- Joined
- May 7, 2007
- Messages
- 84
dont pay attention the most updated version is up below !
Last edited:
Set (Your Text Here) AKA. Map_Choice | Dialog / Map_1 | Dialog Button / Map_2 | Dialog Button / Map_3 | Dialog Button / Etc. etc. etc.
[CENTER]Dialog Start[/CENTER]
[COLOR="Red"]Event -[/COLOR]
Time - Elapsed game time is 0.00 seconds
[COLOR="Lime"]Condition - [/COLOR]
Actions -
Dialog - Clear Map_Choice
Dialog - Change the title of Map_Choice to (Your text here)
Dialog - Create a dialog button for Map_Choice labelled [Your text here (Text is
name of map or mode)]
Set Map_1 = (Last created dialog button)
Dialog - Create a dialog button for Map_Choice labelled [Your text here (Text is name of map or mode)]
Set Map_2 = (Last created dialog button)
Dialog - Create a dialog button for Map_Choice labelled [Your text here (Text is name of map or mode)]
Set Map_3 = (Last created dialog button)
Dialog - Show Map_Choice to (Chosen Player)
Map1 do something
[COLOR="Red"]Events - [/COLOR]
Dialog - A dialog button for Map_Choice is clicked.
[COLOR="Lime"]Conditions - [/COLOR]
(Clicked Dialog button) Equal to Map_1
Actions -
[COLOR="Yellow"](ALL YOUR ACTIONS YOU WANT DOWN HERE!)[/COLOR]
This description is bad as:What is a Dialog? Well Dialogs can have many uses, most are for modes. Some are for abilities.
This description is bad as:
What is a horse? It has many uses, for exaple you can ride on it.
This tutorial is way short, and says nothing. I'll say it's useless..