- Joined
- Nov 6, 2009
- Messages
- 1,462
This is my loop trigger I'm trying to make it work like a knock back system to find collision detection for my camera system, and something isn't quite working right The distance is being set to 0 instead of the appropriate real number.
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CheckLooper
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Events
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Time - Every 0.03 seconds of game time
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Conditions
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Actions
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Unit Group - Pick every unit in DistanceCheckerGroup and do (Actions)
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Loop - Actions
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Set TempPN = (Player number of (Owner of (Picked unit)))
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Set TempAngle = (((Facing of PlayerHero[TempPN]) - 180.00) + 0.00)
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Set TempPoint = ((Position of (Picked unit)) offset by 8.00 towards ((Facing of PlayerHero[TempPN]) + 180.00) degrees)
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Set CamDisTempPoint = (Position of PlayerHero[TempPN])
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Unit - Move (Picked unit) instantly to TempPoint
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Picked unit) is in (Units within 1100.00 of CamDisTempPoint)) Equal to False
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Then - Actions
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Set PlayerMaxCamDistance[TempPN] = 1150.00
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Unit - Remove (Picked unit) from the game
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Picked unit) is in (Units within 3.00 of TempPoint)) Equal to False
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Then - Actions
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Set PlayerMaxCamDistance[TempPN] = (Distance between CamDisTempPoint and TempPoint)
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Unit - Remove (Picked unit) from the game
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of units in DistanceCheckerGroup) Equal to 0
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Then - Actions
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Trigger - Turn off (This trigger)
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Else - Actions
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Custom script: call RemoveLocation(udg_TempPoint)
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Custom script: call RemoveLocation(udg_CamDisTempPoint)
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