- Joined
- Apr 21, 2013
- Messages
- 1,194
Here's the combo system I've made, I am planning to improve this but right now it's only for 6 combos and nothing more. 6 three hit combos.
Q means Quick Attack and E means Heavy Attack
The system check the first pressed attack, and starts a timer, quick timer if quick attack used and heavy timer if heavy used, if the next attack is a valid combo and is pressed in the given time the next move of the combo is executed. Else it is just the first move of possible combos.
I had to keep count of E and Q when they are pressed. And a combo count to check if the moves are a part of the combo.
If the timer runs out, every counters are reset to 0.
The only thing I don't like about this system is, it is executed instantly, I wll have to find a way to interrupt the attackers if they are attacked first.
This system is not MUI, and is not intended to be.
Q means Quick Attack and E means Heavy Attack
The system check the first pressed attack, and starts a timer, quick timer if quick attack used and heavy timer if heavy used, if the next attack is a valid combo and is pressed in the given time the next move of the combo is executed. Else it is just the first move of possible combos.
I had to keep count of E and Q when they are pressed. And a combo count to check if the moves are a part of the combo.
If the timer runs out, every counters are reset to 0.
The only thing I don't like about this system is, it is executed instantly, I wll have to find a way to interrupt the attackers if they are attacked first.
This system is not MUI, and is not intended to be.
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QuickComboTimer
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Events
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Conditions
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Actions
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Countdown Timer - Start comboQuickTimer as a One-shot timer that will expire in 1.00 seconds
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QuickTimerChecker
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Events
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Time - comboQuickTimer expires
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Conditions
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Actions
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Set Qcounter = 0
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Set Ecounter = 0
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Set comboCounter = 0
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Custom script: call RemoveLocation(udg_QcasterLoc)
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Custom script: call RemoveLocation(udg_attackTarget)
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Q
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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And - All (Conditions) are true
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Conditions
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(Ability being cast) Equal to Quick Attack
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Qcounter Equal to 0
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Ecounter Equal to 0
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comboCounter Equal to 0
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Actions
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Wait 0.00 seconds
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-------- SET CASTER AND LOCATIONS --------
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Set Qcaster = (Triggering unit)
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Set QcasterLoc = (Position of Qcaster)
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Set attackTarget = (QcasterLoc offset by 55.00 towards (Facing of Qcaster) degrees)
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-------- SET COUNTERS --------
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Set Qcounter = (Qcounter + 1)
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Set comboCounter = (comboCounter + 1)
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-------- START TIMER --------
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Trigger - Run QuickComboTimer <gen> (ignoring conditions)
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-------- PLAY ANIMATION --------
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Custom script: call SetUnitAnimationByIndex(udg_Qcaster, 78)
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-------- DECREASE ENERGY/STAMINA --------
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Unit - Set mana of Qcaster to ((Mana of Qcaster) - 10.00)
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-------- IMPACT DAMAGE --------
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Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in (Units within 125.00 of attackTarget) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
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((Picked unit) is alive) Equal to True
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((Picked unit) belongs to an enemy of (Owner of Qcaster)) Equal to True
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Then - Actions
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Unit - Cause Qcaster to damage (Picked unit), dealing 30.00 damage of attack type Normal and damage type Normal
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Else - Actions
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QQ
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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And - All (Conditions) are true
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Conditions
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(Ability being cast) Equal to Quick Attack
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Qcounter Equal to 1
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Ecounter Equal to 0
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comboCounter Equal to 1
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(Remaining time for comboQuickTimer) Greater than 0.00
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Actions
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Wait 0.00 seconds
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-------- SET CASTER AND LOCATIONS --------
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Set Qcaster = (Triggering unit)
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Set QcasterLoc = (Position of Qcaster)
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Set attackTarget = (QcasterLoc offset by 55.00 towards (Facing of Qcaster) degrees)
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-------- SET COUNTERS --------
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Set Qcounter = (Qcounter + 1)
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Set comboCounter = (comboCounter + 1)
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-------- START TIMER --------
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Trigger - Run QuickComboTimer <gen> (ignoring conditions)
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-------- PLAY ANIMATION --------
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Custom script: call SetUnitAnimationByIndex(udg_Qcaster, 79)
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-------- DECREASE ENERGY/STAMINA --------
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Unit - Set mana of Qcaster to ((Mana of Qcaster) - 10.00)
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-------- IMPACT DAMAGE --------
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Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in (Units within 125.00 of attackTarget) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
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((Picked unit) is alive) Equal to True
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((Picked unit) belongs to an enemy of (Owner of Qcaster)) Equal to True
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Then - Actions
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Unit - Cause Qcaster to damage (Picked unit), dealing 30.00 damage of attack type Normal and damage type Normal
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Else - Actions
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QQQ
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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And - All (Conditions) are true
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Conditions
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(Ability being cast) Equal to Quick Attack
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Qcounter Equal to 2
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Ecounter Equal to 0
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comboCounter Equal to 2
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(Remaining time for comboQuickTimer) Greater than 0.00
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Actions
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Wait 0.00 seconds
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-------- SET CASTER AND LOCATIONS --------
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Set Qcaster = (Triggering unit)
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Set QcasterLoc = (Position of Qcaster)
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Set attackTarget = (QcasterLoc offset by 55.00 towards (Facing of Qcaster) degrees)
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-------- SET COUNTERS --------
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Set Qcounter = 0
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Set comboCounter = 0
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-------- START TIMER --------
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Trigger - Run QuickComboTimer <gen> (ignoring conditions)
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-------- PLAY ANIMATION --------
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Custom script: call SetUnitAnimationByIndex(udg_Qcaster, 77)
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-------- DECREASE ENERGY/STAMINA --------
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Unit - Set mana of Qcaster to ((Mana of Qcaster) - 10.00)
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-------- IMPACT DAMAGE --------
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Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in (Units within 125.00 of attackTarget) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
