• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Defenders of the Light 0.58 (SD Reforged Update)

This bundle is marked as high quality. It exceeds standards and is highly desirable.
Current Version: 0.58
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In the latest update (version 0.54) of the campaign, the original version compatible with Warcraft 3 versions 1.26 and 1.27 has been restored and updated. This allows players using version 1.27, who were unable to play version 0.49+ of the campaign previously, to enjoy all the new content from start to finish without encountering crashes. Additionally, a campaign file edited and fixed by a 1.29 editor has been included for players with version 1.29+ of the game.

1) Download the correct campaign file for your game version
2) Place the file into your My Documents/Warcraft 3/Campaigns for game v1.29+ or [Your Warcraft 3 Directory]/Campaigns for game v1.26 & v1.27
2) Don't rename the campaign file longer than it was dowloaded (shorter is fine) or map transition may not work
3) Keep your save file names short to ensure map transition works smoothly
4) Play the campaign



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Inspired by The Founding of Durotar Campaign, yet unsatisfied by how short but fascinating the campaign was, this campaign aims to create a bigger world with more areas and various styles of gameplay. Note that the campaign follows none of the Warcraft or World of Warcraft lore. It takes place at a different world despite using the names of some of the same characters in Warcraft.
This campaign was first developed based on the idea of gameplay and exploration. Even though the Rexxar Campaign was amazing, it was kinda short for my taste. For the longest time, I have always wanted to create a campaign like that but bigger and more diverse in term of gameplay. My first thoughts were to make as many maps as possible. Therefore, more play-styles can be implemented such as regular RTS games, defense games, arena games, puzzles, MOBA, mini-games and many more, into only one single campaign. And here it is, this RPG campaign is the result of that.




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Campaign in the style of The Founding of Durotar with many unique elements
Defenders of the Light aims to provide something beyond the experience of the original Warcraft 3 and the Founding of Durotar. It has many unique minigames and contents that you may get pleasantly surprised about. It may look like a typical Warcraft 3 campaign at the start, but the changes only show themselves gradually the deeper you dive into the campaign.


An original, beautiful and impactful storyline which was written to touch your heart
Growing up, I always love the kind of stories that realistically portrait the characters as real human beings, with goodnesses and flaws. Therefore, I created this story with the same mindset in mind. Great movies and games successfully touched my heart in the past. Great works of art always give me the experiences I could never forget. I hope Defenders of the Light will do the same thing to you.


More than 16 playable maps for Act I and more than 12 playable maps for Act II
After completing The Founding of Durotar, I was a bit disappointed of how few the maps are, and also got even more disappointed in the later Acts that the number of maps not only shrinks but the story also becomes more linear. I created this campaign not with the intention to surpass The Founding of Durotar. I only created what I wanted to play, something bigger, something I could enjoy a lot more. Unlike the map layout of The Founding of Durotar, which has one main map and some submaps around it, the maps in Defenders of the Light do not structure the same way. You'll know it when you play it.


Custom units and custom AI, adding new layers of complexity and skills on top of the original Warcraft 3
If Warcraft 3 is made simply for RTS, then the original unit attacking patterns (move, attack, cast spells) are fine with me. However, RPG formulas require the game to be more complex and compelling. Defenders of the Light starts out like any a typical Warcraft 3 campaign with normal units doing what normal units do in Warcraft 3. It gets more complicated as time goes on as it will require more control on your part. You will see the full result of my vision with custom units and AIs in the Second Act.


Many unique boss fights. Many of them are difficult yet memorable
Beside the story, the boss fights in this campaign will be the most memorable feature you'd ever experience. I was so proud of creating the bosses in the second Act. They are challenging, beautiful, phenomenal and most memorable.


Map transition system - Most maps can be traveled back and forth
This feature itself is quite rare of a feature for a custom campaign on HIVE. To me it's quite hard to find a campaign like The Founding of Durotar that utilizes the map transition system. Most campaigns have you play from one map to another without coming back to the previous maps to progress with the story. Defenders of the Light does that which makes it distinctively an RPG campaign. With this system, you can do some interesting things with it that other campaigns cannot.



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This campaign was initially created for game versions 1.26 and then 1.27, ensuring compatibility and stability between both the game and map versions. If you are using either 1.26 or 1.27, this version will provide the best and most stable experience.
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For those with Warcraft 3 version 1.29+, this update (version 0.54) is tailored for you. While the edits and fixes were made with a 1.29 editor, the base campaign and map files originate from 1.26 & 1.27 editors. Despite numerous efforts to eradicate bugs and crashes in this latest update, I cannot guarantee a completely crash-free experience. If you do encounter any issues, please let me know so I can address them more effectively in future updates.
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This version, tailored for Classic Reforged, was originally developed using game version 1.36 and has been recently updated under version 2.00. The focus is on rebuilding Act I from the ground up to deliver a stable campaign experience. Classic Reforged introduces exciting features like item stacking and enhanced triggers, significantly elevating the gameplay experience. I'm thrilled for players to dive into these improvements and discover everything Classic Reforged has to offer.

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Models CreditsIcons CreditsSkins CreditsMiscellaneous
HeroGlow by assasin_lord
Elder Shaman Thrall by Rubellu Sidus
Animated Grass by Sunchips
MagHar Barracks by Forgotten_Warlord
Juggernaut by HappyTauren
Leech (Yellow) by Fingolfin
Sunken by killst4r
Orb of Dragons by General Frank
RuneGem by RightField
NucExplosion (no missile) by WILL THE ALMIGHTY
Red Helmet by Remixer
Simple Tree by Grey Knight
Goblin Steamboat by kellym0,MiniMage
AnimatedFlowerBV.088 by kellym0
AnimatedCatTailBv.025 by kellym0
Grassie by HappyTauren
Bulky Human by Skipper
Barbarian Villager by Sin'dorei300
Wall by Shadow_killer
Branch by RightField
Mammoth Hurler by Skipper
Blood by SantoRayo[iP]
Birch and variations by Fingolfin
Oak and variations by Fingolfin
Pine and variations by Fingolfin
Inquisitor by FerSZ
Chaos Golem by MasterHaosis
Crate by Deolrin
Nether Ray by GhostThruster
Naga_Shield_Item by eubz
Web by Lender
Nerubian Devourer by Tarrasque
FemaleDrider by garfield
Demon Ziggurat by Ujimasa Hojo
Ice Spider by Kitabatake
Roar Caster by JetFangInferno
Blue Velvet Blossom by Remixer
Devil Pearl Rose by Remixer
Queen's Throne by Remixer
Governor's Crown by Remixer
Spear Head Mushroom by Remixer
Wooden Archway by eubz
TrollChild by ChevronSeven
TrollWitch by Uncle Fester
CastIronGolem by CryoniC
EvilWave Effect by sPy
Rune Golem by Alpain
Brigitte Abbendis by kangyun
Monk Statue by Kino
Desert Walls by Felipe Gormadoc
Desert Columns by Felipe Gormadoc
Desert Roof by Felipe Gormadoc
Medivh by Ujimasa Hojo
Templar Catapult by Direfury
HFMRock_Vale by Talavaj
RPG Villager by Tenebrae
Necrolyte by Kam, Xaran Alamas, Rommel
King's Guardian by Stefan.K
Mansion Wall by Kitabatake
Anduin Lothar by Tauer
Crystal by eubz
Bandit Champion by Sweet Oblivion
Villager Man by Aquis
Bandit Leader by Stefan.K
Maul of Strength by Thrikodius
Battleship by Illidan(Evil)X
GrommashHellscream by Tauer
Villager Orcs by Plunders
Grunt Female by Cavman
OrcChild by ChevronSeven
Watcher by frostwolf
Candlesticks by The_Silent
Gothic Window by Tranquil
Carpet 02 by Tranquil
BigPlantPot OnStand by imforfun
Piano by Eleandor
Chair1 by HappyCockroach
Fireplace by Blood Raven
Dojo Doodads by Blood Raven
Red Curtain by Ket
Stone Brick Variants by InfernalTater
FLoating fountain by Horn
Archmagi by Direfury
Paladin Judgment_Armor by Stefan.K
Orcish Berserker by supertoinkz
Sporling by Maxwell
King by Tranquil
Templar by Callahan
Watcher by Ujimasa Hojo
Orc Wolf Rider by Stefan.K
Mammoth Ravager by Skipper
Rifleman Lordaeron by Asssssvi
Orcish Spearthrower by General Frank
Villager Kid Female by Alethos
Serpent Knight by Gluma
Void Missiles by Mythic
Royal Captain by Tranquil
Parasite Worm by -Grendel
Banshee Queen by Sellenisko
Orc Warlock Hero by Dojo
Ancient Explosion SFX by WILL THE ALMIGHTY
Thrall by Lord_T
Shining Flare by Mythic
Aqir by frostwhisper
BTNWoWThrall by Sin'dorei300
BTNRedGuillotineVlll2 by San
BTNAutoRepairBots by Infinitynexus
BTNMoltenGiant by chr2
BTNSanctuary2 by Darkfang
BTNAntiMagicShell by Darkfang
BTNManaOrb by -Kobas-
BTNChaosGolem by MasterHaosis
BTNDemonZigguratby Ujimasa Hojo
BTNDemonZigguratUpgrade by Ujimasa Hojo
BTNBoarCharger by Mr.Goblin
BTNRing by ~Nightmare
BTNFlower3 by exN
BTNDragonstone by Skypsi
BTNTheOneRing by Mc !
BTNTrollWitch by Uncle Fester
BTNPT1Shield by Heinvers
BTNEmptyAmulet by PeeKay
BTNSphereOfDarkness by PeeKay
BTNRPGHeroEmblemCleric by Apheraz Lucent
BTNRPGHeroEmblemRanger by Apheraz Lucent
BTNRPGHeroEmblemDruid by Apheraz Lucent
BTNSultanCharmV2 by Apheraz Lucent
BTNRunestonePike by Blood Raven
BTNIceWand by NFWar
BTNBoots by Blaxor
BTNSpikedArmor by PeeKay
BTNGauntlet by darkdeathknight
BTNYellowCrystalBlade by NFWar
BTNScythe by Destructor [DoR]
BTNDualCutlass by Flute
BTNTItansteelShield by Hadeis
BTNAmulet by -Berz-
BTNPatrol by MortAr
BTNBouldersling by Eagle XI
BTNEntaglingSpikes by Don Valentino
BTNCarbotZergling by Carbot Animation
BTNSandOrb by Darkfang
BTNEnchantedOldAxe by Heinvers
BTNicon005 by FViral
BTNDuelistsGauntlets by NFWar
BTNCWRuneBlade by CloudWolf
BTNEssenceDrain4 by San
BTNCRwGem by CRAZYRUSSIAN
BTNGrapes by Big Dub
BTNCRgravedance by CRAZYRUSSIAN
BTNStop by viiva
BTNWex by Legal_Ease
BTNPowerHammer by NFWar
BTNPotion2 by Mr.Goblin
BTNDeath_Staff_Stave by Gwen Stefani
BTNIcyArrows by maxor_gan
BTNMaskOfSilence2 by D.ee
BTNIvoryMammoth by Stanakin
BTNVolatileWaters by Darkfang
BTNTaliaLothian by Joey Julian
BTNSkullMask by Solu9
BTNMap by The Panda
BTNSpellHover by JollyD
BTNFreedom by PeeKay
BTNCameraReset by darkdeathknight
BTNCrimsonEdge by San
BTNPlagueBell2 by Pyramidhe@d
BTNLobsterCrabBounty by Kimbo
BTNArisingLightStrike by Darkfang
BTNWarCry by PeeKay
BTNSeerStaff by PeeKay
BTNOrbVar4 by Big Dub
BTNRoyalArmor by NFWar
BTNOrcShield by Midnighters
BTNSpiderArmor by Mc !
BTNPlateArmor02 by NFWar
BTNPlateArmor by NFWar
BTNBattlemagesGuard by NFWar
BTNThunderStorm by The Panda
BTNFerealInstinct by PeeKay
BTNToxicDagger by NFWar
BTNTenebriousArmor by PrinceYaser
BTNCR_Spiked_Armor by CRAZYRUSSIAN
BTNPandaPower by NFWar
BTNserpentknight by Gluma
BTNFirekingCrown by Darkfang
BTNoverload.blp by Murlocologist
Some Icons from DOTA
MountainGiant.blp by chr2
RazormaneChief.blp by Mr.Goblin
Magmasaur.blp by Daenar7
DarkProphet.blp by b17rider
ForestTrollChild.blp by ChevronSeven
VillagerMale.blp by Mr.Goblin
DarkSylvanas_by67chrome.blp by 67chrome
"Elwynn Forest" by Jason Hayes
"Laurence, the First Vicar" by Tsukasa Saitoh
"Don't Turn Back" by CO.AG Music
"Far Horizons" by Jeremy Soule
"The Ancient Dragon" by Motoi Sakuraba
"Gothic Dolls" by Derek & Brandon Fiechter
"2Volt" by Hiroyuki Sawano
"Come On!" by Yoko Shimomura
"Firelink Shrine" by Motoi Sakuraba
Arceus Battle Theme Remix by Luigigigas
Jaina Theme by Neal Acree & Russell Brower
"Darklurker" by Motoi Sakuraba
"Lady Maria of the Astral Clocktower" by Yuka Kitamura, etc.
"Dalaran Halls" by Neal Acree & Russell Brower
"Holy Warriors Oath" by Neal Acree & Russell Brower
"ət'æk 0N tάɪtn" by Hiroyuki Sawano
"Nashandra" by Motoi Sakuraba
"Haunted" by Tales Of The Forgotten & Steph Kowal
"Oblivion" by Baptiste Thiry
"Dependent Weakling" by Keiichi Okabe
"XL-TT" - Hiroyuki Sawano
"Gehrman, The First Hunter" by Ryan Amon, etc.
"偽書ト世界" by Keiichi Okabe
"鏖殺ノ予感" by Keiichi Okabe
"Mourning" by Keiichi Okabe
"False Knight" by Christopher Larkin
"The Sound of the End" by Keiichi Okabe
"Gods Bounded by Rules" by Keiichi Okabe
"Dispossession (Piano)" by Keiichi Okabe
"Sir Alonne" by Yuka Kitamura
"Faltering Prayer" by Keiichi Okabe
"Surge of Power" by Yoshino Aoki
SFX Boing2 from Mario and Luigi: Superstar Saga
SFX Monster Growl by thecheeseman
SFX NotEnoughMineral from Starcraft II
SFX Toxic Goo by Mike Koenig
SFX GehrmanAttack01 from Bloodborne
SFX ff7victory from Final Fantasy VII

