Hi, i am having some problems here
I need with triggers, get the amount of units loaded into a specific type of building(like Orc Burrow), the problem is that i have 4 different types of this building which they load units in it.
So.. i intented to try something different.
Thanks!
I need with triggers, get the amount of units loaded into a specific type of building(like Orc Burrow), the problem is that i have 4 different types of this building which they load units in it.
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Update Income
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Events
- Time - Every 10.00 seconds of game time
- Conditions
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Actions
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For each (Integer Int_Counter) from 1 to 12, do (Actions)
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Loop - Actions
- Set Income[Int_Counter] = 0
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Unit Group - Pick every unit in (Units owned by (Player(Int_Counter)) of type Worker (Blood Elf)) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Picked unit) is being transported) Equal to True
- (Unit-type of (Transporting unit)) Equal to Lumber Mill
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Then - Actions
- Game - Display to (All players) for 5.00 seconds the text: In!
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Else - Actions
- Game - Display to (All players) for 5.00 seconds the text: Out!
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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Loop - Actions
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For each (Integer Int_Counter) from 1 to 12, do (Actions)
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Events
- (Unit-type of (Transporting unit)) Equal to Lumber Mill
So.. i intented to try something different.
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Elf enter lumber
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Events
- Unit - A unit Is loaded into a transport
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Conditions
- (Unit-type of (Transporting unit)) Equal to Lumber Mill
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Actions
- Unit - Set the custom value of (Transporting unit) to ((Custom value of (Transporting unit)) + 1)
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Events
Thanks!