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Creep-Spawner/Basements&Tunnels/Waygates

This bundle is marked as high quality. It exceeds standards and is highly desirable.
I started recreating my oldest uploaded model on a whim and posted a picture in the media. I got feedback from @Footman16 and @deepstrasz, and the work evolved from there. I am considering creating destructible doodad variants, but only if that would potentially be helpful to anyone. The spawner is a hybrid unit/structure similar to Robo Factory. It works best pre-placed in an RPG or tower defense mod or as a waygate/teleporter. I did create a simple Birth animation, though.

There is a little trick if you want the spawner to train units without it being a structure in a fixed position.
1. Base the unit of Robo Factory. It has the Rally ability and stuff. (I learned that rally comes with being able to train regardless.)
2. Tick "is a Building" and click on another unit.
3. Return to the spawner, and the option to train units is now available. Add whatever unit you want it to be able to train.
4. Untick "is a Building," and the spawner can train units in-game now. The only problem is you will not see the training time bar.

-Update. Cave version
-Update. Cave version without spider stuff.
Previews
Contents

SpawnerCastleBasement (Model)

SpawnerCaveDungeon (Model)

SpawnerCaveVer2 (Model)

SpawnerDoubleDoorBasement (Model)

SpawnerEvilDeadBasement (Model)

SpawnerGhostBasement (Model)

SpawnerGladiatorBasement (Model)

SpawnerMonsterBasement (Model)

SpawnerMonsterTunnel (Model)

SpawnerSewerRound (Model)

SpawnerSewerSquare (Model)

Reviews
ILH
ILH
A nice variative pack of spawners. How could we not have this yet before? Rated high quality for usefulness. Works in-game. Approved!
Level 12
Joined
Feb 23, 2020
Messages
328
These are super useful.
I remember I used to play a strategy game that had these "nests" all over the map that kept spawning enemies I had to deal with, beside the actual enemies on the map. There was even one, indestructable in the middle of my base called "sewers" that kept pestering me with giant rats and ratmen.
 

Em!

Em!

Model Reviewer
Level 30
Joined
Jan 9, 2004
Messages
789
You have no idea how long I've wanted something like this.

It'd be cool if there was a tunnel-ly version, made from dirt and stone or something.

That'd be great addition, it'd be especially useful for units like Nerubians, who are known to burrow and make tunnels behind enemy lines.
I need input. Is this what you are looking for?
The red glow is tc, its black when neutral or neutral hostile. I don´t think the color is as strong in-game.
Cave.jpg
 
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