Changelog

v0.58 12/02/2024

v0.54 05/06/2024

v0.52 11/09/2022

v0.49 10/13/2022

v0.46 04/04/2021

v0.45 03/25/2021

v0.41 01/08/2020

v0.39 12/23/2019

v0.34 04/12/2019

v0.33 10/26/2018

v0.32 08/23/2018

v0.31 08/19/2018

v0.30 07/21/2018

v0.29 07/16/2018

v0.28 07/15/2018

v0.16 08/12/2017

v0.14 08/02/2017

v0.11 07/27/2017

v0.10 07/26/2017


General Changes/Fixes
  • A new campaign file built from 1.36 to 2.00 is now included (Act I only)
  • Fixed music not playing after map load in DOT129
  • Fixed music in DOTL129 not repeating or playing songs at places not intended
  • Intro minigame can now be skipped
  • MapIntro Now the game will tell you what difficulty you have selected upon starting the campaign
  • Added a few new items and improved some others
ACT I Changes/Fixes
  • Map1 Reiner now sells Ankh of Mijora
  • Map3 Rearranged The Biggest Murloc location to prevent cheesing (DOTL127|DOT129)
  • Map3 Fixed terrain so mercenaries no longer get stuck after purchasing (Only applies game version 1.27 of the campaign)
  • Map3 Buri can now also activate Resurrection Stones
  • Map3 Buri can now activate ToCity Q cinematic (not Darak)
  • Map3 Buri can now activate Hint HesABandit
  • Map3 Buri can now activate Corruptor Cinematic
  • Map3 Adjusted Murloc Mutants to the correct size in DOT200
  • Map4 Buri can now also activate Resurrection Stones
  • Map4 Added DropTableTroll to troll creeps
  • Map4 Buri can now rescue the shipyard
  • Map4A Fixed a bug where a dummy purchased item is on the ground if Darak is already full
  • Map5 Fix Catalyst of the Swarm map5 reward DOT136
  • Map5 Remove player’s and enemies’ skeleton and zerglings upon victory or defeat in Hide and Seek quest
  • Map5 Remove Q hotkey in tooltip for Carrion Swarm ability (200)
  • Map5 Buri can now also activate Resurrection Stones and many other events on the map
  • Map5 Changed name of Goblin Storehouse to Item Shop
  • Map5 Adjusted spawn packs so that all creeps start with there x2 versions
  • Map7 Added a single tree to block off the Orb of Dankness drop until players figure out how to destroy the tree block (DOT127)
  • Map7 Buri can now also activate Resurrection Stones
  • Map7 Added a new Hint Under-leveled
  • Map9 Fixed Rescue cinematic where a guard just stands there
  • Map9 Fixed Hint ElvenVillage so that NPC no longer mentions elven village in dialogue
  • Map9 Fixed and improved quest The Mathematician's triggers so now player can actually complete it
  • Map9 Changed unit data for sheeps so that they don’t get exploded by players
  • Map9 Fixed and improved quest See the Sheep’ triggers
  • Map9 Updated Quest Sheep’ rewards
  • Map9 Reduced reduction factor of Quest Sheep to 0.04 (from 0.05) and start initial reduction time as 1.5s, while slightly change the time formula so - sheeps now won’t change as fast
  • Map9 Improved quest Shade’s triggers
  • Map9 Reworked Quest Info so that button selection is different
  • Map9 Improved Quest Weed Collector triggers for consistent weed spawning
  • Map9 Improved Alternate Gameplay armies’ AI
  • Map9 Improved Ghostly Archmage event triggers
  • Map9 Added Resurrection effect to spawned Spider Crab Shorecrawlers during Uca Major boss fight
  • Map9 Remove Musko ability hotkeys in tooltips DOT200
  • Map9 Add more time when Alakazam would appear in case players transfer from another map with newly Darak
  • Map10 Fixed the bug where Arcane Vault is not selling Wand of Mana Restoration, Royal Armor and Holy Armor (Only applies game version 1.27 of the campaign)
  • Map10 Stopped day/night cycle from resuming after certain cinematics
  • Map11 Reworked Music Circle/Memory Quest triggers and rewards
  • Map11 Replaced many tomes on the map with gold coins
  • Map11 Improved the terrain of the map for DOT136 only
  • Map11 Added a new Hint Save at the end of the dungeon DOT129 & DOT136
  • Map12 Fixed a bug where the exit door may be closed if players skip cinematic
  • Map14 Increased creep respawn time to 280s (from 220s)
  • Map14 Buri can now also activate door passwords and footswitches
  • Map14 Increased Sea Giant puzzle password fragment's drop rate to 47/65/33 (from 42/60/28)
  • Map14 Increased Warlock puzzle password frament's drop rate to 71 (from 66)
  • Map14 Adjusted internal numbers for minigame Phoenix Egg so that all game difficulty share one difficulty for this minigame
  • Map15 Improved hotkeys for units of the maps
  • Map15 Player now has researched orc upgrades in their mercenaries as well
  • Map15 Reduced tome drop chance in half
  • Map15 Increased Lizard Egg drop chance to 5% (from 3%)
  • Map21 Adjusted icon position for Imbued Holy Light +1 and Imbued Holy Light +2 in shops
  • Map21 Fixed Arthas’ Talk-To-Me effect still on his head if player choose “no” to starting mission
  • Map21 Increased creep respawn time to 320s (from 150s)
  • Map21 Fixed Player 5 (undead)’s AI on DOT136 by incorporating triggers for AI instead of just AI script
  • Map21 Change Gar’thok’s line. He’s no longer waiting for the Warchief but Muradin and Drek’thar instead.
  • Map22 Fixed transition facing of heroes upon transitioning from Longpass Valley
  • Map22 Decreased Material Reinforcement cost to 75 (from 150) with increment of 25 (from 50)
  • Map22 Fixed Bounty not given (even though shown) after Reinforcement Cinematic
  • Map22 Create triggers that give bounty
  • Map22 Bio-Steel now regen 2hp/s (from 1hp/s) for buildings instead and reduced cost to 350 (from 400)
  • Map22 DOT129 and DOT136 will execute a modified AI script for player 2 (orcish horde)
  • Map22 Fixed crash in DOT136 a while after Reinforcement Cinematic (I think from P2AI script)
  • Map23 Reduced the amount of tomes of power given to heroes when the final boss is defeated to 1 (from 2) (127|129|136)
  • Map23 Fixed sounds that don’t work when obelisks are destroyed
  • Map23 Fixed the final battle music for DOT129 and DOT136
  • Map23 Reduced the volume of MUSC The Ancient Dragon to 70% of its original volume
  • MapC1 Fixed and Improved triggers of the map
ACT II Changes/Fixes
  • Map17 Fixed a bug where killing Makrura Abominations in the swarm area does not update quest (DOT127 & DOT129)
  • Map17 Reduced wait time in Hint Novel Q to 0.8s (from Campaign Secret delay) so that novels can be read right away right after the hint is shown
  • Map17 Fixed killing Makrura Abo not updating quest
  • Map26 Fixed Main Quest Failed ??? during Sira section before the boss
  • Map26 Fixed Quest Rescue Update being queued up after completing Adias’ section
  • Map26 Remove all rescuable units after Adias’ section
  • Map26 Remove priest after Chen’s section
  • Map26 Fixed QuestCollectorUpdate so it displays the quest update message correctly for Sira’s upgrade pickup
  • Map26 Fixed the description of the item Torn Paper so Blue generator can be next to Green to solve the puzzle
  • Map28 Removed texts when Magnataur cast his moves
  • Map28 Fixed Quest Failed message display when failing Magnataur fight
  • Map28 Adias and Chen has their health restored to 100% upon completion of holdout section to prevent death right before cinematic
  • Map29 Every trap footswitch will have sound and will not be muted if activated too frequently
  • Map30 Fixed Phase change music
  • Map30 Improved the Phase2 Q Cinematic
  • Map40 Extend max spawn pack number to 66 (from 50)
  • Map40 Updated FX for Kaboomer’s death from Objects\Spawnmodels\Demon\DemonLargeDeathExplode\DemonLargeDeathExplode.mdl
Unit Changes/Fixes
  • Avatar of Judgement Fixed and adjusted the unit's Mana Transfer so that 1 point of the avatar becomes 0.9 mana of target (from 0.66 but description said 1.8)
  • Avatar of Judgement Increased Mana Shield's damage absorbed per point of mana to 7/11/16 (from 3/5/7)
  • Adias Increased Holy Order ability cooldown to 318 seconds (from 280 seconds)
  • Avatar of Judgement Improved Mana Transfer’s description so that players know exactly how much mana is transferred
  • Murloc Mutant Adjusted Hotkey for the murlocs’ Cripple to E
  • Earth changed Pulverize ability icon position to (1,2) (from 0,2)
  • Map3 Reduced The Biggest Murloc’s attack base damage to 199 (from 299)
  • Map4A Fixed trigger so that each Sunken monster has an equal 25% chance of casting fire orb
  • Map11 Changed model of Dwarf Riflemen to Human Riflemen
  • Map12 Changed models of Dwarf Riflemen to Human Riflemen
  • Map13 Decreased AOE damage of Kaleo during each phase change to 100 (from 300)
  • Map13 Kaleo now has 0 mana in DOT136
  • Map13 Removed AI Guard position for Kaleo
  • Map13 Kaleo’s Doom Drop no longer costs mana in DOT129 and DOT136
  • Map13 Reduced max pack spawn numbers for Arachnathid by 2 for each pack
  • Map13 Increased Arachnathid’s spawn interval to 5s (from 2.5s)
  • Map14 Changed Fel Orc Warlock Drop to Medallion of Shamanism (from Catalyst of the Swarm) DOT136
  • Map15 Rescaled Quillboar (x4) to Quillboar (x2.9)
  • Map15 Increased creep respawn time to 380s (from 240s)
  • Map15 Changed Quillboar Hunter (x6.1) drop to Inferno Stone (from Tome of Agility)
  • Map15 Remove Pillage from Mercenary Grunt
  • Map21 Rescaled some undead units and fixed their scaling data display
  • Map21 Fixed Jimmy now drop 400 Gold Coins as he was initially intended to
  • Map23 Changed models of Dwarf Riflemen to Human Riflemen
  • Map24 Changed models of Dwarf Riflemen to Human Riflemen
  • Map26 Hide Orb’s HealthBar during Maleet’s boss fight
  • Map27 Make sure the boss stop moving before casting circling arrows
  • Map27 Prevent the boss to cast spell if it is cycloned
  • Map27 Fixed a bug that causes crash during the boss fight if Chen is the only hero alive in DOT129
  • Map30 Improved Chasing Glaives’ AI
  • Map30 Improved the boss’ AI so that they does not cast Glaive Thrower on their own
  • Map30 Improved the terrain so the boss can cast Glaive Thrower pass the mushroom trees if they’re near the edge of the arena
  • Map40 Serpent Knight’s Voidwalkers are no longer targettable
  • MapC1 Removed AI Guard position for Kaleo and slightly improved his AI
  • MapC4 Improved Chasing Glaives’ AI
  • MapC4 Improved the boss’ AI so that they does not cast Glaive Thrower on their own
Item Changes/Fixes
  • New Item Golden Amulet (Hard Difficulty)
  • New Item Rahandir Axe
  • New Item Shield of the Lion (Normal & Hard Difficulty)
  • New Item Scepter of Eternal Flow (127|129|200)
  • Item Bloodfeather Heart can now be activated to restore 500 hp to nearby units and drain 500 mana (127|129|200)
  • Item Cleansing Shield increased hit point absorption per mana point to 6 (from 2.5)
  • Item Critical Stones now reduces Strength by -0/-1/-2/-3/4
  • Item Dark Wood Totem improved description
  • Item Dark Wood Totem Reworked the triggers of how it is purchased to make sure the item no longer disappears upon purchase
  • Item Fading Scarab fixed description (127|129|200)
  • Item Mana Rush/Surge implementing with Bloodfeather’s Heart (127|129|200)
  • Item Mana Rush added other healing items into its effect (Lifegems, Health Elixirs,etc.)
  • Item Mana Rush increased price to 1600 (from 900)
  • Item Mana Surge added other healing items into its effect (Lifegems, Health Elixirs,etc.)
  • Item Mana Surge increased price to 2500 (from 1800)
  • Item Mana Surge reduced mana restored when using healing items to 120 mana (from 150)
  • Item Mana Surge improved description
  • Item Orb of Dankness Fixed the item's ability so that it increases Agility by 10 (was -10Agi) (DOT127)
  • Item Potion of Absolution now increases Int by 2 and regenerate hit points for 2000 and 500 mana for 90 seconds Item Potion of Lesser Restoration Fixed name from Potion of Lessser Restoration
  • Item Soul Redemption now adds 180 mana to the hero and improved description (127|129|200)
  • Item Sturdy War Axe now reduces Agility by 1 (from 0)
  • Item Young Grass Dew fixed item description to “reduces maximum health by 100” (from “reduces maximum health by 10”) in DOT127
  • Item Young Grass Dew fixed icon not appearing in DOT127

