K, this is really weird. I made a custom item using "Kelen's Dagger of somthing" as base item. I changed mana cost to 0 but it still needs 100 mana to be used.
I changed the (item)abillity to a custom one. That one has no mana cost eigther. I also changed the cooldown group (whatever that is) to same abillity.
Well, let me explain why I need such an item.
I'm making an FPS (well, more a third person game) and the unit has got:
- a simple hero inventory
- extended (FullScreen) inventory (by DimonT and Illusor take a look at the spell section of this site)
- and an equipment inventory.
Actually, in-game, the unit is never selected. I made a building-version of it for the command interface. (the building's abillities' shortcuts are used for for example attacks or straft) Why a building? A building hasn't got move/stop/hold position buttons so more room for other buttons. This building has got a 'hero - inventory' abillity that is used for simple power-ups like health potion. But for weapons (cuz it's gonna be a kind of RPG aswell) you must equip them by doubble-clicking on them. But equipment inventory is anóther building. The doubble-clicking works great using this trigger (i need such an item because of the doubble-clicking, you knwo, a clickable item):
The 'mogrins report' is a nothing-doing item that represents: 'No primairy weapon'.
Anyways, that's not important. What really is weird, is that the item still needs 100 mana to be used. And what is that cooldown group thing?
Btw, if anyone has ever made an equipment system, please help me out.
I changed the (item)abillity to a custom one. That one has no mana cost eigther. I also changed the cooldown group (whatever that is) to same abillity.
Well, let me explain why I need such an item.
I'm making an FPS (well, more a third person game) and the unit has got:
- a simple hero inventory
- extended (FullScreen) inventory (by DimonT and Illusor take a look at the spell section of this site)
- and an equipment inventory.
Actually, in-game, the unit is never selected. I made a building-version of it for the command interface. (the building's abillities' shortcuts are used for for example attacks or straft) Why a building? A building hasn't got move/stop/hold position buttons so more room for other buttons. This building has got a 'hero - inventory' abillity that is used for simple power-ups like health potion. But for weapons (cuz it's gonna be a kind of RPG aswell) you must equip them by doubble-clicking on them. But equipment inventory is anóther building. The doubble-clicking works great using this trigger (i need such an item because of the doubble-clicking, you knwo, a clickable item):
The 'mogrins report' is a nothing-doing item that represents: 'No primairy weapon'.
Anyways, that's not important. What really is weird, is that the item still needs 100 mana to be used. And what is that cooldown group thing?
Btw, if anyone has ever made an equipment system, please help me out.