I am trying to create a trigger to damage units around destructibles that die (Usually by being knocked into them by knockbacks), but it does not seem to be working. For some reason I cannot select any variable other than 'No destructible'. I can easily add destructibles to variables however.
Also, if you are wondering about the high damage and radius, it was for testing, and I plan to have different destructibles do different damage for different radius' (trees 50, rocks 80, explosive crates 200, ect)
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Events
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Destructible - No Destructible dies
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Conditions
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(Destructible-type of (Dying Destructible)) Equal to Summer Tree Wall
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Actions
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Unit- Create 1 TreeDamage for Neutral Passive at (Position of (Dying Destructible)) facing default building degrees
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Unit- Cause (Last Created unit) to damage circular area after 0.00 seconds of radius 500 at (Position of Last Created unit)), Dealing 100 damage of attack type normal and damage type normal.
Also, if you are wondering about the high damage and radius, it was for testing, and I plan to have different destructibles do different damage for different radius' (trees 50, rocks 80, explosive crates 200, ect)