General Changes/Fixes
  • Rollback update from the original campaign file created from game version 1.26 to campaign version 0.54 (from 0.46)
  • Cleaned up some transition triggers and fixes some bugs to hopefully remove transition problem for game version 1.29+
  • Added minor improvements and bug fixes across the campaign
  • Forced Subtitles on for all maps
  • Reduced Darak's Shadow Wolf’s baseDmg by 10% to 9/16/23/31/38/45/52/59/62/66/68/71/75/77/80 (from 10/18/26/34/42/50/58/66/69/73/76/79/83/86/89)

ACT I Changes/Fixes
  • Map1 Reiner now also sells Ankh of Mijora
  • Map2 Fixed QuestFountain cannot be completed consistently
  • Map9 Improved and refined triggers of QuestSheep
  • Map10 Limit Holy Armor to 1 (from 3)
  • Map10 Limit Royal Armor to 2 (from 3)
  • Map12 Improved triggers and refined AI
  • Map12 Changed Mana Enhancer quest icon
  • Map14 Updated rewards in quest to the correct Item arrays
  • MapC1 Improved AI of Arthas

ACT II Changes/Fixes
  • Map19 Increased Parasite’s damage per second of Naga Enchantress to 25 (from 5)
  • Map19 Increased Parasite’s cooldown of Naga Enchantress to 18 (from 10)
  • MapC4 Added ending mini cinematic

Item Changes/Fixes
  • Item Arcanite Armor improved description
  • Item Ankh of Mijora now also adds 1 Intelligence
  • Item Belt of Power improved description
  • Item Blood Ring increased damage taken from normal attacks to 12 (from 10)
  • Item Catious Ring improved description
  • Item Catious Ring increased cooldown to 45s (from 15s)
  • Item Gem Of Regeneration improved description
  • Item Harvestor improved description
  • Item Holy Armor improved description
  • Item Kaleo’s Magic Shield improved description
  • Item Kaleo’s Magic Shield buff time to 45s (from 30s) and increased cooldown to 80s (from 70s)
  • Item Orb of Darkness +1 now drains mana for 0.5 mana/s (from -0.7/s)
  • Item Orb of Darkness +2 now drains mana for 0.9 mana/s (from -1.4/s)
  • Item Oriental Talisman reduced mana regen to +0.3/s ( from+0.4/s)
  • Item Scroll of the Monster adjusted stock start delay to 0 (from 440)
  • Item Scroll of the Monster increased buff effect to 20s (from 15s)
  • Item Shaman Totem improved description
  • Item Soul of the Dammed improved description
  • Item Teandre’s Armor Core improved description
  • Item Tenandre Armor Core now reduces Agility by 14 (from 12) while increases mana regen by 0.28/s (from 0.9/s)
  • Wand of Companionship improved description

General Changes/Fixes
  • Added a new campaign file DOTL131 for version 1.31 of the game
  • Expanded some maps in Act II with new areas, enemies and quests
  • Added a new map

ACT I Changes/Fixes
  • Map8 Stop exp gain when heroes reach the total level of 78
  • Map23 Changed Anduin name to Lothar in final cinematic

ACT II Changes/Fixes
  • Map16 Imrpoved terrain, expanded map, added shortcuts
  • Map16 Fixed a bug that made Stalkers neutral after a certain cinematic
  • Map16 Quest Lost Brothers is now an optional quest
  • Map16 Now the first major boss can be skipped by going through a different area
  • Map17 Remove Kil'Nadak talky at the right times, hopefully
  • Map17 Prevent players from proceeding with certain quests when there's only Chen in the team
  • Map17 Fixed a bug where Emissary doesn't disappear if skipping Missing Cinematic
  • Map19 Improved terrain, expanded map, added new enemies and events
  • Map26 Shorten ThinhHo's dialogue, it's too long
  • Map40 Imrpoved terrain, expanded map, added new enemies and events
  • Map40 Summons deal half damage vs Serpent Knight
  • Map40 Players are now free to travel to the northern area without activating certain quest

Item Changes/Fixes
  • New Item Admiral's Hat
  • New Item Charm of Experience
  • New Item Drek'Thar's New Spellbook
  • New Item Faceless Scale
  • New Item Gem of Thunder
  • New Item Shadow Veil
  • New Arcanite Armor
  • New Vampiric Gauntlets
  • New Warchief's Blessings
  • Item Absorbing Hammer now +8 damage (from +5), 8% (from 5%) chance to do 300 bonus damage and stun for 1 second while -15% attack speed
  • Item Alleria's Flute of Accuracy increased attack damage to 15% (from 10%)
  • Item Armor of Agility now increases armor by 6 (from 5), increases Agi by 12 but reduces max health by 175 (previously reduced Str by 6)
  • Item Catious Ring reworked now can cast to permanently add 30 gold to your bank. Adds +2 to all stats but takes double damage from melee attacks
  • Item Charm of Maneater now increases damage by 17 (from 20), 17% chance (from 18%) to deal 33% (from 20%) of your damage, -7 Agility (from -8)
  • Item Defense Charm now blocks 6 damage (from 3) from incoming attacks
  • Item Doom Gauntlets now deals 666 damage (from 600) and cost 170 mana (from 20)
  • Item Duelist's Gauntlets now +0.4 mana/s (from 1mana/s), +8 dmg and -100mana
  • Item Enchanted Grapspango now -75 mana (from 125) and +200 hp
  • Item Footman Shield now +4 armor (from 6), has 25% chance to block 8 damage from melee attack (from none), removed -5% movement rate
  • Item Frostguard now reduces Int by 7 (from 0) beside +5 damage and +5 armor
  • Item Light Sanctum now enchants Staff of Holy Light healing power and also heal's the caster for 250 hp (from 200) when used together in the same inventory
  • Item Mana Enhancer now activates to increase attack damage by 10% (5 damage previously) when the Hero's mana is higher than 300 (from 200)
  • Item Medal of Pride now +5 armor (from 3) and -2 Str
  • Item Mindstaff reduced mana regen to 0.6 mana/s (from 0.75)
  • Item Orc Shield now +4 armor (from 5), has 30% chance to block 8 damage from ranged attack (from 5 damage)
  • Item Periapt of Vitality reduced health bonus to 125 (from 150)
  • Item Ring of the Necromancer now has -0.3 mana regen aura (from -0.5) while +3 Str, +5 Int, +3 Agi
  • Item Soul Redemption now reduces Int by 6 (from 8) while restoring 5% mana of the Hero with each kill
  • Item Spear of Crystal Rain now no longer deals friendly fire, and increases damage by 5 (from 2)
  • Item Staff of Teleportation now has 90 second (from 20) cooldown
  • Item Staff of Holy Light now can cast to heal 250hp (from 200hp) and increases hp regen for friendly units by 0.5hp/s
  • Item Staff of the Revenant now increases damage and armor by 3 (from 2)
  • Item Talisman of Evasion now reduces armor by 6 (from 0)
  • Item Thunderlizard Diamon now deals 150 intial damage (from 100) and deal 28% less damage (from 25%) with each bounce
  • Item Vindicator's Belt now reduces Intelligent by 16 (from 20) while +10 Str and +10 Agi

General Changes/Fixes
  • Fixed some major annoying bugs that stop playing from proceeding
  • Added a ton of new items, improved and balanced old items
  • Balanced and improved many boss fights, making them more challenging
  • Challenge Map: One Woman Army

ACT I Changes/Fixes
  • Map5 Updated Drop Tables for Skeletal Champions, Firecaller Shades, Sludge Monstrosities, Necromancers
  • Map6 Updated Drop Tables for Necromancers
  • Map6 Limited XP received from defeat the Dark Souls
  • Map8 Reduced chances of dropping items from enemies
  • Map9 Made all Sheeps invulnerable so players cannot kill them during minigame
  • Map9 Replaced Alad's Hood of Cunning requirement with Cerulean Talisman
  • Map14 Updated Drop Tables for Stalker Abominations, SpiderCrab Leviathan
  • Map14 Updated Minigame Rewards, you can no longer receive tomes as rewards. Only items now.
  • Map15 Reduced the amount of Barrows Fel Stalkers on the map
  • MapC1 Added new items into the map
  • MapC1 Fixed Beating-the-map-with-no-item achievement not working properly

ACT II Changes/Fixes
  • Map16 Added an Item Shop
  • Map16 Changed all wild creatures' team color to black
  • Map16 Improved Rescue Cinematic
  • Map16 Implemented cheat to unlock One Woman Army
  • Map17 Fixed wild creatures being hostile towards the others
  • Map17 Changed all wild creatures' team color to black
  • Map17 Fixed quest requirement description for Grendel Quest
  • Map17 Updated Priest' icon
  • Map17 Updated item description for Bladebane armor in Datum's Armor Shop
  • Map19 Fixed the projectile of Grand Cannon ability, now it's visible again
  • Map19 Fixed a bug that stop players from rematching with the Mammoth Hurler
  • Map20 Adjust level/exp gain for heroes to be consistent with the rest of the maps
  • Map25 Lowered the chance to get to item room
  • Map26 Remove Priest after Chen section
  • Map26 Any Charged-class items picked up from Sira is dropped upon pickup
  • Map26 Footmen can no longer be rescued when entering Sira's section
  • Map28 Fixed a bug when audience units duplicate after failing the fight with Reika
  • Map28 Removed the neutral Snow Arachnathid
  • Map29 Fixed Channeler challenge so that players can consistently proceed after defeating the golems
  • Map29 Fixed the bug that makes player unable to proceed after defeating the Serpent Knight
  • Map29 Depending on where you enter the map from, different resurrection stone is activated
  • Map30 Increased enemy health percentage to 70% (from 60%)
  • Map40 Move marketplace icon on the raider
  • Map40 Kurt's dialogue no longer appears once he becomes hostile
  • Map40 Scale Jorge's model to the correct size
  • Map40 Created a new minigame and minor events
  • MapC4 Challenge Map now unlocks properly and new contents were added