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((Picked unit) is alive) Equal to True
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((Picked unit) belongs to an enemy of (Owner of Qcaster)) Equal to True
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Then - Actions
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Unit - Cause Qcaster to damage (Picked unit), dealing 30.00 damage of attack type Normal and damage type Normal
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Else - Actions
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QQE
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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And - All (Conditions) are true
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Conditions
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(Ability being cast) Equal to Heavy Attack
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Qcounter Equal to 2
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Ecounter Equal to 0
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comboCounter Equal to 2
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(Remaining time for comboQuickTimer) Greater than 0.00
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Actions
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Wait 0.00 seconds
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-------- SET CASTER AND LOCATIONS --------
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Set Qcaster = (Triggering unit)
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Set QcasterLoc = (Position of Qcaster)
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Set attackTarget = (QcasterLoc offset by 55.00 towards (Facing of Qcaster) degrees)
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-------- SET COUNTERS --------
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Set Qcounter = 0
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Set comboCounter = 0
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-------- START TIMER --------
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Trigger - Run QuickComboTimer <gen> (ignoring conditions)
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-------- PLAY ANIMATION --------
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Custom script: call SetUnitAnimationByIndex(udg_Qcaster, 80)
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-------- DECREASE ENERGY/STAMINA --------
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Unit - Set mana of Qcaster to ((Mana of Qcaster) - 25.00)
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-------- IMPACT DAMAGE --------
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Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in (Units within 125.00 of attackTarget) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
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((Picked unit) is alive) Equal to True
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((Picked unit) belongs to an enemy of (Owner of Qcaster)) Equal to True
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Then - Actions
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Unit - Cause Qcaster to damage (Picked unit), dealing 45.00 damage of attack type Normal and damage type Normal
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Else - Actions
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QE
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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And - All (Conditions) are true
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Conditions
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(Ability being cast) Equal to Heavy Attack
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Qcounter Equal to 1
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Ecounter Equal to 0
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comboCounter Equal to 1
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(Remaining time for comboQuickTimer) Greater than 0.00
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Actions
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Wait 0.00 seconds
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-------- SET CASTER AND LOCATIONS --------
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Set Qcaster = (Triggering unit)
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Set QcasterLoc = (Position of Qcaster)
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Set attackTarget = (QcasterLoc offset by 55.00 towards (Facing of Qcaster) degrees)
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-------- SET COUNTERS --------
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Set Ecounter = (Ecounter + 1)
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Set comboCounter = (comboCounter + 1)
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-------- START TIMER --------
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Trigger - Run QuickComboTimer <gen> (ignoring conditions)
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-------- PLAY ANIMATION --------
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Custom script: call SetUnitAnimationByIndex(udg_Qcaster, 93)
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-------- DECREASE ENERGY/STAMINA --------
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Unit - Set mana of Qcaster to ((Mana of Qcaster) - 25.00)
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-------- IMPACT DAMAGE --------
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Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in (Units within 125.00 of attackTarget) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
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((Picked unit) is alive) Equal to True
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((Picked unit) belongs to an enemy of (Owner of Qcaster)) Equal to True
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Then - Actions
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Unit - Cause Qcaster to damage (Picked unit), dealing 45.00 damage of attack type Normal and damage type Normal
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Else - Actions
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QEQ
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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And - All (Conditions) are true
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Conditions
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(Ability being cast) Equal to Quick Attack
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Qcounter Equal to 1
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Ecounter Equal to 1
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comboCounter Equal to 2
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(Remaining time for comboQuickTimer) Greater than 0.00
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Actions
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Wait 0.00 seconds
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-------- SET CASTER AND LOCATIONS --------
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Set Qcaster = (Triggering unit)
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Set QcasterLoc = (Position of Qcaster)
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Set attackTarget = (QcasterLoc offset by 55.00 towards (Facing of Qcaster) degrees)
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-------- SET COUNTERS --------
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Set Qcounter = 0
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Set comboCounter = 0
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-------- START TIMER --------
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Trigger - Run QuickComboTimer <gen> (ignoring conditions)
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-------- PLAY ANIMATION --------
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Custom script: call SetUnitAnimationByIndex(udg_Qcaster, 96)
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-------- DECREASE ENERGY/STAMINA --------
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Unit - Set mana of Qcaster to ((Mana of Qcaster) - 10.00)
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-------- IMPACT DAMAGE --------
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Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in (Units within 125.00 of attackTarget) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
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((Picked unit) is alive) Equal to True
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((Picked unit) belongs to an enemy of (Owner of Qcaster)) Equal to True
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Then - Actions
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Unit - Cause Qcaster to damage (Picked unit), dealing 30.00 damage of attack type Normal and damage type Normal
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Else - Actions
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HeavyComboTimer
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Events
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Conditions
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Actions
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Countdown Timer - Start comboHeavyTimer as a One-shot timer that will expire in 1.30 seconds
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HeavyTimerChecker
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Events
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Time - comboHeavyTimer expires
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Conditions
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Actions
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Set Qcounter = 0
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Set Ecounter = 0
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Set comboCounter = 0
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Custom script: call RemoveLocation(udg_EcasterLoc)
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Custom script: call RemoveLocation(udg_attackTarget)
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E
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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And - All (Conditions) are true
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Conditions
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(Ability being cast) Equal to Heavy Attack
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Qcounter Equal to 0
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Ecounter Equal to 0
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comboCounter Equal to 0
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Actions
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Wait 0.00 seconds
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-------- SET CASTER AND LOCATIONS --------
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Set Ecaster = (Triggering unit)
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Set EcasterLoc = (Position of Ecaster)
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Set attackTarget = (EcasterLoc offset by 55.00 towards (Facing of Ecaster) degrees)
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-------- SET COUNTERS --------
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Set Ecounter = (Ecounter + 1)
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Set comboCounter = (comboCounter + 1)
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-------- START TIMER --------
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Trigger - Run HeavyComboTimer <gen> (ignoring conditions)
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-------- PLAY ANIMATION --------
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Custom script: call SetUnitAnimationByIndex(udg_Ecaster, 92)
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-------- DECREASE ENERGY/STAMINA --------
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Unit - Set mana of Ecaster to ((Mana of Ecaster) - 25.00)
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-------- IMPACT DAMAGE --------
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Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in (Units within 125.00 of attackTarget) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
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((Picked unit) is alive) Equal to True
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((Picked unit) belongs to an enemy of (Owner of Ecaster)) Equal to True
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Then - Actions
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Unit - Cause Ecaster to damage (Picked unit), dealing 45.00 damage of attack type Normal and damage type Normal
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Else - Actions
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EE
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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And - All (Conditions) are true
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Conditions
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(Ability being cast) Equal to Heavy Attack
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Qcounter Equal to 0
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Ecounter Equal to 1
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comboCounter Equal to 1
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(Remaining time for comboHeavyTimer) Greater than 0.00
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Actions
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Wait 0.00 seconds
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-------- SET CASTER AND LOCATIONS --------
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Set Ecaster = (Triggering unit)
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Set EcasterLoc = (Position of Ecaster)
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Set attackTarget = (EcasterLoc offset by 55.00 towards (Facing of Ecaster) degrees)
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-------- SET COUNTERS --------
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Set Ecounter = (Ecounter + 1)
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Set comboCounter = (comboCounter + 1)
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-------- START TIMER --------
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Trigger - Run HeavyComboTimer <gen> (ignoring conditions)
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-------- PLAY ANIMATION --------
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Custom script: call SetUnitAnimationByIndex(udg_Ecaster, 93)
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-------- DECREASE ENERGY/STAMINA --------
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Unit - Set mana of Ecaster to ((Mana of Ecaster) - 25.00)
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-------- IMPACT DAMAGE --------
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Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in (Units within 125.00 of attackTarget) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
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((Picked unit) is alive) Equal to True
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((Picked unit) belongs to an enemy of (Owner of Ecaster)) Equal to True
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Then - Actions
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Unit - Cause Ecaster to damage (Picked unit), dealing 45.00 damage of attack type Normal and damage type Normal
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Else - Actions
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EEE
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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And - All (Conditions) are true
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Conditions
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(Ability being cast) Equal to Heavy Attack
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Qcounter Equal to 0
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Ecounter Equal to 2
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comboCounter Equal to 2
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(Remaining time for comboHeavyTimer) Greater than 0.00
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Actions
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Wait 0.00 seconds
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-------- SET CASTER AND LOCATIONS --------
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Set Ecaster = (Triggering unit)
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Set EcasterLoc = (Position of Ecaster)
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Set attackTarget = (EcasterLoc offset by 55.00 towards (Facing of Ecaster) degrees)
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-------- SET COUNTERS --------
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Set Ecounter = 0
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Set comboCounter = 0
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-------- START TIMER --------
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Trigger - Run HeavyComboTimer <gen> (ignoring conditions)
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-------- PLAY ANIMATION --------
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Custom script: call SetUnitAnimationByIndex(udg_Ecaster, 94)
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-------- DECREASE ENERGY/STAMINA --------
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Unit - Set mana of Ecaster to ((Mana of Ecaster) - 25.00)
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-------- IMPACT DAMAGE --------
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Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in (Units within 125.00 of attackTarget) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
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((Picked unit) is alive) Equal to True
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((Picked unit) belongs to an enemy of (Owner of Ecaster)) Equal to True
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Then - Actions
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Unit - Cause Ecaster to damage (Picked unit), dealing 45.00 damage of attack type Normal and damage type Normal
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Else - Actions
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EEQ
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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And - All (Conditions) are true
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Conditions
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(Ability being cast) Equal to Quick Attack
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Qcounter Equal to 0
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Ecounter Equal to 2
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comboCounter Equal to 2
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(Remaining time for comboHeavyTimer) Greater than 0.00
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Actions
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Wait 0.00 seconds
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-------- SET CASTER AND LOCATIONS --------
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Set Ecaster = (Triggering unit)
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Set EcasterLoc = (Position of Ecaster)
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Set attackTarget = (EcasterLoc offset by 55.00 towards (Facing of Ecaster) degrees)
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-------- SET COUNTERS --------
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Set Ecounter = 0
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Set comboCounter = 0
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-------- START TIMER --------
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Trigger - Run HeavyComboTimer <gen> (ignoring conditions)
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-------- PLAY ANIMATION --------
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Custom script: call SetUnitAnimationByIndex(udg_Ecaster,78)
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-------- DECREASE ENERGY/STAMINA --------
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Unit - Set mana of Ecaster to ((Mana of Ecaster) - 10.00)
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-------- IMPACT DAMAGE --------
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Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in (Units within 125.00 of attackTarget) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
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((Picked unit) is alive) Equal to True
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((Picked unit) belongs to an enemy of (Owner of Ecaster)) Equal to True
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Then - Actions
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Unit - Cause Ecaster to damage (Picked unit), dealing 30.00 damage of attack type Normal and damage type Normal
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-





