You are getting it wrong... :?
I dont have problms with getting a disabled icon, just to make sure that the disabled gets jused in the editor.
I will explain more detailed, should have done so before... :roll:
I have imported an iconpack, with btn, pasbtnb and disbtn versions. And i have used the right paths to all of them. Next, i set the btn icon to an hero ability. It works, but not when the disabled icon should be seen (when the ability is disabled because you need a higher level). Instead it is green when the ability is disabled.
But, this does not happen all the time. It works with another icon, and in that case i dont need to fill in or add the disabled icon to any data of the ability.
So, how do i make sure that the disabled ability uses the disabled icon from the iconpack? Do i need to fill in data anywhere, or just import the disabled icon?