Mr Ogre man
HD Model Moderator
- Joined
- Sep 30, 2020
- Messages
- 883
In regards to every building:
-All destructible buildings require a proper Birth animation and a proper Death animation.
-Buildings require a textured geoset below the line of sight to avoid floating buildings in slopes.
-Teamcolour should be more bright, you need to increase it (currently, Team 1 looks like Team 13).
In regards to this building:
-Town halls must be cohesive between tiers, and keep a similar shape.
-The models are very simple geomerges with barely any custom animation (although I've seen that, at least, some amount of work has been put into it, and that's why I set this to pending update).
As is, they would be set to substandard.
-All destructible buildings require a proper Birth animation and a proper Death animation.
-Buildings require a textured geoset below the line of sight to avoid floating buildings in slopes.
-Teamcolour should be more bright, you need to increase it (currently, Team 1 looks like Team 13).
In regards to this building:
-Town halls must be cohesive between tiers, and keep a similar shape.
-The models are very simple geomerges with barely any custom animation (although I've seen that, at least, some amount of work has been put into it, and that's why I set this to pending update).
As is, they would be set to substandard.