- Joined
- Apr 13, 2008
- Messages
- 1,608
Hello folks,
I was wondering if we can create new object types via script in the most recent editor. I know it was possible in 1.26 JNGP.
I remember Earth-Fury's unit bonus system used it:
www.hiveworkshop.com
Specifically, I want to create a dummy ability with a specific ability ID at the start of the map to basically flag units.
Do these still work somehow? Are these "problematic" in any way?
I was wondering if we can create new object types via script in the most recent editor. I know it was possible in 1.26 JNGP.
I remember Earth-Fury's unit bonus system used it:
[System] Bonus Mod & SetUnitMaxState
Note: Consider this a public beta. I'm too lazy to do extensive testing. Summary Bonus Mod is a system for easily applying a reversible bonus to a specific unit. With a single function call, you can increase a single units damage / armor / sight range / etc. by any chosen amount. Bonuses...

JASS:
// BonusMod - Armor
//============================================================================================
//! textmacro ArmorAbility takes RAWCODE, DISPLAYVALUE, VALUE
//! external ObjectMerger w3a AId1 $RAWCODE$ Idef 1 $VALUE$ anam "BonusMod - Armor ($DISPLAYVALUE$)" aite 0 ansf "" aart ReplaceableTextures\CommandButtons\BTNHumanArmorUpOne.blp
//! endtextmacro
//! runtextmacro ArmorAbility("ZxA0", "+0001", "1")
Specifically, I want to create a dummy ability with a specific ability ID at the start of the map to basically flag units.
Do these still work somehow? Are these "problematic" in any way?