- Joined
- Jan 6, 2008
- Messages
- 2,627
-
Healing
-
Events
- Unit - A unit Finishes casting an ability
-
Conditions
-
Or - Any (Conditions) are true
-
Conditions
- (Ability being cast) Equal to Healing Wave
-
Conditions
-
Or - Any (Conditions) are true
-
Actions
- Set HealthHealed = (String((Damage taken)))
- Floating Text - Create floating text that reads HealthHealed above PLAYER_CONTROLLER with Z offset 0.00, using font size 10.00, color (0.00%, 0.00%, 0.00%), and 0.00% transparency
- Set Heal = (Last created floating text)
- Floating Text - Set the velocity of Heal to 256.00 towards 90.00 degrees
- Floating Text - Change Heal: Disable permanence
- Floating Text - Change the lifespan of Heal to 0.75 seconds
-
Events
Thanks