Cokemonkey11
Spell Reviewer
- Joined
- May 9, 2006
- Messages
- 3,575
I'm at the point where I have no idea why my map desyncs.
With or without GHost++, hosting the latest beta of my map results in a desync when a south trader buys a raw wood mission or a north trader buys a goblin potion mission.
1) play a game with 2+ players (private please)
2) get lumber by trading (use a trade ship)
3) purchase a raw wood contract or goblin potion contract
4) watch the server split
why can't I figure it out? Because I have no trigger in my map that refers to the above event, and therefor nothing to debug.
If anyone could help me out I'd be much appreciative.
http://filesmelt.com/Filehosting2/downloader.php?file=(10)BShipsTourney031xxiv.w3x
With or without GHost++, hosting the latest beta of my map results in a desync when a south trader buys a raw wood mission or a north trader buys a goblin potion mission.
1) play a game with 2+ players (private please)
2) get lumber by trading (use a trade ship)
3) purchase a raw wood contract or goblin potion contract
4) watch the server split
why can't I figure it out? Because I have no trigger in my map that refers to the above event, and therefor nothing to debug.
If anyone could help me out I'd be much appreciative.
http://filesmelt.com/Filehosting2/downloader.php?file=(10)BShipsTourney031xxiv.w3x
Last edited: