- Joined
- Jan 6, 2008
- Messages
- 2,627
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Healing
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Events
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Unit - A unit Finishes casting an ability
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Conditions
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Or - Any (Conditions) are true
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Conditions
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(Ability being cast) Equal to Healing Wave
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Actions
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Set HealthHealed = (String((Damage taken)))
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Floating Text - Create floating text that reads HealthHealed above PLAYER_CONTROLLER with Z offset 0.00, using font size 10.00, color (0.00%, 0.00%, 0.00%), and 0.00% transparency
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Set Heal = (Last created floating text)
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Floating Text - Set the velocity of Heal to 256.00 towards 90.00 degrees
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Floating Text - Change Heal: Disable permanence
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Floating Text - Change the lifespan of Heal to 0.75 seconds
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Thanks