- Joined
- Oct 23, 2006
- Messages
- 223
Im working on a trigger that allows a unit to take a percentage more damage from spell based attacks. You could say I'd use banish, but the percentage is based off ethereal, which is a gameplay constant armor, not very elastic. Does making a reverse reduced spell damage work? Lets say i give a unit the ability -40% spell resistance?
Btw, im using a unit takes damage event and manipulating it by adding all units to that event.
Btw, im using a unit takes damage event and manipulating it by adding all units to that event.