Else - Actions
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EQ
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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And - All (Conditions) are true
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Conditions
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(Ability being cast) Equal to Quick Attack
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Qcounter Equal to 0
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Ecounter Equal to 1
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comboCounter Equal to 1
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(Remaining time for comboHeavyTimer) Greater than 0.00
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Actions
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Wait 0.00 seconds
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-------- SET CASTER AND LOCATIONS --------
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Set Ecaster = (Triggering unit)
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Set EcasterLoc = (Position of Ecaster)
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Set attackTarget = (EcasterLoc offset by 55.00 towards (Facing of Ecaster) degrees)
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-------- SET COUNTERS --------
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Set Qcounter = (Qcounter + 1)
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Set comboCounter = (comboCounter + 1)
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-------- START TIMER --------
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Trigger - Run HeavyComboTimer <gen> (ignoring conditions)
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-------- PLAY ANIMATION --------
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Custom script: call SetUnitAnimationByIndex(udg_Ecaster, 79)
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-------- DECREASE ENERGY/STAMINA --------
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Unit - Set mana of Ecaster to ((Mana of Ecaster) - 10.00)
-


-------- IMPACT DAMAGE --------
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Custom script: set bj_wantDestroyGroup = true
-


Unit Group - Pick every unit in (Units within 125.00 of attackTarget) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
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And - All (Conditions) are true
-