Unit Changes/Fixes
  • Updated new Dummy Unit model to avoid certain crashes or gameplay bugs with 1.30+
  • Map4A Reduced base hp of Sunken Monster to 1400 (from 2000)
  • Map16 Increased base hp of Fire Demon to 15590 (from 14173)
  • Map16 Fire Demon and nearby minions gain temporary armor if player casts Storm, Earth and Fire
  • Map16 Fire Demon now correctly targets Storm, Earth and Fire if they are summoned
  • Map16 Feral Spirits, Storm, Earth and Fire only deal half of their damage when summoned against the Fire Demon
  • Map16 Fel Stalkers no longer has mana
  • Map17 Fel Stalkers no longer has mana
  • Map20 All Mercernaries' abilities are not binded with QWERTY
  • Map26 Quillboar Ritualists no longer randomly lose health during battle
  • Map26 Mammoth Ravagers should now chase Sira indefinitely
  • Map27 Improved AI, moveset and attack pattern of Spider Monster
  • Map28 Most summons only deal half of their damage when summoned against the Giant Magnataur
  • Map28 Giant Magnataur now correctly targets Storm, Earth and Fire if they are summoned
  • Map28 Reika now correctly targets Storm, Earth and Fire if they are summoned
  • Map28 Corrected buff's name of Nerubian Deathcaller to Slow Aura
  • Map28 Improved the AI of the Arachnathids during the holdout section
  • Map30 Increased base hp of the Guardian to 23220 (from 18574)
  • Map30 The Guardian now correctly targets Storm, Earth and Fire if they are summoned
  • Map30 Most summons only deal half of their damage when summoned against the Guardian
  • Map30 The Guardian can no longer be targeted by Storm's Cyclone
  • Map30 Refined The Guardian's triggers so that it no longer bursts out random attacks, hopefully
  • Map31 Slightly improved the AI of the boss
  • Map31 Improved the boss' dash effect
  • Map40 Increased base hp of Serpent Knight to 19500 (from 15000)
  • Map40 Most summons only deal half of their damage when summoned against the Serpent Knight
  • Map40 Increased Spell Damage Reduction of Serpent Knight to 60% (from 50%)
  • MapC1 The Guardian should no longer bug out trying to cast spells from afar
  • MapC4 Fixed MidGlaive move of the Guardian

Item Changes/Fixes
  • Map20 Fixed item stacking
  • Map26 Fixed item stacking
  • New Item Blue Flame Staff
  • New Item Cerulean Talisman
  • New Item Deep Gem
  • New Item Dual Crusader
  • New Item Exo Joint
  • New Item Emerald Gem of Health
  • New Item Fading Scarab
  • New Item Fel Eye
  • New Item Fireland Trinket
  • New Item Gem of Regeneration
  • New Item Harvestor
  • New Item Holy Armor
  • New Item Hydra Ring
  • New Item Invisibility Cloak
  • New Item Kaleo's Power Fists
  • New Item Mammoth's Gem of Power
  • New Item Misty Ring
  • New Item Orb of Dankness
  • New Item Oriental Talisman
  • New Item Poison Dagger
  • New Item Rock Slinger
  • New Item Sacred Rune Blade
  • New Item Scepter of Caquilus
  • New Item Shaman Totem
  • New Item Shield of Retribution
  • New Item Silver Hammer
  • New Item Soul of the Damned
  • New Item Soulborne Talisman
  • New Item Staff of Closure
  • New Item Staff of Solitude
  • New Item Steel Hammer
  • New Item Talisman of the Sun
  • New Item Teandre's Armor Core
  • New Item Viridian Medallion
  • New Item Weed Charm
  • New Item Young Grass Dew
  • Item Barbossa's Lullaby increased drop rate to 4% (from 2.5%)
  • Item Bleed Stones fixed the items' buff description
  • Item Catalyst of the Swarm increases casting mana to 90 (from 80)
  • Item Claws of Attack +3 now decreases maximum mana by 20 (from 25)
  • Item Claws of Attack +6 now decreases maximum mana by 40 (from 50)
  • Item Cloak of Flames now reduces 1hp/s
  • Item Cloak of Fire now reduces 2hp/s
  • Item Cloak of Blaze now reduces 4hp/s
  • Item Crown of the Deathlord fixed item description
  • Item Deadman's Chest increased drop rate to 4% (from 2.5%)
  • Item Edken Amulet increased mana cost to 140 (from 120) and cooldown to 40s (from 30s)
  • Item Flame Strike Staff decreases cooldown to 145 (from 180)
  • Item Frontliners now reduces mana regeneration to 2mana/s (from 3mana/s)
  • Item Frost Spear added item description
  • Item Headdress now increases hit point regeneration for nearby allied units by 4 (from 2)
  • Item Healing Wards now only comes with 1 charge (from 3)
  • Item Health Boots decreased mana drain to 0.5mana/s (from 1mana/s)
  • Item Killmaim now reduces armor by 30 (from 40)
  • Item Life Leech now reduces damage by 40 (from 50)
  • Item Maneater's Finger increased drop rate to 4.5% (from 3%) and no longer reduces Agility by 5
  • Item Mammoth Belt now decreases Intelligence by 10 (from 12)
  • Item Magic Ivory now decreases Intelligence by 12 (from 15)
  • Item Makrura Emblem now decreases Strength by 10 (from 12)
  • Item Makrura Magic Shell now decreases Strength by 2 (from 3)
  • Item Noxious Dagger now deals 20 damage (from 10) per second for 50 seconds and now effects non-organic and hero units
  • Item Orb of Darkness +1 now drains mana for 0.7 mana/s
  • Item Orb of Darkness +2 now drains mana for 1.4 mana/s
  • Item Seimos' War Axe fixed stunning duration of its bash 10s(units)/5s(heros) (from 5s/10s)
  • Item Shard of Lightning now restores mana when Darak starts, instead of finishing, casting Chain Lightning
  • Item Scroll of the Monster updated icon
  • Item Sundering Glaive reduced casting mana to 280 (from 300)
  • Item Steel Dust now restores 38 mana (from 35)
  • Item Steel Crown now activates when Adias starts, instead of finishing, casting Storm Bolt
  • Item Steel Dust now activates when Adias starts, instead of finishing, casting Storm Bolt
  • Item Tempering Glaive reduced casting mana to 189 (from 200)
  • Item Tenebrious Armor now decreases mana regen by 1.7 mana/s instead of reducing 350 maximum mana
  • Item Tough Armor now decreases mana regen by 1.2 mana/s instead of reducing 200 maximum mana
  • Item Void Stone decreases mana regeneration to 0.6mana/s (from 1.0) and its purchase is limit to 2
  • Item Zero Eclipse now increases ranged damage by 35% (from 25%), reduces mana capacity by 200 (from 400) and decreases mana regen by 1mana/s (from 4mama/s)

- Fixed a major transition problem caused by entering Abyssal Swarm.

- ACT II PUBLIC RELEASE!

General Changes/Fixes
  • Stashes are now automatically available in most maps
  • Many fixes and changes in items
  • Fixed and spawning and reinforcements in Act I final boss

ACT I Changes/Fixes
  • Map3 Merc Camps now only have lower leveled units available
  • Map3 Chen and Darak are no longer moved at strange locations after Loss Cinematic
  • Map4A Synchronized cinematic with music
  • Map5 Stash is now available at ResurrectionStone
  • Map5 Removed True Sight from Shade Firecallers
  • Map5 Fixed Necromancers can't raise dead ver1.29+
  • Map6 Stash is now available at outpost
  • Map6 Fixed Necromancers can't raise dead ver1.29+
  • Map6 Removed True Sight from Shade Firecallers
  • Map10 Other heroes now raised level to 10 (from 5)
  • Map13 Stash is now available at ResurrectionStone
  • Map14 Stash is now available at ResurrectionStone
  • Map21 Fixed Necromancers can't raise dead ver1.29+
  • Map23 The number of Unholy Titans in phase 2 should always be higher than 0
  • Map23 Litmitd the number of reinforcement units available at a time
  • Map23 Synchronized final cinematic with music

ACT II Changes/Fixes
  • Map16 Reduced damage of some allied units by 30%
  • Map17 Improved the Northern terrain
  • Map17 Reduced Health of Resurrected Barrows Fel Stalker
  • Map17 Added Food to Rescue Cargo units
  • Map17 Thunder Lizards' Slam ability are scaled to their appropriate levels now
  • Map17 Changed Mina's name to Liz
  • Map19 Stash is now available at ResurrectionStone
  • Map19 Added a Warning before the mission
  • MAP20 NEW MAP! (Act II)
  • Map25 Stash is now available at ResurrectionStone
  • Map26 Stash is now available at ResurrectionStone
  • Map26 Sira Upgrades quest complete prior to completion fix
  • Map26 Sira Health starts with 1800 Each upgrade adds 150
  • Map26 Rebalanced Chen, Darak and Adias sections
  • Map26 Fixed no talky on Mathong after pickaxe
  • Map26 Made allies invulnerable
  • Map27 Stash is now available at ResurrectionStone
  • Map28 Stash is now available at the outpost
  • Map28 Increase Attack dmg of Polar Bear to about 200
  • Map29 Stash is now available at ResurrectionStone
  • Map29 4 golem holdout are replaced to be hp balanced
  • Map29 Removed RunedGolem in CineBoss Victory Cinematic
  • Map29 Boss2 now boss summons skeleton instead
  • Map29 Blade Challenge 02, removed Locust ability
  • Map29 Fixed HealthDrainArea
  • Map29 Turned Off GiantChaosGolemDies, remove Cast Iron Token item
  • Map29 Replaced Golem Patrols with instakill Glaives
  • Map29 PatrolGlaives (left) removed 2. ended up 2 instead of 4
  • Map29 Added NPCs and Optional Quest(s)
  • Map29 Improved Boss01End Cinematic
  • Map29 New Boss and new area
  • Map30 Stash is now available at ResurrectionStone
  • Map40 Stash is now available at the outpost
  • MapC4 Removed Mana and Increase cooldown of Fan of Knives

Unit Changes/Fixes
  • Adias Avatar of Judgement reduced attack range to 900 (from 1000)
  • Adias Avatar of Judgement Increased Cooldown for AOE Ability to 8s (from 5s)
  • Adias Increased Cooldown of Holy Order to 280s (from 220s)
  • Adias Adjust Avatar of Judgement's dmg in ability's description
  • Adias Avatar of Judgement reduced speed to 280 (from 320)
  • Darak Reduced damage scaling of Spirit Wolves in the later levels

