- Joined
- Jun 10, 2013
- Messages
- 473
hey does this trigger leak because when the ability is used lags start to happen
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Withering
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to Withering
- Actions
- Set TempUnit = (Triggering unit)
- Set tempReal = 225.00
- Set AbilityAdd = Withering -Armor,-speed
- Set AbilityAdd2 = Withering, -Damage
- Set tempPlayer = (Owner of TempUnit)
- Set TempPoint = (Target point of ability being cast)
- Unit - Create 1 Dummy Spellcaster for tempPlayer at TempPoint facing 0.00 degrees
- Set TempUnit2 = (Last created unit)
- Unit - Add AbilityAdd to TempUnit2
- Unit - Set level of AbilityAdd for TempUnit2 to (Level of Withering for TempUnit)
- Unit - Add AbilityAdd2 to TempUnit2
- Unit - Set level of AbilityAdd2 for TempUnit2 to (Level of Withering for TempUnit)
- Unit - Add a 2.00 second Water Elemental expiration timer to TempUnit2
- Set tempGroup1 = (Units within tempReal of TempPoint matching ((((Owner of (Matching unit)) is an enemy of tempPlayer) Equal to True) and (((Matching unit) is alive) Equal to True)))
- Unit Group - Pick every unit in tempGroup1 and do (Actions)
- Loop - Actions
- Unit - Order TempUnit2 to Neutral Alchemist - Acid Bomb (Picked unit)
- Unit - Order TempUnit2 to Human Priest - Inner Fire (Picked unit)
- Custom script: call DestroyGroup(udg_tempGroup1)
- Custom script: call RemoveLocation(udg_TempPoint)
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