- Joined
- Dec 11, 2014
- Messages
- 665
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ThunderBolt
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Events
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Game - DamageEvent becomes Equal to 1.00
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Conditions
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IsDamageSpell Equal to True
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(Unit-type of DamageEventSource) Equal to Zeus
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Actions
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Set TempUnit = DamageEventSource
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Set TempPlayer = (Owner of TempUnit)
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Set TempPoint = (Position of DamageEventSource)
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Special Effect - Create a special effect at TempPoint using Abilities\Weapons\Bolt\BoltImpact.mdl
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Special Effect - Destroy (Last created special effect)
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Custom script: call RemoveLocation(udg_TempPoint)
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Sound - Play LightningBolt <gen> at 100.00% volume, located at TempPoint with Z offset 0.00
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Set TempPoint = (Position of DamageEventTarget)
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Unit - Move TempUnit instantly to TempPoint
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Unit - Create 1 DummyEarthElem for TempPlayer at TempPoint facing 0.00 degrees
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Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
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Unit - Set level of ThunderClapDummy for (Last created unit) to (Level of (Ability being cast) for TempUnit)
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Unit - Order (Last created unit) to Human Mountain King - Thunder Clap
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Special Effect - Create a special effect at TempPoint using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
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Special Effect - Destroy (Last created special effect)
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Custom script: call RemoveLocation(udg_TempPoint)
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Sound - Play ThunderClapCaster <gen> at 100.00% volume, attached to TempUnit
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Set TempUnit = No unit
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