Item Changes/Fixes
  • Item New Item Swordman's Crest
  • Item New Item Frost Spear
  • Item New Item Killmaim
  • Item New Item Tempering Glaive
  • Item New Item Manathirst Wand
  • Item New Item Frontliners
  • Item New Item Shamanic Armor
  • Item New Item Rune of Strenth
  • Item New Item Mammoth Belt
  • Item New Item Makrura Emblem
  • Item New Item Makrura Magic Shell
  • Item New Item Maneater's Finger
  • Item New Item Deadman's Chest
  • Item New Item Barbossa's Lullaby
  • Item New Item Zero Eclipse
  • Item New Item Steel Dust
  • Item New Item Steel Crown
  • Item Removed Ring of Greed from Hard difficulty
  • Item Wraith Band Reduces Int and Str Buff to 2 (from 3)
  • Item Warrior's Bracer Reduced Agi and Int Buff to 2 (from 3)
  • Item Null Talisman Reduced Str and Agi Buff to 2 (from 3)
  • Item Arcanite Token now costs 140 mana to use
  • Item Greater Kochura Incense Increases Mana Reduction to 450 (from 350)
  • Item Scroll of Speed Increased duration to 45s (from 10s)
  • Item Khadgar's Pipe of Insight is now available in Map20
  • Item Khadgar's Gem of Health is now available in Map20
  • Item Gloves of Haste now reduces attack damage by 6 (from 3)
  • Item Bladebane Armor now reduces Int by 2
  • Item Crown of Kings now reduces hp and mana by 150
  • Item Medallion of Courage now reduces Agi by 2
  • Item Warsong's Battle Drum now reduces wearer's dmg by 5
  • Item Primal Essence now reduces armor by 5
  • Item Soul Redemption now reduces Intelligence by 8
  • Item Deep Sea Sceptor now costs 120 mana to cast (from 85)
  • Item Pendant of Energy now reduces health by 50
  • Item Pendent of Mana now reduces health by 85
  • Item Royal Armor reduced armor increasement to 18 (from 20)
  • Item Rusty Mining Pick reduced chance of stun to 10% (from 15%)
  • Item Charm of Maneater now has 18% to deal 20% normal damage and reduces agility by 8
  • Item Health Boots now reduces mana regen by 1 mana per second
  • Item Headdress Increase Hit point regen to +2 -5 (from 1)
  • Item Seimos' War Axe only stuns Heroes for 5 seconds (from 10)
  • Item Firehand Guantlets now reduces damage by 10
  • Item Wand of Mana Regeneration no longer provides 100 mana bonus
  • Item Limit Seimos' War Axe to 1
  • Item Limit Arcanite Shield to 1
  • Item Ashborn Flower Change description
  • Item Life Sucker change name to Life Leech
  • Item Cleansing Shield now increases mana by 100 (from 200)
  • Item Flame Strike Staff now costs 50 mana to cast
  • Item Crown of the Deathlord now reduces Intelligence by 6
  • Item Helm of Battlethirst no longer increases strength by 4
  • Item Murloc's Goop now slow enemy's attack for only 3s (from 20s) and reduces armor by 10
  • Item Ring of the Necromancer reduced mana regeneration for nearby units to 0.5mana/s (from 0.25mana/s)
  • Item Ring of the Necromancer reduced Intelligence bonus to 5 (from 8)
  • Item Kochura Incense now increases mana regen by 30% but decreases hp regen by 3hp/s
  • Item Greater Kochura Incense now increases mana regen by 60% but decreases hp regen by 6hp/s
  • Map7 Replaced Manual of Health Ground Pickup with Manual of Health +20
  • Map9 Replaced Manual of Health drop with Manual of Health +20
  • Map11 Replaced Tome of Strength drop with Rune of Restoration
General Changes/Fixes
  • Act II Intro Map is available
  • Increased time before creeps respawn on most maps
  • Implemented Novels
  • Map25 Decreased Help Room Chance
  • Map28 Edit Terenas Cinematic
  • Map31 Increased Blink mana cost to 35 (from 25)
  • Map31 Updated Credits

Unit Changes/Fixes
  • Adias Reduced Avatar of Judgement base damage to 47/81/121 (from 78/135/202)
  • Sira model no longer has long ears
  • Map26 Create appropriate colors for Power Generators Green/Yellow

Item Changes/Fixes
  • Item New Item Phoenix's Blue Feather
  • Item New Item Sundering Glaive
  • Item New Item Novel: Seimos
  • Item New Item Sacred Rune Blade
  • Item New Item Stout Shield
  • Item Reduced Wraith Band, Warrior's Bracer, Null Talisman's bonus stats to 3 and 5 (from 3 and 7)
  • Item Removed Health Booth from Zheidland Armory
  • Item Replaced Crown of Kings from Moka Quest with Stout Shield
ACT I and General
General Changes/Fixes

  • MapIntro Fixed some grammar mistakes
  • Map3 Removed Lots of Tomes of Intelligence/Strength/Agility
  • Map3 Solaire now drops any items he carries after completing the quest
  • Map4 Add stash into Shimmer Coastal for purchase and use
  • Map5 Removed some Tomes of Intelligence/Strength/Agility
  • Map9 Make Ghostmage invulnerable
  • Map11 Chen uses Breath of Fire when his hp is less than 40% instead of 30%
  • Map11 Mini Bosses and Voidwalkers no longer respawn
  • Map11 FlameStrike areas are off after unlocking the final doors
  • Map14 Remove summons for Staff of Teleportation exploit
  • Map15 Remove victory cinemtic if the quillboar defense game is replayed
  • Map15 Kodo beast cost no gold
  • MapC1 Button is now visible after activation

Unit Changes/Fixes
  • Adias' Judgement Strike buff now has the right icon
  • Chen Changed name of Berserk to Drunken Furry
  • Chen Drunken Furry reduced base mana to 65-100 (from 85-130)
  • Unit Fel Stalker removed Mana Burn ability and change attack type to Normal (from Chaos)
  • Insurgent Changed model

Item Changes/Fixes
  • Item Primal Essence can only be obtained twice in Act I and once in Act II now
  • Item Vindicator Belt can only be obtained once in Act I now
  • Item Cloak of Fire can only be obtained once in Act I now
  • Item New Items Small/Medium/Large Health Elixir
  • Item Scroll of the Beast now increases Attack Damage by 50% and lasts 30s, AOE Area is 400 (from 500)
  • Item New Item Scroll of the Monster
  • Item New Items Small/Medium/Large Mana Elixir
  • Item Blood Ring has a new icon
  • Item Piercing Armor fixed description
  • Item Spear of Crystal Rain Increased Mana Cost to 110 (from 65)
  • Item Murloc Staff now costs 85 mana (from 0) to cast


ACT II
General Changes/Fixes

  • Map16 Fixed An Uninvited Guest quest with questreq and discover
  • Map16 Fixed Demon run somewhere else in cinematic
  • Map16 Change Items Sold from Reiner's Shop
  • Map17 Add Stash as reward after completing Thrall's quests
  • Map17 Reduce number of Stalkers in the initial packs
  • Map17 Adjust allied heroes' stats, item and hp
  • Map17 Remove rock chunks blocking way to Mold Valley
  • Map17 Turn on Mold Valley transitioning
  • Map17 Choose the right items for Camp Shop
  • Map17 Reduced hit points and damage of Quest Rescue's unit
  • Map17 Added Shaman, Footman, Knight and Priest into Barracks with better description
  • Map19 Earth, Storm, Fire now disabled and enabled properly for quest
  • Map19 Mammoth 2nd and 3rd fight has no more unrelated cinematic
  • Map26 Remove Optional quest rescued unit going into Sira's session
  • Map26 Designate custom respawn for supporting units in Adias' session
  • Map28 Removed Tome of Intelligence and Tomes of Strength
  • Map29 Fixed platform puzzle bug
  • Map29 Fixed some pathing issues
  • Map31 Replaced Light Strike effect with Mythic's one
  • Map34 New Map Added
  • Map40 Added Cloak of Blaze crafting quest
  • Map40 Fix boss loses color after restart
  • Map40 Make player treat creeps as neutral during cinematic

Unit Changes/Fixes
  • Unit Giant Magnataur increased base health to 22000 (from 18000)
  • Map28 Increased Magnataur Normal War Stomp to 650 (from 400)
  • Map28 Increased Magnataur Hook War Stomp to 450 (from 150)
  • Map28 Increased Reika's Surrounding Wave to 500/620/740 (from 500/580/660)

Item Changes/Fixes
  • Item Cloak of Flames can only be obtained once in each shop in Act II, but can be dropped from enemies
  • Item Changed Life Sucker's description
  • Item New Item Magic Ivory
  • Item New Item Life Sucker
  • Item New Item Belt of Power
  • Item New Item Blue Tearstone Ring
  • Item New Item Kaleo's Magic Shield
  • Item Enchanted War Axe changed name to Seimos' War Axe
  • Item Medallion of Darkhaven decreased life bonus to 400 (from 500)
  • Item Belt of Power Change stats 6% (from 5%) and 1000hp random dmg (from 450hp)
  • Item Cloak of Flames can only be obtained once in each shop in Act II, but can be dropped from enemies
General Changes/Fixes
  • Revamped Level Cap system
  • Map1 Removed awkward long pause in cinematic
  • Map2 Fixed Buri can't activate quests
  • Map3 Ancient Sasquatch now drops Tome of Agility instead of Tome of Knowledge
  • Map4A Now can skip long cinematic
  • Map9 Fixed Buri not activate some minigames
  • Map11 Removed awkward long pause in cinematic
  • Map11 Added some more rewards into Memory Circles minigame
  • Map14 Fixed Buri can't activate contraptions
  • Map14 Makrura Abomination's ability now works on Buri
  • Map23 Now can skip long cinematic
  • MapC1 Added Spiky Plate, Tenerious Armor and Noxious Blade to Item Shop

Unit Changes/Fixes
  • Hero Chen Earth's Spell Immunity is replaced with Hardened Skin with IgnoredDmg: 12/22/30
  • Hero Chen now has a new ability Bererk - boosting attack speed but Chen takes more damage
  • Hero Chen Drunken Brawler now only has 8 levels

Item Changes/Fixes
- Item Frozen Core now reduces wearer armor by 10
General Changes/Fixes
  • Heroes gain only 25% experience from kills after one of them reaches lv22.
  • Buri’s Banish ability has been replaced by Holy Heal – a self-heal ability which works like Clarity Potion.
  • The terrain of Longpass Valley has been improved. It looks prettier now.

Detailed Changes/Fixes
  • Map1 Sellers, Paul and Reiner are now invulnerable
  • Map2 Buri and other heroes should be able to give the Vial
  • Map4 Grunt no longer decays when he dies in cinematic
  • Map5 Disable Chen dialogues if he's not there
  • Map6 Cairne now has Reincarnation
  • Map6 Thrall now can summon wolves
  • Map6 Increased creep respawn time to 200s (from 110s)
  • Map7 Disabled Invisible Bridge
  • Map9 Make Sheep invulnerable
  • Map9 Fix Buri bug in Unit Testing System
  • Map9 Increased the difficulty of Bandit Quest
  • Map9 Delicious Meat is now stored as variables instead of item
  • Map9 Chamber Key and Musical Core are now stored as variables instead of items
  • Map9 The game now clears text messages for Spider Crab meat updates
  • Map9 Extended the time Ghostly Archmage appears till 10:00PM (was 9:00PM)
  • Map9 Make Neutral heroes invulnerable
  • Map11 Fixed Karim+Boss Door bug
  • Map11 Double doors to secret item are now invulnerable
  • Map14 Increased rate of password drop
  • Map14 Decreased minigame upgrade cost to 300/300/300/200 (from 600/600/600/400)
  • Map14 Gargantuan Sea Turtle in middle of map can now cast Frost Armor
  • Map14 Lock camera during Egg Minigame
  • Map14 Make the whole room visible during Egg Minigame
  • Map14 Expanded reward roster for Phoenix Egg Minigame to 46 (from 25)
  • Map15 Blocked walkable paths
  • Map15 Increased creep respawn time to 240s (from 170s)
  • Map21 A Stash will be available at the end of the map
  • Map21 The Undead base now treat Neutral Hostiles as Neutral
  • Map22 Unrelenting Towers now give 150 gold each
  • Map22 Gryphon Riders no longer require Castle
  • Map22 Gryphon Riders increased max hp to 1600 (from 1300)
  • Map22 Gryphon Riders increased gold cost to 280 (from 250)
  • Map23 Artilleries can no longer hit Obelisks
  • Act II Improved final boss fight - final phase
  • Rum for Friend and Broken Music no longer appear in every map

Unit Changes/Fixes
  • Hero Buri Reduced Flame Strike's FullDmgDealt to 15/22.5/30 (from 15/26.67/36.67)
  • Hero Buri Reduced Flame Strike's AOE to 160 (from 200)
  • Hero Buri Reduced Mana Siphon's ManaDrained to 20/30/40 (from 25/50/75)
  • Hero Buri Reduced Mana Siphon's ManaTransferredPerSec to 30/60/90 (from 45/90/120)
  • Hero Buri Increased Mana Transfer's ManaTransferRatio to 1.0/1.3/1.6 (from 1.0/1.2/1.4)
  • Hero Buri Replaced Banish with Holy Heal
  • Hero Adias has a new icon
  • Map3 Remove Alpha/Beta after Mercs' name

Item Changes/Fixes
  • Item Cloak of Flames/Cloak of Fire no longer deal damage to neutral units
  • Item New Item Tenebrious Armor
  • Item New Item Spiky Plate
- Public Release

