- Joined
- Dec 29, 2008
- Messages
- 3,361
Well, PurgeandFire answered chilla_killa on how to detect unloading.
Here's how:
Cause I really need to check what unit group the transport belongs (not the transported unit).
Thank you for your help
Here's how:
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UnitLoaded
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Events
- Unit - A unit Is loaded into a transport
- Conditions
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Actions
- Unit Group - Add (Triggering unit) to TransportGroup
- Game - Display to (All players) the text: ((Name of (Triggering unit)) + was loaded!)
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Events
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UnitLeaves
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Events
- Time - Every 0.03 seconds of game time
- Conditions
-
Actions
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Unit Group - Pick every unit in TransportGroup and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Picked unit) is being transported) Equal to False
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Then - Actions
- Unit Group - Remove (Picked unit) from TransportGroup
- Game - Display to (All players) the text: ((Name of (Picked unit)) + was unloaded!)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
Unit Group - Pick every unit in TransportGroup and do (Actions)
-
Events
Cause I really need to check what unit group the transport belongs (not the transported unit).
Thank you for your help