Ok.. well it works.. with these triggers:
Shatter Level 1
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Shatter
(Level of Shatter for (Triggering unit)) Equal to 1
Actions
Unit - Order (Triggering unit) to damage (Target unit of ability being cast) for 25.00 using attack type Spells and damage type Normal.
I made 3 levels, but they're all alike (only more damage). (based it off Abolish Magic; needed the autocast)
When I tested the spell, it worked, but the problem is that when you just cast it, it damages the target, even if there aren't any buffs 'destroyed'.
Is it possible to deal damage per buff, instead of a basic amount?
That would make the 'no buff, still damage' problem history, wouldn't it?
How could I make it deal damage per buff?
Thanks for your help Daelin