General Changes/Fixes
  • Map2 Quest givers now have exclamation mark on their heads
  • Map2 Empty Vial can be removed from any hero's inventory for quest
  • Map3 Replaced a Rune of Lesser Resurrection with Rune of Spirit Link
  • Map3 Removed some boulders for shortcut
  • Map7 Removed occlusion from some tree
  • Map13 Added Hint about Lever Keepers
  • Map15 Shamans are now recruitable during Quillboar Quest
  • Map15 Added a new cinematic
  • Map22 Removed Castle requirement for Gryphon Rider Upgrades
  • Map23 Use no bleed models for Adias, Darak, Chen

Unit Changes/Fixes
  • Map1 Changed name of Gnoll Hut to Forest Troll Hut
  • Map3 Made 2 Bears (Level 1) Can Raise, Does Decay
  • Map3 Almost all Murlocs now can swim (Done)
  • Map3 Reduced Centaur Firecaller's Slow Aura MoveSpdFactor to -0.4 (from -0.6)
  • Map9 Reduced Centaur Firecaller's Slow Aura MoveSpdFactor to -0.4 (from -0.6)
  • Map9 Alad and Maranda are now invulnerable
  • Map21 Jimmy now drops something
  • Map22 Priests are now fully upgraded
  • Map22 Increased Arthas and Musko's health
  • Hero Chen Fix Ultimate Tooltip
  • Hero Chen Fix Breath of Fire Tooltip

Item Changes/Fixes
  • Item Claws of Attack now reduces mana while equipped
  • Item Boots of Speed now reduces 8 armor while equipped
  • Item Gloves of Haste now reduces attack damage by 3
  • Item Greater Kochura Incense now reduces mana cap by 350 (from 400)
  • Item Frost Wyrm Skull Shield reduces Spell Damage Reduction to 20% (from 33%)
  • Item Frost Wyrm Skull Shield Hero takes extra 8 damage from melee attacks
  • Item Ankh of Reincarnation now revives heroes with 1200 hp
  • Item Frozen Core reduced price to 1700 (from 1900)
  • Item Frozen Core now reduces wearer armor by 5
  • Item New Item Noxious Dagger

Known Issues
  • Sometimes you'll notice unit's shadows on some maps, ignore them.
  • Sometimes enemies spawn behind trees
Patch 1.30 Known Issues
  • Although some cinematics are not meant to be skipped, skipping some skippable cinematics may not work properly or may break the game.
  • Some tooltips are not fully displayed.
General Changes/Fixes
  • Improved all dialogues in the campaign
  • Distributed Kaleo Quest for Act I and its Quest Sync
  • Distributed Kaleo Quest Progress for Act I Export/Import
  • MapC1 Added
  • Credits map added
  • Map3 Reterrained
  • Map3 Created final Buri event
  • Map3 Made Rock Chunks near the Force Wall invulnerable
  • Map3 Fixed ToCity cinematic
  • Map3 Added critters
  • Map3 Created a small area of visibility at Barracks when Hinting at it
  • Map4 Fixed opens between trees which heroes can pass through
  • Map4 Rewards are created at heroes locations after killing the Colossal Turtles instead
  • Map4 Fixed Darkwood Totem keeps showing up even though the map is unlocked
  • Map4 Colossal Sea Turtle now drops Circlet of Nobility instead of Claws of Attack +9
  • Map4 Added critters
  • Map4 Added Pack13
  • Map6 Fixed Heroes go through buildings
  • Map6 Paused the other heroes while one hero is in Dark Souls battle
  • Map6 Fixed Talky Effects for quest givers
  • Map6 Changed Achievement into legit quest with quest reqs
  • Map8 Changed enemies' models and names
  • Map9 Reterrained
  • Map9 New Quest Precious Information
  • Map9 Remade Info Man event
  • Map9 Fixed Buri not in cinematics
  • Map9 Removed Koron after the fight so that he doesn't show up in cine
  • Map9 history event fixed quest completion message. Give them Quest Reqs as well
  • Map11 Improved Terrain
  • Map13 Fixed lighting
  • Map13 Disabled Shade of the Deep event
  • Map14 Disabled Staff of Teleportation
  • Map14 Blocked certain pathways
  • Map14 Increased password drop rate
  • Map15 Reterrained
  • Map15 Fel Orc Warlocks now only drop tomes +1
  • Map15 Removed exceeding Murlocs
  • Map15 Added critters
  • Map23 Fixed game crash upon losing

Unit Changes/Fixes
  • Hero Avatar of Judgement increased Mana Transfer ratio to 1.8 from 1.5
  • Hero Avatar of Judgement increased mana regen rate to 4/5/6 (from 4/4/4)
  • Hero Avatar of Judgement decreased mana cost for Mana Shield to 40/40/40 (from 180/290/405)
  • Hero Avatar of Judgement Mana Shield lasts 20s with each cast and has 25s cooldown
  • Hero Avatar of Judgement increased ManaPerHitpoint to 3/5/7 (from 3/3/3)
  • Hero Avatar of Judgement now starts with mana 25/50/75
  • Hero Adias Storm Bolt lv8 can no longer target allies
  • Hero Adias Increased ultimate cooldown to 220 (from 180)
  • Hero Chen Increased Cooldown of Ultimate to 220 (from 180)
  • Hero Chen Increased Armor of Earth to 20 (from 5)
  • Hero Chen Increased Armor of Storm & Fire to 12 (from 2)
  • Hero Chen Decreased Mana Cost of Ultimate to 160/220/280 (from 200/280/360)
  • Hero Darak created new model for ultimate
  • Hero Darak decreased DamageInterval of Ultimate to 0.5/0.5/0.5 from 1.5/1.3/1.3
  • Hero Darak decreased DamageDealt of Ultimate to 48/83/140 (from 100/175/300)
  • Hero Darak decreased Duration of Ultimate to 20 (from 30)
  • Hero Darak decreased AreaOfEffect of Ultimate to 760 (from 900)
  • Hero Darak increased Cooldown of Ultimate to 210 (from 180)
  • Unit Feral Spirit Decreased MovementSpeed to 280 (from 350)
  • Unit Feral Spirit Decreased ArmorBase to 0 (from 0-10)
  • Unit Feral Spirit Removed Critical Strike
  • Unit Feral Spirit Added new abilities: Fury Dash, Feral Predator, Feral Fury
  • Hero Musko fixed tooltip number of healing bounces
  • Hero Buri Flame Strike buff now has the right icon
  • Map3 Changed the name of Elven Towers to Magical Guard Towers
  • Map3 The Biggest Murloc got a new skin
  • Map7 Replaced Murloc Emperor with Murloc Emperor
  • Map9 Thrall should be lv15 with items
  • Map10 Arthas and Musko's Devotion Aura now have been fixed across all maps
  • Map13 Astral Arachnathids no longer scale
  • Map14 Reduced Sight Range of Shipyard to 500 (from 900)
  • Map14 Spider Crab Behemoth now scale with heroes' lv
  • Map14 Spider Crab Leviathan now scale with heroes' lv
  • Map15 Adjusted damage of Thunder Lizards
  • Map15 Replaced Troll Headhunter with Troll Berserker in shops
  • Map15 Improve AI of Fel Orc Warlock (South)
  • Map15 Changed Berserker tooltip
  • Map17 Makrura Socerers now have Feedback
  • Map22 Increased Unholy Titan 08's Bloodlust to 100% atkSpd (from 75%)
  • Map22 Changed Unholy Titan 07's Armor Type to Medium (from Normal)
  • Map22 Increased Unholy Titan 07's cleaving damage to 50% (from 40%)
  • Map22 Stormhaul Towers improve model
  • Map23 Akiba improve model
  • Map23 Increased HP of titans, ghouls

Item Changes/Fixes
  • Critical Stone +2 Fixed tooltip
  • Primal Essence Reduced mana and HP increment of to 150 (from 200)
  • New Item Defense Charm
  • New Item Armor of Agility
  • New Item Piercing Armor
  • New Item Tough Armor
  • New Item Battlemage Armor
  • New Item Cleansing Shield
General Fixes/Changes
- GAME Reduced enemy scaling at Adias lv1/8/17/30/48 from x1/x2/x4/x6/x8 to x1/x2/x2.9/x4.2/x6.1
1X,2X,3D,4D,5D,6D,7D,8D,9D,10X,11D,13D,14D,15D,21D,22X,23X
- GAME Reduced enemy scaling at Adias lv1/17/30/50 with x2/x4/x6/x8 to lv1/28/36/44 with x2.8/x3.7/x4.4/x5.0
16D,17D,18X,19O,20X,25X,26D,27X,28D,29X,30X,31X
  • Map0 The path to the Resurrection Stone is more visible
  • Map0 Add difficulty concept
  • Map3 Replace Fountain of Mana with Fountain of Restoration in the town
  • Map3 Create shortcut after defeating the Biggest Murloc
  • Map4 Make the trees/Rocks tighter so that players cannot get through to Tojara
  • Map5 Make destructibles vulnerable
  • Map5 The path right below the death knight that we have to kill for the optional quest should be expanded
  • Map6 Fix Item made with potion, potion doesn't go away but turn infinite use
  • Map7 Murloc Huntsman now can cast Ensnare on heroes
  • Map9 Give Chen Delicious Seafood after teleport in Friend quest
  • Map11 Make destructibles vulnerable
  • Map11 Replace Fountain of Mana with Fountain of Restoration
  • Map12 Fix Mana Enhancer now provides 30 armor and 5 bonus damage on Arthas
  • Map13 Improve Kaleo AI, HP, Damage
  • Map13 Heroes should be revived at the correct point now
  • Map14 Remove some trees around the Fountain of Health
  • Map14 Make it that you would be able to buy boats without having heroes nearby shipyards.
  • Map15 Increase creep respawn time to 170 (from 110)
  • Map15 Replace Taurens with Berserkers
  • Map15 Make destructibles vulnerable
  • Map15 Make Shamans/Witch Doctors recruitable
  • Map21 Remove Night Elves
  • Map22 Add portals on the other side of the map
  • Map22 After reinforcement, teleport heroes to ReturnSpots
  • Map23 Centralize (kinda) the arena
  • Map26 Greater Thunder Phoenix Increase Spell Damage Reduction to 45% (from 35%)

Unit Fixes/Changes
  • Hero Darak abilities now show mana cost
  • Hero Chen abilities now show mana cost
  • Hero Chen Add Hotkey in Tooltip of Ultimate
  • Hero Darak Fix misleading tooltip for the number of times Chain Lightning bounces
  • Hero Avatar of Judgement Set Judgement ability so that it doesn't damage allies
  • Hero Darak Fix tooltip for Acid Bomb
  • Hero Darak Adjust Damage of Ultimate 50/100/200 to 100/175/300
  • Hero Darak Adjust AreofEffect of Ultimate 1000/1100/1100 to 900/900/900
  • Unit Change title of Akiba to Guardian (from The Guardian)
  • Unit Change title of Kaleo to Guardian
  • Unit Change title of Sira to Guardian

Item Fixes/Changes
  • Item New Item Royal Armor
  • Item New Item Orc Shield
  • Item New Item Footman Shield
  • Item New Item Seer Staff
  • Item New Item Light Bullet
  • Item Add detail to Imbued Chain Lightning description
  • Item Reduce cost of Mana Stone to 600 (from 800) and mana regen to 15% (from 25%)
  • Item Greater Kochura Incense now decrease to 400 mana (from 500)
  • Item Add detail to Thunderlizard Diamond

Known Issues
  • Map4A Circle of Power disappears after game load
  • GAME Game crashes if transitioning when at least one hero is reviving
General Fixes/Changes
  • Map1 Don't set Healing Wave as a pre-learned skill
  • Map1 Set Tents Vulnerable
  • Map9 Set Tents Vulnerable
  • Map1 Don't set map black after emissary
  • Map2/4 Fix Hint about exploration/boat
  • Map3 Implement Buri into bandit/wizard cine
  • Map3 Add Resistant Skin to Solaire
  • Map3 Solaire costs 1 food to 0 food
  • Map9 Added Portrait for Burma
  • Map9 Destructibles are no longer invulnerable
  • Map9 Stash disappears after departure cinematic, need check (Found Nothing)
  • Map14 Fix Resurrection Stone belongs to Hostile Player
  • Fix Buri transition activation at every transitioning zone
1D,2D,3D,4D,5D,6D,7D,8X,9D,10D,11D,13D,14,15,21X,22X,23X

