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Deerhaunter

This bundle is marked as pending. It has not been reviewed by a staff member yet.
Made a model for the Deerhaunter from Time Splitters.


[FIXED with the help of @Darnish89 who also added and improved animations and body texture.]
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Deerhaunter (Model)

I think the model is not visible, only footsteps and blood
or it's just viewer's bug
Noticed yea, there's a problem with the model but idk what. It only works in model editor.

Model has error! DeadStag.tga it cannot have tga in our official download, it must be .blp
That's why the model doesn't work?
 
That's why the model doesn't work?
You must convert tga to blp as far I remember tga wont work in maps.
But also I fixed that and noticed in unanimated that whole model appears in Magos but when I click any animation like stand, move, attack etc... the whole model is invisible except that head. That means that some geoset animations must be screwed. Also, that head has two same geosets which second geoset has villager male texture :cgrin:
Not to mention wrap also has issues, and two guts materials are while only one is used for monster's body and another one supposed to be decay flesh anim which is absent or invisible :cgrin:
So, literally very few things work here actually. Man, I needed you for my contest, this level of monster would definitively shock audience :cgrin:
 
stan0033 I coincidentally make similiar Wendigo recently, I halfway finished tons of models over time which never uploaded there to my thread but I used zombie base with skeleton horse head adapted and deer horns. But since Wendigo is cannibalistic flesh eater is has those anims of course (I made few versions of Wendigo), so this reminds me of that monster heavily.

haha with that many bugs and errors he did its better if he starts new model. :cgrin:
This guy impressed me, like in early 2000s, he literally uploaded model in model section just to ask why is it not working :cgrin:
20 years ago and this happens haha
 
You must convert tga to blp as far I remember tga wont work in maps.
But also I fixed that and noticed in unanimated that whole model appears in Magos but when I click any animation like stand, move, attack etc... the whole model is invisible except that head. That means that some geoset animations must be screwed. Also, that head has two same geosets which second geoset has villager male texture :cgrin:
Not to mention wrap also has issues, and two guts materials are while only one is used for monster's body and another one supposed to be decay flesh anim which is absent or invisible :cgrin:
So, literally very few things work here actually. Man, I needed you for my contest, this level of monster would definitively shock audience :cgrin:
I can try see if I can relink the textured.
To fix the animation geosets, do I need to link bones to body parts?

Was kinda hoping someone would fix the model so it could be good to post.
I would credit it to them.
 
What I figured is that the body doesn't have it's body parts defined.
When running the animations, only the head is visible so I guess that's fine. I just need to set the left arm, left foot, torso, etc..
Any page or video that can show me how? Seems once I can set that up, I can import animations easily to give this unit, for example the bladestorm animation.
Screenshot 2025-11-29 064300.png
 
What I figured is that the body doesn't have it's body parts defined.
When running the animations, only the head is visible so I guess that's fine. I just need to set the left arm, left foot, torso, etc..
Any page or video that can show me how? Seems once I can set that up, I can import animations easily to give this unit, for example the bladestorm animation.
View attachment 559320
If you do not mind, I could fix the issues for you.
As a matter of fact, I could make the mesh's head look image-accurate.
 
I get it, its invisible monster. use GoldenEgg to optimize model and this MDLX Optimizer
Ran through both of them but still invisible. The issue is that it doesn't have the bones defined.
So when playing an animation (which the green skeleton performs) the body u see in the picture isn't linked to it.
Can't find any tutorials but StonemaulMidget said they'd look at it.
 
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