• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

[Spell] [COIL] Damage 100% / Heal 50% how to change it?

Status
Not open for further replies.
Here an Example Map have fun!


for evryone not checking the Example Map:

  • DeathCoil
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Deathcoil
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Target unit of ability being cast) belongs to an ally of (Owner of (Casting unit)).) Equal to Wahr
        • Then - Actions
          • -------- 100% Amount if Target is a Ally --------
          • Ability - Set Ability: (Unit: (Casting unit)'s Ability with Ability Code: Deathcoil)'s Real Level Field: Amount Healed/Damaged ('Udc1') of Level: ((Level of Deathcoil for (Casting unit)) - 1) to ((Ability: (Unit: (Casting unit)'s Ability with Ability Code: Deathcoil)'s Real Level Field Amount Healed/Damaged ('Udc1'), of Level: ((Level of Deathcoil for (Casting unit)) - 1)) x 1.00)
        • Else - Actions
          • -------- 400% Amount if Target is a Enemy because its Hardcoded to deal the half of the Damage (means 400% is 200%) --------
          • Ability - Set Ability: (Unit: (Casting unit)'s Ability with Ability Code: Deathcoil)'s Real Level Field: Amount Healed/Damaged ('Udc1') of Level: ((Level of Deathcoil for (Casting unit)) - 1) to ((Ability: (Unit: (Casting unit)'s Ability with Ability Code: Deathcoil)'s Real Level Field Amount Healed/Damaged ('Udc1'), of Level: ((Level of Deathcoil for (Casting unit)) - 1)) x 4.00)
 

Attachments

Status
Not open for further replies.
Back
Top