- Joined
- Aug 24, 2012
- Messages
- 429
I have created a custom unit based on the Footman - the editor fields relating to Race, Campaign Unit Type, Special Unit Type, Placeable in Editor etc. have not been modified at all.
However, this unit does not appear under the Human Techtree - I am trying to restrict the training of this unit until a Berserker type upgrade is researched.
Other custom units based on the Footman work fine and appear in the custom Techtree options.
What dictates which units go/don't go into the Techtree folder of a race? Chancing the Race and similar fields has no effect.
I know I can restrict the training of a unit via triggers, which I have done, but I am not sure the Berserker upgrade will work without the use of another trigger to re-enable to unit.
However, this unit does not appear under the Human Techtree - I am trying to restrict the training of this unit until a Berserker type upgrade is researched.
Other custom units based on the Footman work fine and appear in the custom Techtree options.
What dictates which units go/don't go into the Techtree folder of a race? Chancing the Race and similar fields has no effect.
I know I can restrict the training of a unit via triggers, which I have done, but I am not sure the Berserker upgrade will work without the use of another trigger to re-enable to unit.