Custom Pathing Texture Maker v1.03

This bundle is marked as pending. It has not been reviewed by a staff member yet.
This is a tool for drawing custom pathing blockers.
Opens tga, jpg or png. Saves tga.
Maximum 40 columns and 40 rows of pixels.
Image is considered from the top left corner.

Custom pathing blockers can be used for buildings, destructibles and doodads.

You can see these tutorials:
Pathing - Everything about it
https://world-editor-tutorials.thehelper.net/pathmaps.php

Requires .NET 3.5 - download

Github repo - click


You can also used my hosted tool: Click

Thanks to @Aldeia for the feedback!


update v1.0.1 (12/11/24):
  • The image was being generated horizontally flipped, so I flipped it back
  • Now when you right-click on a palette button it will paint the whole canvas with that color
  • now when you middle-mouse-click on a palette button, it will change all black pixels no that color
  • added button for more options that contains options to flip the image and swap colors

update v1.0.2 (12/11/24):
Fixed vertical flipping
Added undo/redo
Added hotkeys - Ctrl+Z, Ctrl+Y, Ctrl+S,Ctrl+O, Ctrl+R


update v1.0.3 (13/11/24):
Now right-clickign on the canvas also paints a pixel in black
Implemented autosize check - now the cells can resize when columns/rows changed
Previews
Contents

Custom Pathing Texture Maker (Binary)

Would be nice if you had a separate window with a png image on the background to make for easier understanding of the size of the building , to make the pathing faster.
Cool idea, will place it a bit later. But instead of separate window, on the background. ;)


EDIT: Done
 
Last edited:
Level 37
Joined
Aug 6, 2015
Messages
786
Cool idea, will place it a bit later. But instead of separate window, on the background. ;)


EDIT: Done
Few suggestions
  • Adding a default image would be beneficial to get an idea what a basic pathing looks like for a variety of objects.
  • Option to Toggle Loaded/Default Image On/Off.
  • Option to make the grid more transparent on (0-100% transparency)
  • Option to save/load pathing files.
Screenshot_57.png
 
Few suggestions
  • Adding a default image would be beneficial to get an idea what a basic pathing looks like for a variety of objects.
  • Option to Toggle Loaded/Default Image On/Off.
  • Option to make the grid more transparent on (0-100% transparency)
  • Option to save/load pathing files.
View attachment 496532
all of these are already there

except tranparency. Why would you need it?
 
Level 37
Joined
Aug 6, 2015
Messages
786
all of these are already there
Edit : There is a Townhall, but I was suggesting adding a whole rooster of buildings for a better starting point. - Like loading from a preset.

Also, is it possible to implement Ctrl + Z (Undo) and Ctrl + Y (Redo)

So as a new user i tried to create my own pathing texture , and this happened - when used the Trim outer black pixels option.
Screenshot_58.png

Screenshot_49.png


this is with trimming off.
Screenshot_59.png


So I am not sure why this is happening.
 
Edit : There is a Townhall, but I was suggesting adding a whole rooster of buildings for a better starting point. - Like loading from a preset.

Also, is it possible to implement Ctrl + Z (Undo) and Ctrl + Y (Redo)

So as a new user i tried to create my own pathing texture , and this happened - when used the Trim outer black pixels option.
View attachment 496534
View attachment 496535

this is with trimming off.
View attachment 496536

So i am not sure why and how i should example proceed to make a pathing right.
I can add undo/redo
Put images in hidden tag to take less space in your posts

If you didnt read in the description, the image is considered from top left. You dont have to draw on the whole 40x40 pixels, you can reduce that

Ah I see that it is vertically flipped. I'll seewhat to do abotu it
 
Level 37
Joined
Aug 6, 2015
Messages
786
I meant change these values

View attachment 496541
After reducing it to 5x5 , it worked, but still flipped.
Screenshot_65.pngScreenshot_64.png

Also regarding the pre-image suggestions i was suggesting - adding default presets.
For example, all unique human buildings that have different Pathing Map (Townhall / Barracks / Altar / farm)
  • Upon picking a preset - the columns and rows will change to what the Preset has + % addition. (for example, if farm is 5x5, the preset would give you something like 10x10, so the user can easily build upon farm preset and do something similar but for his use easier.
  • Also, maybe resizing the whole window to cover all the edit window is it is easier to understand and map new pathing.

Ex123.png
 
After reducing it to 5x5 , it worked, but still flipped.
View attachment 496542View attachment 496543

Also regarding the pre-image suggestions i was suggesting - adding default presets.
For example, all unique human buildings that have different Pathing Map (Townhall / Barracks / Altar / farm)
  • Upon picking a preset - the columns and rows will change to what the Preset has + % addition. (for example, if farm is 5x5, the preset would give you something like 10x10, so the user can easily build upon farm preset and do something similar but for his use easier.
  • Also, maybe resizing the whole window to cover all the edit window is it is easier to understand and map new pathing.

View attachment 496545
I think one can calculate himself the size of a building by knowing from the screenshots i provided in the description that a peasant is 2x2, farm is 4x4, town hall is 16x16. You can also load them for comparison. Sorry, I see this as more unnecessary work :D . You can also open your world editor and turn on grid pressing G, turn on pathing pressing P, and compare on screen by eye.

Added undo/redo and hotkeys ;)

PS: I will try to add autosize of cells later
Edit: Done
 
Last edited:
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