Unit Fixes/Changes
  • Hero Adias Adjust Mana Cost of Ultimate 200/350/500 to 250/350/460
  • Hero Darak Adjust Mana Cost of Ultimate 200/350/500 to 200/310/430
  • Hero Chen Adjust Mana Cost of Ultimate 200/400/600 to 200/280/360
  • Hero Adias Fix misleading tooltip the number of times Healing Wave bounces
  • Hero Avatar of Judgement Adjust Mana Cost of Mana Shield 50 to 180/290/405
  • Hero Avatar of Judgement Fix Tooltip for Mana Shield
  • Hero Avatar of Judgement Adjust HalfDamage of Judgement 60/120/240 to 20/40/80
  • Hero Avatar of Judgement Adjust HalfDamageInterval of Judgement 1s to 0.33s
  • Hero Avatar of Judgement Adjust HeroDuration of Judgement 4s to 0.33s
  • Hero Buri New icon for Flame Strike
  • Hero Buri's Flame Strike should no longer work on trees. Change color to blue flame.
  • Hero Musko Change Frost Armor to Frost Armor (Autocast)
  • Hero Musko Adjust ArmorBonus of Frost Armor 3/5/7 to 12/20/28/36
  • Hero Musko Adjust ArmorBonus of Devotion Aura 1.5/3/4.5 to 6/12/18/24
  • Hero Arthas Adjust ArmorBonus of Devotion Aura 1.5/3/4.5 to 6/12/18/24
  • Hero Arthas Adjust AmountHealed/Dmged of Holy Light 200/400/600 to 200/400/600/800

Item Fixes/Changes
  • Item Added tooltip for Blood Ring
  • Item Fixed Spelling "Sceptor" to "Scepter"
- Act I Closed-Testing Phase B Released
Major Fixes/Changes
  • The Reliving History event in Edenvale City no longer destroys player's Stash and gold.
  • Before this update The Abyss and Glowing Cave lose their 'darkness' after a game is loaded, not anymore.
  • Traversing through the portal in Shimmer Wood should no longer send the player to the campaign menu screen.
  • Fixed many cinematic bugs in Edenvale City.
  • Recreated the whole intro sequence of the first map with a new intro quest.
  • Recreated the quest system for Little Village, Shimmer Wood, Edenvale City. Bringing all of them to Blizzard standard.

Minor Fixes/Changes
  • Re-organized all import files of the campaign, made it easier to look up a particular file in the imported resources.
  • Glowing Cave now plays its ambient sound as music instead.
  • Improve the terrain of Little Village.
  • Add a new optional quest to Little Village and Edenvale City.
  • Unholy Titan should continue spawning after reinforcment, until you finish the later map.
  • Changed food cost of Thunder Lizard Beta in Edenvale City to 1 (from 5).
  • Recreated the targeting system of Fel Orc Warlock in Lonely Island.
  • Fixed some typos in the puzzle of Fel Orc Warlock in Lonely Island.
Major Changes
  • Fixed Hero couldn't gain XP after cinematics for all maps. (caused by the last update)
  • Fixed over-spawn issue for all maps.
  • Added loading screen description for all maps.
  • Created a basic quest-sync system for the main quest.
  • Added quest logs to several maps.
  • Improved terrain for maps: Home, Shimmer Wood and Dark Wood (1).
  • Fixed several dialog/cinematic mistakes.
  • Added a new mini-boss, quests, a grand puzzle and a mini-game to Lonely Island.
  • Changed the name of the campaign to 'Defenders of the Light' (was 'Breath of the Light').

Minor Changes
  • Improved the wraith event in Dark Wood.
  • Increased the hit points of Dungeon Gates in Den of the Murlocs.
  • Fixed the uncontrollable stash in Edenvale City.
  • Preplace some villagers and increase the number of villagers in Edenvale City.
  • Added some hints, lore and decorations to Edenvale Dungeon.
  • Fixed the unopenable side-quest door in Edenvale Dungeon.
  • New SFX boing2 and the song Come On! from Mario and Luigi: Superstar Saga was added to the game.
  • Fixed the walkable trees in Longpass Valley, players shouldn't be able to walk on top of the trees anymore.
  • Fixed production buildings not given to player in Stormhaul.
  • Adjusted enemy level-scaling across all maps.

Unit Changes
  • Adjusted the size of Centaur Outrunner, Impaler, Firecallers and their derivatives.
  • Increase the difficulty of the final boss of Edenvale Dungeon.
  • Nazca Warlocks' Holy Light now heals for 1200 hit points (from 200).
  • Added proper shadow to Makrura Abominations.
  • Increased the damage of Faceless One Terror in Glowing Cave.
  • Increased the ability cooldown of Unholy Titan Controller from 5s to 8s.
  • Added new upgrades to Advance Gryphon Riders and Super Demolishers in Stormhaul.

Item Changes
  • Lower the price of Shimmerglaze Roast to 65 (from 100).
  • Change name of Boots of Speed (3) to Boots of Speed +3.
  • New item: Rune of War Stomp.
  • New item: Ring of the Necromancer.
  • Reduce cooldown of Tome of Experience to 10s (from 30s).
- Heroes revive instantly for cinematic sequences if they are dead.
  • The humming-lady events now work properly in the Dark Wood maps.
  • The Barrows is now accessible from the start except from the main quest.
  • Fixed Den of the Murlocs map-transition issue, players can now go back to where they came from.
- Act I BETA released


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General Issues
  • Don't rename the campaign file longer than it was downloaded (shorter is fine) or the map transition may not work
  • Keep your save file names short to ensure the map transition works smoothly
  • Transitioning to another map with at least one of your hero being revived will crash the game.
  • Sometimes enemies spawn behind trees and rocks. Not all of them can be fixed but many of them can be. Just let me know where the spawns specifically are so that I can fix them in future updates.
  • Sometimes you would see units' shadows on the map without any unit there. They are the unintended by-products from the spawn system. Just ignore them.

Map Specific Issues

  • In Blood Feather, the Circle of Power may disappear (visually) after a game is loaded.
  • In Dungeon of Edenvale, game was reported to crash at the end of the dungeon for game version 1.29+ before. If the cinematic at the end is skipped, the crash is negated.
  • In Glaring Shore, the game may crash if all of your heroes die. I'm not sure if this bug is caused by patch 1.30 or not.
  • In Zheidland, bugs may occur due to how much contents the map has. Events may overlap on one another which causes bugs. I'd recommend not to rush and activate too many quests/events at once when you are in this map to prevent bugs from occurring

Patch Issues
Version 2.00 introduced some unexpected bugs that we hadn't encountered before, though none are particularly severe. The most noticeable issue involves invisible enemies occasionally replacing existing ones during map transitions. This appears to result from the game failing to load certain unit models properly upon loading a new map. Another issue is the inconsistent scaling of some units in 2.00, causing them to appear either smaller or larger than their intended size.



They were this campaign's testers. I learned that campaign testing is not only about bug finding and bug fixing. They have done a lot more than that. They contributed a lot of suggestions and ideas to develop the campaign greatly. The scripts of the campaign were also rewritten and improved greatly by them. If you see the version of this campaign when it first came out in the Map Developement section in 2017, you may be surprised of the big difference between that version and the version you have now. All I'm saying is that without their help and you guys' support, this campaign may not have happened. I could never have done this by myself. Thanks to all, it is finally here. Thank you very much.

It is not recommended that you read this section due to spoilers. You should only see this section once you have completed the main game. Please stop reading this part if you haven't played the game, it would just be a disservice to yourself.

About Me

Donate

Item Database

Characters


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Hello, I'm Tim, also known as ThinhHo on the HIVE workshop. I'm a Mechanical Engineer. Video game has been a part of my life and I take great joy in making my own contents. Red Alert 2, Starcraft were some of my childhood games that defined who I am as a gamer today. I made Starcraft custom maps for quite some time before getting into making Warcraft 3 maps in 2015. Back then I was fascinated by how lovely the graphics of Warcraft 3 were. I dreamt of how cool it would be to make an RPG world out of its editor, yet I was intimidated by how complicated the programming and triggering process worked. Not until I tried picking it up and opening up the maps of the Founding of Durotar...


Defenders of the Light started out as only some customizations of the Founding of Durotar campaign. New units were added, along with new quests, new events, new enemy scaling, etc. The trickiest things to learn were learning to putting together the spawning system and the transition system. Having to figure out everything by yourself with no background in computer science made the hours of trails and errors quite a challenging but very enjoyable process. Hours and hours of iteration led me to being quite skilled in using the World Editor of Warcraft 3 :)


After several simple maps were made with the transition system, I started to think of making a campaign. The story was developed from there. Now we are here, to enjoy this work of art. I hope you will enjoy playing it as much as I enjoyed making it.

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You probably have played and watched many works of art that touched your heart and made you lost in thoughts for days, weeks or even months just like I do. Many widely appreciated contents are usually those that make players/viewers contemplate on the true meanings behind their stories. Good games and movies bring along values that make you grow deeper and wiser as a person. I truly hope Defenders of the Light really gives you, even when it's only you, something to think about, to value and to remember just like how other artworks did to you. If this campaign was worth your time and it was something that brought value to your soul, feel free to support me in creating this piece of art by donating here.

Thank you.

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Compilation of most items and custom items used in Defenders of the Light
Because of how items are formulated in Defenders of the Light, with both positive and negative stats, it creates a vast possibility of how many custom items can exist in the game. This beautiful visual compilation does not show details of where to obtain the items in the game. It only shows what the item looks like and what stats they have. All items from common, uncommon to legendary are included in here without certain order. Feel free to enjoy yourself with this wall of colorful items.


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Information about the major characters in Defenders of the Light.
This information is supplemental and it is written in a way to avoid spoilers in the campaign. Below is the collection of some of the characters in Defenders of the Light. I put so much thoughts into creating them. Their life, their past, their future, their fear and their desires have been developed for a long time until this day. This section should only be seen by people who seek to know more about the world of Defenders of the Light. Please avoid reading through these if you haven't played the campaign.





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dark8118 (Youtuber)


I'd appreciate any bug reports, suggestions and tips!
Contents

Defenders of the Light (Campaign)

Defenders of the Light (Campaign)

Defenders of the Light Rebuilt (Campaign)

Level 34
Joined
May 14, 2021
Messages
1,603
hi.i have a problem.
The light in the circles does not appear.
first time i play with reforged graphics.
second time i play with reroged graphics off...stil the same problem( i use chest to move fast)
i try DOT129.w3n and DOT136.w3n same problem...
Ty! sorry for asking
The best campaign 5* 100%.
u are the best of the best :)) :) cheers.
Campaign versions and Reforged graphics won't do me any good. I heard that some people have reported this problem, and it could be related to the cheats they used.
This campaign has some kind of anti-cheat systems that made some obstacles (like the ones you mentioned) impassable (you appear to be using both unit invincbility and map vision cheats, as seen in the screenshot). If you reload your previous save files without cheats, the campaign will be beatable.
 
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Campaign versions and Reforged graphics won't do me any good. I heard that some people have reported this problem, and it could be related to the cheats they used.
This campaign has some kind of anti-cheat systems that made some obstacles (like the ones you mentioned) impassable (you appear to be using both unit invincbility and map vision cheats, as seen in the screenshot). If you reload your previous save files without cheats, the campaign will be beatable.
Ok,i will start again from 0 and try. Ty
 
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I had the same problem...i start new game...The light in the circles does not appear...how i pass this?
There should be no problem about this "memory" mini-game. You have to learn about the order of the lit circles. After they are done lighting up, order Adias Lothan to that "lit circle" based on the memorized order.
In fact, the "particle effects" not appearing on the memory circle is somewhat related to the in-game animation itself. Some models tend to broke with loads in-game, notably the proper construction animations for Undead and Night Elf, as well as various spell animations (like Panda's Fire Breathe). If you see this "bugged in-game animation", you have to restart the computer in order to make those "bugged animations" appear again.
 
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I've run into a problem that causes the game not to load after I've cleared the Panda in the capital dungeon. The game just took forever to load unto the next map
 
Level 3
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There should be no problem about this "memory" mini-game. You have to learn about the order of the lit circles. After they are done lighting up, order Adias Lothan to that "lit circle" based on the memorized order.
In fact, the "particle effects" not appearing on the memory circle is somewhat related to the in-game animation itself. Some models tend to broke with loads in-game, notably the proper construction animations for Undead and Night Elf, as well as various spell animations (like Panda's Fire Breathe). If you see this "bugged in-game animation", you have to restart the computer in order to make those "bugged animations" appear again.
I can't learn the order because no light from the start...i swap for classic graphic same problem ...i reinstal the game same problem...restart PC...same
 

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Level 34
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I've run into a problem that causes the game not to load after I've cleared the Panda in the capital dungeon. The game just took forever to load unto the next map
You mean "the game stucks after beating Chen"? There should be no problem after passing that boss fight. When you defeated him, the next map will load normally.

