through terrain level? If so, then you would have to use Infrane's particle system(which is not easy to use if you aren't experienced with jass).
But if you just mean that you shoot a projectile, whenever it hits something, damage the target and remove the projectile then it is much more simple.
It does require Advanced GUI Knowledge though. (Sry, can't make something for you right now as i don't have time)
Well if the projectile arc is big enough, but then it would be some kind of a bomb or rock, but not an arrow or gunshot projectile.Through? What about, OVER.
You need to have a custom projectile model, unless you want the projectile to be one half above and another half under the ground. Also the carrior swarm can kill many units in a line, which is not always a desired effectSomething I found that is very easy is just to make an ability based off carrion swarm, then change the projectile model.
I have never heard of that one.. (mostly because I make my systems by myself)When you say one like in elimination, do you then mean a perfect one which even travels correctly through terrain level? If so, then you would have to use Infrane's particle system(which is not easy to use if you aren't experienced with jass).
Yeah that's what I was trying to explain in my previous postBut if you just mean that you shoot a projectile, whenever it hits something, damage the target and remove the projectile then it is much more simple.
It does require Advanced GUI Knowledge though. (Sry, can't make something for you right now as i don't have time)