- Joined
- Apr 21, 2013
- Messages
- 1,194
Here's the combo system I've made, I am planning to improve this but right now it's only for 6 combos and nothing more. 6 three hit combos.
Q means Quick Attack and E means Heavy Attack
The system check the first pressed attack, and starts a timer, quick timer if quick attack used and heavy timer if heavy used, if the next attack is a valid combo and is pressed in the given time the next move of the combo is executed. Else it is just the first move of possible combos.
I had to keep count of E and Q when they are pressed. And a combo count to check if the moves are a part of the combo.
If the timer runs out, every counters are reset to 0.
The only thing I don't like about this system is, it is executed instantly, I wll have to find a way to interrupt the attackers if they are attacked first.
This system is not MUI, and is not intended to be.
Q means Quick Attack and E means Heavy Attack
The system check the first pressed attack, and starts a timer, quick timer if quick attack used and heavy timer if heavy used, if the next attack is a valid combo and is pressed in the given time the next move of the combo is executed. Else it is just the first move of possible combos.
I had to keep count of E and Q when they are pressed. And a combo count to check if the moves are a part of the combo.
If the timer runs out, every counters are reset to 0.
The only thing I don't like about this system is, it is executed instantly, I wll have to find a way to interrupt the attackers if they are attacked first.
This system is not MUI, and is not intended to be.
-
QuickComboTimer
- Events
- Conditions
-
Actions
- Countdown Timer - Start comboQuickTimer as a One-shot timer that will expire in 1.00 seconds
-
QuickTimerChecker
-
Events
- Time - comboQuickTimer expires
- Conditions
-
Actions
- Set Qcounter = 0
- Set Ecounter = 0
- Set comboCounter = 0
- Custom script: call RemoveLocation(udg_QcasterLoc)
- Custom script: call RemoveLocation(udg_attackTarget)
-
Events
-
Q
-
Events
- Unit - A unit Starts the effect of an ability
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- (Ability being cast) Equal to Quick Attack
- Qcounter Equal to 0
- Ecounter Equal to 0
- comboCounter Equal to 0
-
Conditions
-
And - All (Conditions) are true
-
Actions
- Wait 0.00 seconds
- -------- SET CASTER AND LOCATIONS --------
- Set Qcaster = (Triggering unit)
- Set QcasterLoc = (Position of Qcaster)
- Set attackTarget = (QcasterLoc offset by 55.00 towards (Facing of Qcaster) degrees)
- -------- SET COUNTERS --------
- Set Qcounter = (Qcounter + 1)
- Set comboCounter = (comboCounter + 1)
- -------- START TIMER --------
- Trigger - Run QuickComboTimer <gen> (ignoring conditions)
- -------- PLAY ANIMATION --------
- Custom script: call SetUnitAnimationByIndex(udg_Qcaster, 78)
- -------- DECREASE ENERGY/STAMINA --------
- Unit - Set mana of Qcaster to ((Mana of Qcaster) - 10.00)
- -------- IMPACT DAMAGE --------
- Custom script: set bj_wantDestroyGroup = true
-
Unit Group - Pick every unit in (Units within 125.00 of attackTarget) and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
And - All (Conditions) are true
-
Conditions
- ((Picked unit) is alive) Equal to True
- ((Picked unit) belongs to an enemy of (Owner of Qcaster)) Equal to True
-
Conditions
-
And - All (Conditions) are true
-
Then - Actions
- Unit - Cause Qcaster to damage (Picked unit), dealing 30.00 damage of attack type Normal and damage type Normal
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
Events
-
QQ
-
Events
- Unit - A unit Starts the effect of an ability
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- (Ability being cast) Equal to Quick Attack
- Qcounter Equal to 1
- Ecounter Equal to 0
- comboCounter Equal to 1
- (Remaining time for comboQuickTimer) Greater than 0.00
-
Conditions
-
And - All (Conditions) are true
-
Actions
- Wait 0.00 seconds
- -------- SET CASTER AND LOCATIONS --------
- Set Qcaster = (Triggering unit)
- Set QcasterLoc = (Position of Qcaster)
- Set attackTarget = (QcasterLoc offset by 55.00 towards (Facing of Qcaster) degrees)
- -------- SET COUNTERS --------
- Set Qcounter = (Qcounter + 1)
- Set comboCounter = (comboCounter + 1)