Also, try playing this campaign without cheats. Some challenges won't be impassable if you played this campaign with cheats (like the ones in Edenvale, where you have to destroy all prawn-like monsters).

I can't learn the order because no light from the start...i swap for classic graphic same problem ...i reinstal the game same problem...restart PC...same
Sadly, I have no idea how to solve this problem. Maybe ThinHo can provide an exact reason why this problem is happening?
 
Level 3
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You mean "the game stucks after beating Chen"? There should be no problem after passing that boss fight. When you defeated him, the next map will load normally.

Also, try playing this campaign without cheats. Some challenges won't be impassable if you played this campaign with cheats (like the ones in Edenvale, where you have to destroy all prawn-like monsters).


Sadly, I have no idea how to solve this problem. Maybe ThinHo can provide an exact reason why this problem is happening?
I hope so.
Ty!
Best custom campaign 5*.
 
Level 4
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Sep 25, 2021
Messages
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You mean "the game stucks after beating Chen"? There should be no problem after passing that boss fight. When you defeated him, the next map will load normally.

Also, try playing this campaign without cheats. Some challenges won't be impassable if you played this campaign with cheats (like the ones in Edenvale, where you have to destroy all prawn-like monsters).


Sadly, I have no idea how to solve this problem. Maybe ThinHo can provide an exact reason why this problem is happening?
Ty, the problem solved itself lol, I waited for 15 minutes until the game decided to load into the next map xd, The dungeon map is so heavily loaded I guess that's why the game froze and took sometime to transit between maps.
 
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368
Hi, is the campaign's update to Reforged 2.0 only include ACT 1? Cuz when I downloaded it, it only showed 24 missions. The original campaign file shows I think 36 missions. Can we expect ACT 2 to be also updated to Reforged 2.0 and added to HIVE in the future?
 
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Hi, is the campaign's update to Reforged 2.0 only include ACT 1? Cuz when I downloaded it, it only showed 24 missions. The original campaign file shows I think 36 missions. Can we expect ACT 2 to be also updated to Reforged 2.0 and added to HIVE in the future?
You are right. Reforged version only has Act 1, and can only be playable on the Classic graphics.

The original author won't probably create a remake for Act 2 soon due to the personal reason and (of course) tons of bugs Blizzard introduced in 2.0. patch.
 
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The original author won't probably create a remake for Act 2 soon due to the personal reason and (of course) tons of bugs Blizzard introduced in 2.0. patch.
Why are you assuming he won't due to "of course tons of bugs introduced in 2.0"?
2.0 is probably better than most of all the other 1.32+ versions of wc3. Some of the recently introduced issues like portraits showing the original unit/hero portrait might be obvious, but they don't particularly affect gameplay much at all.

Can I confirm if you have actually played wc3 on the latest patch, or are you parroting what other people say about it? Because the issues 1.32+ versions have pale in comparison to having to keep constantly swapping between multiple pre-1.32 patches of wc3.
 
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Why are you assuming he won't due to "of course tons of bugs introduced in 2.0"?
2.0 is probably better than most of all the other 1.32+ versions of wc3. Some of the recently introduced issues like portraits showing the original unit/hero portrait might be obvious, but they don't particularly affect gameplay much at all.

Can I confirm if you have actually played wc3 on the latest patch, or are you parroting what other people say about it? Because the issues 1.32+ versions have pale in comparison to having to keep constantly swapping between multiple pre-1.32 patches of wc3.
I was aware about your statement. Also, you could include the troublesome "missing textures" during the gameplay, but it only appears if you load the previous saves. Also, deepstrasz had even said that certain maps and campaigns can only be playable without issues if you played them directly on the recommended versions.

Anyways, the original author only made this Reforged version of the campaign for better gameplay experience on Act 1.
 
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I was aware about your statement. Also, you could include the troublesome "missing textures" during the gameplay, but it only appears if you load the previous saves. Also, deepstrasz had even said that certain maps and campaigns can only be playable without issues if you played them directly on the recommended versions.

Anyways, the original author only made this Reforged version of the campaign for better gameplay experience on Act 1.
Pre 1.32, loading saves would directly break triggers in 1.31 and possibly 1.30.4. So, texture issues on load save while using 2.00+ is not bad in comparison.

I do not know where Deepstrasz said that, but as someone who only plays campaigns on the latest patch of wc3 nowadays, the only two campaigns I have encountered that do not work on the latest patch are Chosen Ones (might be a font related issue, unsure) and a Tale of Two Brothers P2 (some model(s) in there break on 1.31+).

For all other campaigns, playing on later versions of Wc3 has had no impact on gameplay. Yes, in theory, playing on the patch a campaign is made on is probably best because the author would have tested it on that version so you have some guarantee that there won't be bugs, but there is nothing inside later versions of Wc3 that will break a campaign, assuming it is made using the normal World Editor and does not use memory hacks or anything like that.
 
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Feedback: Defenders of the Light Act I, played on Reforged 2.0 (classic graphics), DOT136, version 0.58.
First of all, i enjoyed the campaign very much and this is the first time i write feedback/review for a custom campaign. Act I is huge and amazing. I had a lot of fun and i'm definitely going to play it again when later acts are released.
The content of this comment is mixed, there are gonna be mostly bug reports (bugs were quite a significant issue, but i was able to experience nearly all of the content), maybe some comments, ideas and questions. I hope it will help you improve the campaign, for all of us who love the 'founding of Durotar' type of campaign.
I chose to divide this text by maps, i think it's easier this way, especially for local bugs. If a map/something isn't mentioned here, that means it's great/i dont have anything worth saying. At the end i will put a part about whole game/Act I. I don't have any screenshots, but i will try to explain the bugs as accurately as possible. Naturally, there will be spoilers so i marked every section as a (potential) spoiler.
- Dark Wood (map 6): In the orc base there is an orc warlock that offers a 1v1 fight with a Cairne type hero. I defeated him multiple times with all heroes and i dont think i got anything from that. Is it only a short side quest with no reward?
Also there is a shaman with a quest. I gave him what he required and additional mana potion and got Kochura Incense (+30% mana regen and -3 health regen). I think there is a stronger version of this item (+60%, -6), what would i get if i didn't give the mana potion to him? (i dont have the right save, so i can't test it on my own)
- The Abyss (map 8): I was able to play it and test my heroes, but there are 2 bugs that prevent me from leaving this place after i die. Every time i had to load a save before entering Abyss, so i couldn't farm tomes or gold or experience.
1st one happened only once - when i died nothing happened, i was stuck with all heroes dead. It might be due to ressurection stone not activating for some reason.
2nd one happened every other time - after i die game tries to load me back to Shimmer Wood, but once it loads and it tells me to press any button and i press it the game crashes. Tried anything i could think of, but i have no idea what to do with that.
- Edenvale (map 9): In Battle of Theramore part i found another 2 strange bugs preventing me from returning.
1st - When i stepped on the foot switch, nothing happened, i'm not sure if it even clicked when i was on it. I reloaded the save before Theramore Battle and i think it fixed the issue.
2nd - After any return trigger activated (foot switch or death of Proudmoore). The game looks exactly like it tries to go into cutscene mode (bottom unit text bar appears, screen goes dark, mouse disappears), but then nothing happens, only music stayed. I waited for a few minutes, reloaded the game few times, nothing helped.
Also the texture of the bear at the bandit camp to the south (main map) doesn't load, i was surprised when i got a ton of dmg out of nowhere.
- Edenvale Dungeon (map 11): I am not sure if the game states at any point that this part has no way out until the player completes it. I felt slightly underleveled there, because i wanted to get 3 heroes asap and then explore everything. But that is only a little problem, since the tough parts can be "brute forced" with resurrection stones or by waiting for mana.
- Glowing Cave (map 13): This dungeon and the boss fight are challenging and exactly what one should expect from one of the hardest and completely optional parts of Act I. However, i experienced an unfortunate bug. I beat Kaleo, get 500 gold and then nothing happens. No item, no cutscene, no teleportation, i am stuck fighting endless waves of skeletons and i can do this all day, but there is no point. When all heroes die, they are correctly ressurected and Kaleo resets, my guess is that somehow the 'Kaleo died' trigger doesn't trigger. Funnily enough, in the Fallen Lords map everything seemed to work fine.
- Lonely Island (map 14): The minigame in the middle felt tough, i figured out i need more speed and bought items and scrolls, purchased all minigame upgrades. I used shift clicking to minimize reaction time and optimize pathfinding, tried different strategies and i can't get past 3 minutes out of 8. Am i missing something or can it be a bug?
- The Barrows (map 15): A small thing here, i unintentionally killed all fel orc warlocks before going to the orc who gives a quest to kill them and after his cutscene he kept repeating some sentences about the quest. If he was supposed to give some reward, i don't think he did.
- Longpass Valley (map 21): 2 questions: Could i do something about the Necromancer on top of the mountain in the middle? He kept respawning and some skeletons were attacking him. Similarly, is there something more to the friendly wolf who joins the party? I couldn't find an answer (unless it's connected to the orcs nearby, i think they all died…).
- Stormhaul (map 22): After the cutscene (i did NOT skip it) in which Muradin and Drekthar arrive some triggers/ai probably bugged. The undead started grouping mostly in the middle and formed a huge blob of units, instead of attacking human bases. The blob moved a little a few times and increased in size, but i don't know any more specific details. Undead titans kept spawning and walking correctly (some got stuck in the blob), but i think their targeting bugged, because they were barely attacking anything near them. Human bases kept producing infinite number of units, but they weren't sending them to attack, forming 2 big blobs of units in 2 bases. Those units moved and attacked only when enemy was close, but then they went back to base. Also it seemed like i couldn't get any more gold from killing enemies/titans.
- About the whole game/Act I: I appreciate the idea of minigames scattered around the Act and boss fights with more than punching each other to death, not everyone enjoys them, but they can always be skipped (although rewards are usually great). Also the need to come back to a location later (like in edenvale dungeon) gives the feeling that a map has a lot more to offer, which is great.

Personally, i think agility should be boosted in some way, it doesn't feel right that 1 of 3 main stats is stated to be nearly useless compared to other 2. In my playthrough i put about 50/60 agility on Chen (all tomes, mixed with every damage boost i could find, so he crits for over 700 as often as he can), but the change in attack speed/armor felt unsignificant compared to how much agility i gave him.

Items: I was sceptical about 'items give positive and negative effects', but it truly makes build crafting more interesting. Nonetheless, as you probably have heard some items are basically only debuffing, instead of giving something in return. An interesting example is in Theramore Battle, where player can buy an item that gives holy light heal and another one that buffs it. It has a huge potential as an idea for more healing sources, but if i did the math right it is less mana-to-HP effective than Adias's Q heal AND it takes TWO item slots. I know items are one of the things you constantly try to balance and it is probably the hardest part of balancing, so remember there is no hate whatsoever.

Replayability: I played only once, but i remember playing Rexxar campaign multiple times and since there is so many different items i want to play it again with the knowledge i have now. Although i prefer to wait until act II and when some bugs get fixed or just hope that i somehow won't encounter them next time.

But wait, there is more! When i escaped Edenvale Dungeon and saw the cutscene and all those heroes around i got an idea. What if after that point the player could choose which 2 heroes he wants to recruit for the journey? It would add a ton of party compositions, spells, builds and replayability! And to make it much easier for the beginning, the game should state that main storyline for the first playthrough is connected to Chen and Darak. This way there is no need to make new cutscenes and lore for those heroes until you decide to do so, because players will already know the story after first playthrough and will probably skip all cutscenes either way. Think about this. I strongly believe it would make a huge positive impact on the gameplay.

Lore: Personally, i enjoy stories very much, i am a fan of Warcraft, Warhammer, Starcraft and many more universes. It is good there is lore, cutscenes and all those heroes with their own stories. Even though gameplay would still be great without it, it feels much more real and entertaining.

And that's all! It took me some time to write this and i tried to be as thorough as possible. Hope it helps. Keep up the good work!
 
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