Day Elves said:
Ok, wait. This is what i was trying to say earlier, here is my trigger that makes the first unit.
Event
Unit - A unit enters New Wiz <gen>
Condition
(Unit-type of (Triggering unit)) Equal to New Heros Soul
Action
Unit - Create 1 Apprentice Wizard for (Owner of (Triggering unit)) at (Center of New Wiz <gen>) facing Default building facing degrees
[Unit - Set the custom value of (Last created unit) to (Player number of (Triggering player))
Unit - Remove (Triggering unit) from the game
See in red.. thats where i started my variable.
Is that wrong how i put it?
as i said,, if more than 1 then you have to do Multi Actions or else its not gonna work good,,,well its ok to use triggering unit when you not setting variables, but incase it buggin then you need to use the funtion right,,for example
Event
a unit ENTER a region
Conditions must be Unit Type Of ENTERING Units.
Actions must be Owner Of ENTERING Units.
then remove entering unit from the game
Why dont you use variable for leveling unit,,,look !
Events
A unit gains a level
Conditions
Unit Type Of Leveling Unit Equal to Day Elves
Actions
Set DIALOG = (leveling units)
If all conditions are true then do then action else do else action
if conditions
DIALOG is a hero equal to true
Actions
for each ineger A from 0 to 1 do actions
loop actions
show (Example Dialog) for DIALOG
ok when its show the dialog for DIALOG (leveling unit)
as we said above same thing,,, replace DIALOG with bloodmage using old relative mana,, EX
because replacement will not work with Triggering Player as your last post's trigger you showed.
Or else you may have to wait for me cause my map is done 98 % now,,try do other stuffs/triggers 1st,,leave this alone wait for me if you want,,cause if i have your map,,here im gonna done it in 3 minutes. well bro that is up to you if you wanna wait !