- Joined
- Feb 23, 2015
- Messages
- 21
I doubt anyone will be able to help with this, but I'm trying to create a custom version of A Dark Covenant mission from TFT. I'm trying to add another computer to control the naga, but the map (which works fine unedited) breaks permanently the moment I just add another player (e.g. turning on player 9).
The top and bottom waves that attack the outlying bases break and try to move to the center of the map instead of leaving after destroying the bases. The map apparently breaks permanently as removing the new player in the editor doesn't fix the waves.
Anyone know why this is happening and how to fix it?
Just as a warning, I'm very new to scripting/triggers.
The top and bottom waves that attack the outlying bases break and try to move to the center of the map instead of leaving after destroying the bases. The map apparently breaks permanently as removing the new player in the editor doesn't fix the waves.
Anyone know why this is happening and how to fix it?
Just as a warning, I'm very new to scripting/triggers.