- -------- START TIMER --------
- Trigger - Run QuickComboTimer <gen> (ignoring conditions)
- -------- PLAY ANIMATION --------
- Custom script: call SetUnitAnimationByIndex(udg_Qcaster, 79)
- -------- DECREASE ENERGY/STAMINA --------
- Unit - Set mana of Qcaster to ((Mana of Qcaster) - 10.00)
- -------- IMPACT DAMAGE --------
- Custom script: set bj_wantDestroyGroup = true
-
Unit Group - Pick every unit in (Units within 125.00 of attackTarget) and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
And - All (Conditions) are true
-
Conditions
- ((Picked unit) is alive) Equal to True
- ((Picked unit) belongs to an enemy of (Owner of Qcaster)) Equal to True
-
Conditions
-
And - All (Conditions) are true
-
Then - Actions
- Unit - Cause Qcaster to damage (Picked unit), dealing 30.00 damage of attack type Normal and damage type Normal
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
Events
-
QQQ
-
Events
- Unit - A unit Starts the effect of an ability
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- (Ability being cast) Equal to Quick Attack
- Qcounter Equal to 2
- Ecounter Equal to 0
- comboCounter Equal to 2
- (Remaining time for comboQuickTimer) Greater than 0.00
-
Conditions
-
And - All (Conditions) are true
-
Actions
- Wait 0.00 seconds
- -------- SET CASTER AND LOCATIONS --------
- Set Qcaster = (Triggering unit)
- Set QcasterLoc = (Position of Qcaster)
- Set attackTarget = (QcasterLoc offset by 55.00 towards (Facing of Qcaster) degrees)
- -------- SET COUNTERS --------
- Set Qcounter = 0
- Set comboCounter = 0
- -------- START TIMER --------
- Trigger - Run QuickComboTimer <gen> (ignoring conditions)
- -------- PLAY ANIMATION --------
- Custom script: call SetUnitAnimationByIndex(udg_Qcaster, 77)
- -------- DECREASE ENERGY/STAMINA --------
- Unit - Set mana of Qcaster to ((Mana of Qcaster) - 10.00)
- -------- IMPACT DAMAGE --------
- Custom script: set bj_wantDestroyGroup = true
-
Unit Group - Pick every unit in (Units within 125.00 of attackTarget) and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
And - All (Conditions) are true
-
Conditions
- ((Picked unit) is alive) Equal to True
- ((Picked unit) belongs to an enemy of (Owner of Qcaster)) Equal to True
-
Conditions
-
And - All (Conditions) are true
-
Then - Actions
- Unit - Cause Qcaster to damage (Picked unit), dealing 30.00 damage of attack type Normal and damage type Normal
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
Events
-
QQE
-
Events
- Unit - A unit Starts the effect of an ability
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- (Ability being cast) Equal to Heavy Attack
- Qcounter Equal to 2
- Ecounter Equal to 0
- comboCounter Equal to 2
- (Remaining time for comboQuickTimer) Greater than 0.00
-
Conditions
-
And - All (Conditions) are true
-
Actions
- Wait 0.00 seconds
- -------- SET CASTER AND LOCATIONS --------
- Set Qcaster = (Triggering unit)
- Set QcasterLoc = (Position of Qcaster)
- Set attackTarget = (QcasterLoc offset by 55.00 towards (Facing of Qcaster) degrees)
- -------- SET COUNTERS --------
- Set Qcounter = 0
- Set comboCounter = 0
- -------- START TIMER --------
- Trigger - Run QuickComboTimer <gen> (ignoring conditions)
- -------- PLAY ANIMATION --------
- Custom script: call SetUnitAnimationByIndex(udg_Qcaster, 80)
- -------- DECREASE ENERGY/STAMINA --------
- Unit - Set mana of Qcaster to ((Mana of Qcaster) - 25.00)
- -------- IMPACT DAMAGE --------
- Custom script: set bj_wantDestroyGroup = true
-
Unit Group - Pick every unit in (Units within 125.00 of attackTarget) and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
And - All (Conditions) are true
-
Conditions
- ((Picked unit) is alive) Equal to True
- ((Picked unit) belongs to an enemy of (Owner of Qcaster)) Equal to True
-
Conditions
-
And - All (Conditions) are true
-
Then - Actions
- Unit - Cause Qcaster to damage (Picked unit), dealing 45.00 damage of attack type Normal and damage type Normal
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
Events
-
QE
-
Events
- Unit - A unit Starts the effect of an ability
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- (Ability being cast) Equal to Heavy Attack
- Qcounter Equal to 1
- Ecounter Equal to 0
- comboCounter Equal to 1
