You mean you want the player to be able to do stuff like move and cast spells while in pseudo cinematic mode?
Try this:
In map initialization make a variable array called Player And set Player[1] to player 1 (blue).
Now use this to make player 1 or any player enter pseudo cinematic mode:
Custom script effect:
“call CinematicModeBJl(true, GetForceOfPlayer(udg_Player[1]) )“ just copy and paste what I typed inside the quotes to custom script.
Change udg_Player[1] to udg_Player[2] to make player 2 enter pseudo cinematic mode and make sure you set the Player[2] variable to player 2 in map initialization.
Then create an effect sending transmission from a unit to the same player.
To turn it off, create another Custom script effect:
“call CinematicModeBJl(false, GetForceOfPlayer(udg_Player[1]) )“