Conditions
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((Picked unit) is alive) Equal to True
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((Picked unit) belongs to an enemy of (Owner of Ecaster)) Equal to True
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Then - Actions
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Unit - Cause Ecaster to damage (Picked unit), dealing 30.00 damage of attack type Normal and damage type Normal
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-





Else - Actions
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EQE
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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And - All (Conditions) are true
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Conditions
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(Ability being cast) Equal to Heavy Attack
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Qcounter Equal to 1
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Ecounter Equal to 1
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comboCounter Equal to 2
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(Remaining time for comboHeavyTimer) Greater than 0.00
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-
-
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Actions
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Wait 0.00 seconds
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-------- SET CASTER AND LOCATIONS --------
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Set Ecaster = (Triggering unit)
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Set EcasterLoc = (Position of Ecaster)
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Set attackTarget = (EcasterLoc offset by 55.00 towards (Facing of Ecaster) degrees)
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-------- SET COUNTERS --------
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Set Ecounter = 0
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Set comboCounter = 0
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-------- START TIMER --------
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Trigger - Run HeavyComboTimer <gen> (ignoring conditions)
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-------- PLAY ANIMATION --------
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Custom script: call SetUnitAnimationByIndex(udg_Ecaster,90)
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-------- DECREASE ENERGY/STAMINA --------
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Unit - Set mana of Ecaster to ((Mana of Ecaster) - 25.00)
-


-------- IMPACT DAMAGE --------
-


Custom script: set bj_wantDestroyGroup = true
-


Unit Group - Pick every unit in (Units within 125.00 of attackTarget) and do (Actions)
-



Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
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And - All (Conditions) are true
-







Conditions
-








((Picked unit) is alive) Equal to True
-








((Picked unit) belongs to an enemy of (Owner of Ecaster)) Equal to True
-
-
-
-





Then - Actions
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Unit - Cause Ecaster to damage (Picked unit), dealing 45.00 damage of attack type Normal and damage type Normal
-
-





Else - Actions
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-
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