- (Remaining time for comboQuickTimer) Greater than 0.00
-
Conditions
-
And - All (Conditions) are true
-
Actions
- Wait 0.00 seconds
- -------- SET CASTER AND LOCATIONS --------
- Set Qcaster = (Triggering unit)
- Set QcasterLoc = (Position of Qcaster)
- Set attackTarget = (QcasterLoc offset by 55.00 towards (Facing of Qcaster) degrees)
- -------- SET COUNTERS --------
- Set Ecounter = (Ecounter + 1)
- Set comboCounter = (comboCounter + 1)
- -------- START TIMER --------
- Trigger - Run QuickComboTimer <gen> (ignoring conditions)
- -------- PLAY ANIMATION --------
- Custom script: call SetUnitAnimationByIndex(udg_Qcaster, 93)
- -------- DECREASE ENERGY/STAMINA --------
- Unit - Set mana of Qcaster to ((Mana of Qcaster) - 25.00)
- -------- IMPACT DAMAGE --------
- Custom script: set bj_wantDestroyGroup = true
-
Unit Group - Pick every unit in (Units within 125.00 of attackTarget) and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
And - All (Conditions) are true
-
Conditions
- ((Picked unit) is alive) Equal to True
- ((Picked unit) belongs to an enemy of (Owner of Qcaster)) Equal to True
-
Conditions
-
And - All (Conditions) are true
-
Then - Actions
- Unit - Cause Qcaster to damage (Picked unit), dealing 45.00 damage of attack type Normal and damage type Normal
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
Events
-
QEQ
-
Events
- Unit - A unit Starts the effect of an ability
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- (Ability being cast) Equal to Quick Attack
- Qcounter Equal to 1
- Ecounter Equal to 1
- comboCounter Equal to 2
- (Remaining time for comboQuickTimer) Greater than 0.00
-
Conditions
-
And - All (Conditions) are true
-
Actions
- Wait 0.00 seconds
- -------- SET CASTER AND LOCATIONS --------
- Set Qcaster = (Triggering unit)
- Set QcasterLoc = (Position of Qcaster)
- Set attackTarget = (QcasterLoc offset by 55.00 towards (Facing of Qcaster) degrees)
- -------- SET COUNTERS --------
- Set Qcounter = 0
- Set comboCounter = 0
- -------- START TIMER --------
- Trigger - Run QuickComboTimer <gen> (ignoring conditions)
- -------- PLAY ANIMATION --------
- Custom script: call SetUnitAnimationByIndex(udg_Qcaster, 96)
- -------- DECREASE ENERGY/STAMINA --------
- Unit - Set mana of Qcaster to ((Mana of Qcaster) - 10.00)
- -------- IMPACT DAMAGE --------
- Custom script: set bj_wantDestroyGroup = true
-
Unit Group - Pick every unit in (Units within 125.00 of attackTarget) and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
And - All (Conditions) are true
-
Conditions
- ((Picked unit) is alive) Equal to True
- ((Picked unit) belongs to an enemy of (Owner of Qcaster)) Equal to True
-
Conditions
-
And - All (Conditions) are true
-
Then - Actions
- Unit - Cause Qcaster to damage (Picked unit), dealing 30.00 damage of attack type Normal and damage type Normal
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
Events
-
HeavyComboTimer
- Events
- Conditions
-
Actions
- Countdown Timer - Start comboHeavyTimer as a One-shot timer that will expire in 1.30 seconds
-
HeavyTimerChecker
-
Events
- Time - comboHeavyTimer expires
- Conditions
-
Actions
- Set Qcounter = 0
- Set Ecounter = 0
- Set comboCounter = 0
- Custom script: call RemoveLocation(udg_EcasterLoc)
- Custom script: call RemoveLocation(udg_attackTarget)
-
Events
-
E
-
Events
- Unit - A unit Starts the effect of an ability
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- (Ability being cast) Equal to Heavy Attack
- Qcounter Equal to 0
- Ecounter Equal to 0
- comboCounter Equal to 0
-
Conditions
-
And - All (Conditions) are true
-
Actions
- Wait 0.00 seconds
- -------- SET CASTER AND LOCATIONS --------
- Set Ecaster = (Triggering unit)
- Set EcasterLoc = (Position of Ecaster)
- Set attackTarget = (EcasterLoc offset by 55.00 towards (Facing of Ecaster) degrees)
- -------- SET COUNTERS --------
- Set Ecounter = (Ecounter + 1)
- Set comboCounter = (comboCounter + 1)
- -------- START TIMER --------
- Trigger - Run HeavyComboTimer <gen> (ignoring conditions)
- -------- PLAY ANIMATION --------
- Custom script: call SetUnitAnimationByIndex(udg_Ecaster, 92)
- -------- DECREASE ENERGY/STAMINA --------
- Unit - Set mana of Ecaster to ((Mana of Ecaster) - 25.00)
- -------- IMPACT DAMAGE --------
- Custom script: set bj_wantDestroyGroup = true
-
Unit Group - Pick every unit in (Units within 125.00 of attackTarget) and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
And - All (Conditions) are true
-
Conditions
- ((Picked unit) is alive) Equal to True
- ((Picked unit) belongs to an enemy of (Owner of Ecaster)) Equal to True
-
Conditions
-
And - All (Conditions) are true
-
Then - Actions
- Unit - Cause Ecaster to damage (Picked unit), dealing 45.00 damage of attack type Normal and damage type Normal
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
Events
-
EE
-
Events
- Unit - A unit Starts the effect of an ability
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- (Ability being cast) Equal to Heavy Attack
- Qcounter Equal to 0
- Ecounter Equal to 1
- comboCounter Equal to 1
- (Remaining time for comboHeavyTimer) Greater than 0.00
-
Conditions
-
And - All (Conditions) are true
-
Actions
- Wait 0.00 seconds
- -------- SET CASTER AND LOCATIONS --------
- Set Ecaster = (Triggering unit)
- Set EcasterLoc = (Position of Ecaster)
- Set attackTarget = (EcasterLoc offset by 55.00 towards (Facing of Ecaster) degrees)
- -------- SET COUNTERS --------
- Set Ecounter = (Ecounter + 1)
- Set comboCounter = (comboCounter + 1)
- -------- START TIMER --------
- Trigger - Run HeavyComboTimer <gen> (ignoring conditions)
- -------- PLAY ANIMATION --------
- Custom script: call SetUnitAnimationByIndex(udg_Ecaster, 93)
- -------- DECREASE ENERGY/STAMINA --------
- Unit - Set mana of Ecaster to ((Mana of Ecaster) - 25.00)
- -------- IMPACT DAMAGE --------
- Custom script: set bj_wantDestroyGroup = true
-
Unit Group - Pick every unit in (Units within 125.00 of attackTarget) and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
And - All (Conditions) are true
-
Conditions
- ((Picked unit) is alive) Equal to True
- ((Picked unit) belongs to an enemy of (Owner of Ecaster)) Equal to True
-
Conditions
-
And - All (Conditions) are true
-
Then - Actions
- Unit - Cause Ecaster to damage (Picked unit), dealing 45.00 damage of attack type Normal and damage type Normal
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
Events
-
EEE
-
Events
- Unit - A unit Starts the effect of an ability
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- (Ability being cast) Equal to Heavy Attack
- Qcounter Equal to 0
- Ecounter Equal to 2
- comboCounter Equal to 2
- (Remaining time for comboHeavyTimer) Greater than 0.00
-
Conditions
-
And - All (Conditions) are true
-
Actions
- Wait 0.00 seconds
- -------- SET CASTER AND LOCATIONS --------
- Set Ecaster = (Triggering unit)
- Set EcasterLoc = (Position of Ecaster)
- Set attackTarget = (EcasterLoc offset by 55.00 towards (Facing of Ecaster) degrees)
- -------- SET COUNTERS --------
- Set Ecounter = 0
- Set comboCounter = 0
- -------- START TIMER --------
- Trigger - Run HeavyComboTimer <gen> (ignoring conditions)
- -------- PLAY ANIMATION --------
- Custom script: call SetUnitAnimationByIndex(udg_Ecaster, 94)
- -------- DECREASE ENERGY/STAMINA --------
- Unit - Set mana of Ecaster to ((Mana of Ecaster) - 25.00)
- -------- IMPACT DAMAGE --------
- Custom script: set bj_wantDestroyGroup = true
-
Unit Group - Pick every unit in (Units within 125.00 of attackTarget) and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
And - All (Conditions) are true
-
Conditions
- ((Picked unit) is alive) Equal to True
- ((Picked unit) belongs to an enemy of (Owner of Ecaster)) Equal to True
-
Conditions
-
And - All (Conditions) are true
-
Then - Actions
- Unit - Cause Ecaster to damage (Picked unit), dealing 45.00 damage of attack type Normal and damage type Normal
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
Events
-
EEQ
-
Events
- Unit - A unit Starts the effect of an ability
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- (Ability being cast) Equal to Quick Attack
- Qcounter Equal to 0
- Ecounter Equal to 2
- comboCounter Equal to 2
- (Remaining time for comboHeavyTimer) Greater than 0.00
-
Conditions
-
And - All (Conditions) are true
-
Actions
- Wait 0.00 seconds
- -------- SET CASTER AND LOCATIONS --------
- Set Ecaster = (Triggering unit)
- Set EcasterLoc = (Position of Ecaster)
- Set attackTarget = (EcasterLoc offset by 55.00 towards (Facing of Ecaster) degrees)
- -------- SET COUNTERS --------
- Set Ecounter = 0
- Set comboCounter = 0
- -------- START TIMER --------
- Trigger - Run HeavyComboTimer <gen> (ignoring conditions)
- -------- PLAY ANIMATION --------
- Custom script: call SetUnitAnimationByIndex(udg_Ecaster,78)
- -------- DECREASE ENERGY/STAMINA --------
- Unit - Set mana of Ecaster to ((Mana of Ecaster) - 10.00)
- -------- IMPACT DAMAGE --------
- Custom script: set bj_wantDestroyGroup = true
-
Unit Group - Pick every unit in (Units within 125.00 of attackTarget) and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
And - All (Conditions) are true
-
Conditions
- ((Picked unit) is alive) Equal to True
- ((Picked unit) belongs to an enemy of (Owner of Ecaster)) Equal to True
-
Conditions
-
And - All (Conditions) are true
-
Then - Actions
- Unit - Cause Ecaster to damage (Picked unit), dealing 30.00 damage of attack type Normal and damage type Normal
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
Events
-
EQ
-
Events
- Unit - A unit Starts the effect of an ability
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- (Ability being cast) Equal to Quick Attack
- Qcounter Equal to 0
- Ecounter Equal to 1
- comboCounter Equal to 1
- (Remaining time for comboHeavyTimer) Greater than 0.00
-
Conditions
-
And - All (Conditions) are true
-
Actions
- Wait 0.00 seconds
- -------- SET CASTER AND LOCATIONS --------
- Set Ecaster = (Triggering unit)
- Set EcasterLoc = (Position of Ecaster)
- Set attackTarget = (EcasterLoc offset by 55.00 towards (Facing of Ecaster) degrees)
- -------- SET COUNTERS --------
- Set Qcounter = (Qcounter + 1)
- Set comboCounter = (comboCounter + 1)
- -------- START TIMER --------
- Trigger - Run HeavyComboTimer <gen> (ignoring conditions)
- -------- PLAY ANIMATION --------
- Custom script: call SetUnitAnimationByIndex(udg_Ecaster, 79)
- -------- DECREASE ENERGY/STAMINA --------
- Unit - Set mana of Ecaster to ((Mana of Ecaster) - 10.00)
- -------- IMPACT DAMAGE --------
- Custom script: set bj_wantDestroyGroup = true
-
Unit Group - Pick every unit in (Units within 125.00 of attackTarget) and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
And - All (Conditions) are true
-
Conditions
- ((Picked unit) is alive) Equal to True
- ((Picked unit) belongs to an enemy of (Owner of Ecaster)) Equal to True
-
Conditions
-
And - All (Conditions) are true
-
Then - Actions
- Unit - Cause Ecaster to damage (Picked unit), dealing 30.00 damage of attack type Normal and damage type Normal
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
Events
-
EQE
-
Events
- Unit - A unit Starts the effect of an ability
-
Conditions
-
And - All (Conditions) are true
-
Conditions
- (Ability being cast) Equal to Heavy Attack
- Qcounter Equal to 1
- Ecounter Equal to 1
- comboCounter Equal to 2
- (Remaining time for comboHeavyTimer) Greater than 0.00
-
Conditions
-
And - All (Conditions) are true
-
Actions
- Wait 0.00 seconds
- -------- SET CASTER AND LOCATIONS --------
- Set Ecaster = (Triggering unit)
- Set EcasterLoc = (Position of Ecaster)
- Set attackTarget = (EcasterLoc offset by 55.00 towards (Facing of Ecaster) degrees)
- -------- SET COUNTERS --------
- Set Ecounter = 0
- Set comboCounter = 0
- -------- START TIMER --------
- Trigger - Run HeavyComboTimer <gen> (ignoring conditions)
- -------- PLAY ANIMATION --------
- Custom script: call SetUnitAnimationByIndex(udg_Ecaster,90)
- -------- DECREASE ENERGY/STAMINA --------
- Unit - Set mana of Ecaster to ((Mana of Ecaster) - 25.00)
- -------- IMPACT DAMAGE --------
- Custom script: set bj_wantDestroyGroup = true
-
Unit Group - Pick every unit in (Units within 125.00 of attackTarget) and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
And - All (Conditions) are true
-
Conditions
- ((Picked unit) is alive) Equal to True
- ((Picked unit) belongs to an enemy of (Owner of Ecaster)) Equal to True
-
Conditions
-
And - All (Conditions) are true
-
Then - Actions
- Unit - Cause Ecaster to damage (Picked unit), dealing 45.00 damage of attack type Normal and damage type Normal
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
Events